phaser/resources/docgen/output/Phaser.Physics.P2.BodyDebug.json

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{"class":{"name":"Phaser.Physics.P2.BodyDebug","extends":"Phaser.Group","static":false,"constructor":true,"parameters":[{"name":"game","type":["Phaser.Game"],"help":"Game reference to the currently running game.","optional":false,"default":null},{"name":"body","type":["Phaser.Physics.P2.Body"],"help":"The P2 Body to display debug data for.","optional":false,"default":null},{"name":"settings","type":["object"],"help":"Settings object.","optional":false,"default":null}],"help":"Draws a P2 Body to a Graphics instance for visual debugging.\\nNeedless to say, for every body you enable debug drawing on, you are adding processor and graphical overhead.\\nSo use sparingly and rarely (if ever) in production code."},"consts":[],"methods":{"public":[{"name":"add","static":false,"returns":{"types":["any"],"help":"The child that was added to the Group."},"help":"Adds an existing object to this Group. The object can be an instance of Phaser.Sprite, Phaser.Button or any other display object.\\nThe child is automatically added to the top of the Group, so renders on-top of everything else within the Group. If you need to control\\nthat then see the addAt method.","line":209,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["any"],"help":"An instance of Phaser.Sprite, Phaser.Button or any other display object.","optional":false,"default":null},{"name":"silent","type":["boolean"],"help":"If the silent parameter is `true` the child will not dispatch the onAddedToGroup event.","optional":true,"default":"false"}],"inherited":true,"inheritedFrom":"Phaser.Group"},{"name":"addAll","static":false,"returns":null,"help":"Adds the amount to the given property on all children in this Group.\\nGroup.addAll('x', 10) will add 10 to the child.x value.","line":956,"public":true,"protected":false,"private":false,"parameters":[{"name":"property","type":["string"],"help":"The property to increment, for example 'body.velocity.x' or 'angle'.","optional":false,"default":null},{"name":"amount","type":["number"],"help":"The amount to increment the property by. If child.x = 10 then addAll('x', 40) would make child.x = 50.","optional":false,"default":null},{"name":"checkAlive","type":["boolean"],"help":"If true the property will only be changed if the child is alive.","optional":false,"default":null},{"name":"checkVisible","type":["boolean"],"help":"If true the property will only be changed if the child is visible.","optional":false,"default":null}],"inherited":true,"inheritedFrom":"Phaser.Group"},{"name":"addAt","static":false,"returns":{"types":["any"],"help":"The child that was added to the Group."},"help":"Adds an existing object to this Group. The object can be an instance of Phaser.Sprite, Phaser.Button or any other display object.\\nThe child is added to the Group at the location specified by the index value, this allows you to control child ordering.","line":273,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["any"],"help":"An instance of Phaser.Sprite, Phaser.Button or any other display object..","optional":false,"default":null},{"name":"index","type":["number"],"help":"The index within the Group to insert the child to.","optional":false,"default":null},{"name":"silent","type":["boolean"],"help":"If the silent parameter is `true` the child will not dispatch the onAddedToGroup event.","optional":true,"default":"false"}],"inherited":true,"inheritedFrom":"Phaser.Group"},{"name":"addChild","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container.","line":93,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["PIXI.DisplayObject"],"help":"The DisplayObject to add to the container","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"addChildAt","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container at a specified index. If the index is out of bounds an error will be thr