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< li class = "class-depth-2" >
< a href = "PIXI.Phaser.GraphicsData.html" > Phaser.GraphicsData< / a >
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< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-2" >
< a href = "PIXI.PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#arc" > arc< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#AUTO" > AUTO< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#beginFill" > beginFill< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#bezierCurveTo" > bezierCurveTo< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CENTER" > CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#clear" > clear< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#destroyCachedSprite" > destroyCachedSprite< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#displayList" > displayList< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#drawCircle" > drawCircle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawEllipse" > drawEllipse< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawPolygon" > drawPolygon< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRect" > drawRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRoundedRect" > drawRoundedRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawShape" > drawShape< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#emit" > emit< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#endFill" > endFill< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#generateTexture" > generateTexture< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getBounds" > getBounds< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getLocalBounds" > getLocalBounds< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_CENTER" > LEFT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#lineStyle" > lineStyle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#lineTo" > lineTo< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#listeners" > listeners< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#mixin" > mixin< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#moveTo" > moveTo< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#quadraticCurveTo" > quadraticCurveTo< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#updateLocalBounds" > updateLocalBounds< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
< / li >
2016-11-23 00:59:32 +00:00
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_MULTI" > WEBGL_MULTI< / a >
< / li >
2016-08-26 00:18:47 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
<!-- <h1 class="page - title">Class: ArrayUtils</h1> -->
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
ArrayUtils
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name "
id="ArrayUtils">< span class = "type-signature" > < / span > new ArrayUtils< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Utility functions for dealing with Arrays.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_utils_ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "src_utils_ArrayUtils.js.html#sunlight-1-line-13" > line 13< / a >
< / dt >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name "
id=".findClosest">< span class = "type-signature" > < static> < / span > findClosest< span class = "signature" > (value, arr)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Snaps a value to the nearest value in an array.< br > The result will always be in the range < code > [first_value, last_value]< / code > .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The search value< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > arr< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< number>< / span >
< / td >
< td class = "description last" > < p > The input array which < em > must< / em > be sorted.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The nearest value found.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_utils_ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "src_utils_ArrayUtils.js.html#sunlight-1-line-172" > line 172< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".getRandomItem">< span class = "type-signature" > < static> < / span > getRandomItem< span class = "signature" > (objects, startIndex, length)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Fetch a random entry from the given array.< / p >
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< p > Will return null if there are no array items that fall within the specified range< br > or if there is no item for the randomly chosen index.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > objects< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > An array of objects.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > startIndex< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional offset off the front of the array. Default value is 0, or the beginning of the array.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > length< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional restriction on the number of values you want to randomly select from.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The random object that was selected.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".removeRandomItem">< span class = "type-signature" > < static> < / span > removeRandomItem< span class = "signature" > (objects, startIndex, length)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Removes a random object from the given array and returns it.< / p >
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< p > Will return null if there are no array items that fall within the specified range< br > or if there is no item for the randomly chosen index.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > objects< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > An array of objects.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > startIndex< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional offset off the front of the array. Default value is 0, or the beginning of the array.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > length< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional restriction on the number of values you want to randomly select from.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The random object that was removed.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name toc-deprecated"
id=".rotate">< span class = "type-signature" > < static> < / span > rotate< span class = "signature" > (array)< / span > < span class = "type-signature" > → {any}< / span > < / h4 >
< / dt >
< dd >
< dt class = "important deprecated-notice" >
This method is < em > deprecated< / em > and should not be used. It may be removed in the future.
< / dt >
< div class = "description" >
< p > Moves the element from the start of the array to the end, shifting all items in the process.< br > The " rotation" happens to the left.< / p >
< p > Before: < code > [ A, B, C, D, E, F ]< / code > < br > After: < code > [ B, C, D, E, F, A ]< / code > < / p >
< p > See also Phaser.ArrayUtils.rotateRight< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > The array to rotate. The array is modified.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > any< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The rotated value.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Deprecated:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > Please use Phaser.ArrayUtils.rotate instead.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".rotateLeft">< span class = "type-signature" > < static> < / span > rotateLeft< span class = "signature" > (array)< / span > < span class = "type-signature" > → {any}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Moves the element from the start of the array to the end, shifting all items in the process.< br > The " rotation" happens to the left.< / p >
< p > Before: < code > [ A, B, C, D, E, F ]< / code > < br > After: < code > [ B, C, D, E, F, A ]< / code > < / p >
< p > See also Phaser.ArrayUtils.rotateRight< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > The array to rotate. The array is modified.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > any< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The rotated value.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".rotateMatrix">< span class = "type-signature" > < static> < / span > rotateMatrix< span class = "signature" > (matrix, direction)< / span > < span class = "type-signature" > → {Array.< Array.< any>>}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Rotates the given matrix (array of arrays).< / p >
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< p > Based on the routine from < a href = "http://jsfiddle.net/MrPolywhirl/NH42z/" > http://jsfiddle.net/MrPolywhirl/NH42z/< / a > .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > matrix< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< Array.< any>>< / span >
< / td >
< td class = "description last" > < p > The array to rotate; this matrix < em > may< / em > be altered.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > direction< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
|
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The amount to rotate: the rotation in degrees (90, -90, 270, -270, 180) or a string command ('rotateLeft', 'rotateRight' or 'rotate180').< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array.< Array.< any>>< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The rotated matrix. The source matrix should be discarded for the returned matrix.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".rotateRight">< span class = "type-signature" > < static> < / span > rotateRight< span class = "signature" > (array)< / span > < span class = "type-signature" > → {any}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Moves the element from the end of the array to the start, shifting all items in the process.< br > The " rotation" happens to the right.< / p >
< p > Before: < code > [ A, B, C, D, E, F ]< / code > < br > After: < code > [ F, A, B, C, D, E ]< / code > < / p >
< p > See also Phaser.ArrayUtils.rotateLeft.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > The array to rotate. The array is modified.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > any< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The shifted value.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".shuffle">< span class = "type-signature" > < static> < / span > shuffle< span class = "signature" > (array)< / span > < span class = "type-signature" > → {Array.< any>}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > A standard Fisher-Yates Array shuffle implementation which modifies the array in place.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< any>< / span >
< / td >
< td class = "description last" > < p > The array to shuffle.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array.< any>< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The original array, now shuffled.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id=".transposeMatrix">< span class = "type-signature" > < static> < / span > transposeMatrix< span class = "signature" > (array)< / span > < span class = "type-signature" > → {Array.< Array.< any>>}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Transposes the elements of the given matrix (array of arrays).< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > Array.< Array.< any>>< / span >
< / td >
< td class = "description last" > < p > The matrix to transpose.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array.< Array.< any>>< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > A new transposed matrix< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="numberArray">< span class = "type-signature" > < / span > numberArray< span class = "signature" > (start, end)< / span > < span class = "type-signature" > → {Array.< number>}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Create an array representing the inclusive range of numbers (usually integers) in < code > [start, end]< / code > .< br > This is equivalent to < code > numberArrayStep(start, end, 1)< / code > .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > start< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The minimum value the array starts with.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > end< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The maximum value the array contains.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array.< number>< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The array of number values.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="numberArrayStep">< span class = "type-signature" > < / span > numberArrayStep< span class = "signature" > (start, < span class = "optional" > end< / span > , < span class = "optional" > step< / span > )< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Create an array of numbers (positive and/or negative) progressing from < code > start< / code > < br > up to but not including < code > end< / code > by advancing by < code > step< / code > .< / p >
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< p > If < code > start< / code > is less than < code > end< / code > a zero-length range is created unless a negative < code > step< / code > is specified.< / p >
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< p > Certain values for < code > start< / code > and < code > end< / code > (eg. NaN/undefined/null) are currently coerced to 0;< br > for forward compatibility make sure to pass in actual numbers.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > start< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The start of the range.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > end< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The end of the range.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > step< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
1
< / td >
< td class = "description last" > < p > The value to increment or decrement by.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > Returns the new array of numbers.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_utils_ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "src_utils_ArrayUtils.js.html#sunlight-1-line-284" > line 284< / a >
< / dt >
< / dl >
< h5 > Example< / h5 >
< pre class = "sunlight-highlight-javascript" > Phaser.ArrayUtils.numberArrayStep(4);
// => [0, 1, 2, 3]
Phaser.ArrayUtils.numberArrayStep(1, 5);
// => [1, 2, 3, 4]
Phaser.ArrayUtils.numberArrayStep(0, 20, 5);
// => [0, 5, 10, 15]
Phaser.ArrayUtils.numberArrayStep(0, -4, -1);
// => [0, -1, -2, -3]
Phaser.ArrayUtils.numberArrayStep(1, 4, 0);
// => [1, 1, 1]
Phaser.ArrayUtils.numberArrayStep(0);
// => []< / pre >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2016 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
2016-11-23 00:59:32 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.3< / a >
2016-11-28 16:50:04 +00:00
on Mon Nov 28 2016 18:47:54 GMT+0200 (EET) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2016-08-26 00:18:47 +00:00
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