2017-08-15 22:38:35 +00:00
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var Class = require('../../utils/Class');
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var Components = require('./Components');
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var Image = require('../../gameobjects/image/Image');
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var ImpactImage = new Class({
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Extends: Image,
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Mixins: [
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Components.Acceleration,
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2017-08-17 05:00:38 +00:00
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Components.BodyScale,
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2017-08-15 22:38:35 +00:00
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Components.BodyType,
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Components.Bounce,
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Components.CheckAgainst,
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Components.Collides,
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2017-08-16 18:31:59 +00:00
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Components.Debug,
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2017-08-17 02:48:39 +00:00
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Components.Friction,
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2017-08-15 23:30:12 +00:00
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Components.Gravity,
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2017-08-16 21:10:43 +00:00
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Components.Offset,
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2017-08-17 00:21:01 +00:00
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Components.SetGameObject,
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2017-08-15 22:38:35 +00:00
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Components.Velocity
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],
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initialize:
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2017-08-16 18:31:59 +00:00
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// x/y is the center of the Image / Body, just like other default Game Objects
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2017-08-15 22:38:35 +00:00
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function ImpactImage (world, x, y, texture, frame)
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{
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Image.call(this, world.scene, x, y, texture, frame);
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2017-08-16 18:31:59 +00:00
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this.body = world.create(x - this.frame.centerX, y - this.frame.centerY, this.width, this.height);
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2017-08-15 22:38:35 +00:00
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2017-08-17 01:32:08 +00:00
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this.body.parent = this;
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2017-08-15 22:38:35 +00:00
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this.body.gameObject = this;
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// Local references to the Body properties
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2017-08-16 16:27:15 +00:00
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this.size = this.body.size;
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2017-08-16 18:31:59 +00:00
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this.offset = this.body.offset;
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2017-08-15 22:38:35 +00:00
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this.vel = this.body.vel;
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this.accel = this.body.accel;
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this.friction = this.body.friction;
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this.maxVel = this.body.maxVel;
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}
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});
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module.exports = ImpactImage;
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