phaser/resources/Asset Pack JSON Format/assetPack.json

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{
// An Asset Pack is a means to control the loading of assets into Phaser via a JSON file.
// Use Phaser.Loader.pack to load your data file.
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//
// The file is split into sections. In this example they are "level1" and "level2".
// Sections are a way for you to control the splitting-up of asset loading, so you don't have
// to load everything at once.
//
// The key you use for the sections is entirely up to you and is passed to the Phaser.Loader.pack call.
//
// Within each section is an Array of objects. Each object corresponds to a single file to be loaded.
// The "type" property controls the type of file.
// Note that lots of the file properties are optional.
// See the Loader API Documentation to find out which ones, as they match the API calls exactly.
//
// Where a file type has a callback, such as "script", the context in which the callback is run
// should be passed to the Phaser.Loader.pack method. See the examples for further details.
"level1": [
{
// Loads an Image
"type": "image",
"key": "ball",
"url": "assets/sprites/shinyball.png",
"overwrite": false
},
{
// Loads a Text File
"type": "text",
"key": "readme",
"url": "assets/sprites/readme.txt",
"overwrite": false
},
{
// Loads a JSON File
"type": "json",
"key": "levelData",
"url": "assets/level1.json",
"overwrite": false
},
{
// Loads a generic XML document
"type": "xml",
"key": "level-01-definitions",
"url": "assets/data/level-01-definitions.xml",
"overwrite": false
},
{
// Loads a JavaScript File with optional callback
"type": "script",
"key": "webfonts",
"url": "http://blah.com/font.js",
"callback": "parseFontLoader"
},
{
// Loads a Binary File with optional callback
"type": "binary",
"key": "data",
"url": "assets/test/wibble.bmp",
"callback": "parseBinary"
},
{
// Loads a Sprite Sheet File
"type": "spritesheet",
"key": "webfonts",
"url": "assets/sprites/mummy.png",
"frameWidth": 32,
"frameHeight": 64,
"frameMax": 10,
"margin": 0,
"spacing": 0
},
{
// Loads a Video File
"type": "video",
"key": "chrome",
"urls": [ "assets/video/chrome.webm", "assets/video/chrome.m4v" ]
},
{
// Loads an Audio File
"type": "audio",
"key": "boden",
"urls": ["assets/audio/bodenstaendig_2000_in_rock_4bit.mp3", "assets/audio/bodenstaendig_2000_in_rock_4bit.ogg"],
"autoDecode": true
},
{
// Loads an Audiosprite file and its metadata
"type": "audiosprite",
"key": "dialog",
"urls": [ "assets/audiosprites/dialog.m4a", "assets/audiosprites/dialog.oga" ],
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"jsonURL": "assets/audiosprites/dialog.json",
"jsonData": null,
"autoDecode": true
},
{
// Loads a Tilemap File - in this example a CSV file.
// The format matches Phaser.Tilemap consts.
"type": "tilemap",
"key": "level1",
"url": "assets/tilemaps/level1.csv",
"data": null,
"format": "CSV"
},
{
// Loads a Tilemap File - in this example a Tiled JSON file.
// The format matches Phaser.Tilemap consts.
"type": "tilemap",
"key": "level2",
"url": "assets/tilemaps/level2.json",
"data": null,
"format": "TILED_JSON"
},
{
// Loads a Physics data File - in this example a Lime Corona file.
// The format matches Phaser.Loader consts.
"type": "physics",
"key": "ship",
"url": "assets/physics/ship_physics.json",
"data": null,
"format": "LIME_CORONA_JSON"
},
{
// Loads a Bitmap Font File.
"type": "bitmapFont",
"key": "desyrel",
"textureURL": "assets/fonts/bitmapFonts/desyrel.png",
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"atlasURL": "assets/fonts/bitmapFonts/desyrel.xml",
"atlasData": null,
"xSpacing": 0,
"ySpacing": 0
},
{
// Loads a JSON Array format Texture Atlas.
"type": "atlasJSONArray",
"key": "map",
"textureURL": "assets/sprites/map.png",
"atlasURL": "assets/sprites/map.json",
"atlasData": null
},
{
// Loads a JSON Hash format Texture Atlas.
"type": "atlasJSONHash",
"key": "map",
"textureURL": "assets/sprites/map.png",
"atlasURL": "assets/sprites/map.json",
"atlasData": null
},
{
// Loads a Starling XML format Texture Atlas.
"type": "atlasXML",
"key": "map",
"textureURL": "assets/sprites/map.png",
"atlasURL": "assets/sprites/map.xml",
"atlasData": null
},
{
// Loads a Texture Atlas where you specify the format.
"type": "atlas",
"key": "map",
"textureURL": "assets/sprites/map.png",
"atlasURL": "assets/sprites/map.json",
"atlasData": null,
"format": "TEXTURE_ATLAS_JSON_ARRAY"
}
],
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// Here's an example of another section within the Asset Pack.
"level2": [
{
"type": "image",
"key": "ball",
"url": "assets/sprites/shinyball.png",
"overwrite": false
}
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],
// The meta block allows you to define data specific to the Tool / app that created this JSON file.
//
// generated: Required - String - A Unix Timestamp (or Date.now() from JS) that signifies when this JSON file was created.
// version: Required - String - Should be "1.0"
// app: Required - String containing the name of the app (or web site) that generated this JSON file.
// url: Optional - String containing the URL of the app (or web site) that generated this JSON file.
// copyright: Optional - String - A copyright notice.
//
// You can add as many extra properties as your app requires, only the above are needed / reserved as of 1.0
"meta": {
"generated": "1401380327373",
"version": "1.0",
"app": "Phaser Asset Packer",
"url": "http://phaser.io",
"copyright": "Photon Storm Ltd. 2014"
}
}