phaser/docs/RequestAnimationFrame.js.html

721 lines
16 KiB
HTML
Raw Normal View History

2013-10-03 00:21:08 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Source: system/RequestAnimationFrame.js</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
2013-10-03 00:21:08 +00:00
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="Phaser.html">Phaser</a>
2013-10-03 00:21:08 +00:00
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="Phaser.Animation.html">Animation</a>
</li>
<li>
<a href="Phaser.AnimationManager.html">AnimationManager</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.AnimationParser.html">AnimationParser</a>
2013-10-03 00:21:08 +00:00
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li>
<a href="Phaser.BitmapFont.html">BitmapFont</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Cache.html">Cache</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Camera.html">Camera</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Canvas.html">Canvas</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Circle.html">Circle</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Color.html">Color</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Device.html">Device</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Easing.html">Easing</a>
</li>
<li>
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li>
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li>
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li>
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li>
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li>
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li>
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li>
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li>
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li>
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li>
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li>
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.Events.html">Events</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Filter.html">Filter</a>
</li>
<li>
<a href="Phaser.Frame.html">Frame</a>
</li>
<li>
<a href="Phaser.FrameData.html">FrameData</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li>
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.Graphics.html">Graphics</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Group.html">Group</a>
</li>
<li>
<a href="Phaser.Image.html">Image</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Input.html">Input</a>
</li>
<li>
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li>
<a href="Phaser.Key.html">Key</a>
</li>
<li>
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.Line.html">Line</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li>
<a href="Phaser.Loader.html">Loader</a>
</li>
<li>
<a href="Phaser.LoaderParser.html">LoaderParser</a>
2013-10-03 00:21:08 +00:00
</li>
<li>
<a href="Phaser.Math.html">Math</a>
</li>
<li>
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li>
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li>
<a href="Phaser.Net.html">Net</a>
</li>
<li>
<a href="Phaser.Particles.html">Particles</a>
</li>
<li>
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.Physics.html">Physics</a>
</li>
<li>
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li>
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li>
<a href="Phaser.Point.html">Point</a>
</li>
<li>
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.Polygon.html">Polygon</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li>
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li>
<a href="Phaser.Signal.html">Signal</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Sound.html">Sound</a>
</li>
<li>
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li>
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
<li>
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
</li>
<li>
<a href="Phaser.State.html">State</a>
</li>
<li>
<a href="Phaser.StateManager.html">StateManager</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.Text.html">Text</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Tile.html">Tile</a>
</li>
<li>
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li>
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li>
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li>
<a href="Phaser.Tileset.html">Tileset</a>
</li>
2013-10-25 15:54:40 +00:00
<li>
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li>
<a href="Phaser.Time.html">Time</a>
</li>
2013-11-28 15:57:09 +00:00
<li>
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-02-05 06:29:17 +00:00
<li>
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.Touch.html">Touch</a>
</li>
<li>
<a href="Phaser.Tween.html">Tween</a>
</li>
<li>
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li>
<a href="Phaser.Utils.html">Utils</a>
</li>
<li>
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
2013-10-03 00:21:08 +00:00
<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
</li>
<li>
<a href="global.html#getBounds">getBounds</a>
</li>
<li>
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
</li>
<li>
<a href="global.html#hex2rgb">hex2rgb</a>
</li>
<li>
<a href="global.html#hitTest">hitTest</a>
</li>
<li>
<a href="global.html#rgb2hex">rgb2hex</a>
</li>
</ul>
</li>
2013-10-03 00:21:08 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
<h1 class="page-title">Source: system/RequestAnimationFrame.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
2014-02-05 06:29:17 +00:00
* @copyright 2014 Photon Storm Ltd.
2013-10-03 00:21:08 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Abstracts away the use of RAF or setTimeOut for the core game update loop.
*
* @class Phaser.RequestAnimationFrame
* @constructor
* @param {Phaser.Game} game - A reference to the currently running game.
* @param {boolean} [forceSetTimeOut=false] - Tell Phaser to use setTimeOut even if raf is available.
2013-10-03 00:21:08 +00:00
*/
Phaser.RequestAnimationFrame = function(game, forceSetTimeOut) {
2013-11-28 15:57:09 +00:00
if (typeof forceSetTimeOut === 'undefined') { forceSetTimeOut = false; }
2013-11-28 15:57:09 +00:00
/**
* @property {Phaser.Game} game - The currently running game.
*/
this.game = game;
/**
* @property {boolean} isRunning - true if RequestAnimationFrame is running, otherwise false.
* @default
*/
this.isRunning = false;
/**
* @property {boolean} forceSetTimeOut - Tell Phaser to use setTimeOut even if raf is available.
*/
this.forceSetTimeOut = forceSetTimeOut;
2013-11-28 15:57:09 +00:00
var vendors = [
'ms',
'moz',
'webkit',
'o'
];
for (var x = 0; x &lt; vendors.length && !window.requestAnimationFrame; x++)
{
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
}
/**
* @property {boolean} _isSetTimeOut - true if the browser is using setTimeout instead of raf.
* @private
*/
this._isSetTimeOut = false;
/**
* @property {function} _onLoop - The function called by the update.
* @private
*/
this._onLoop = null;
/**
* @property {number} _timeOutID - The callback ID used when calling cancel.
* @private
*/
this._timeOutID = null;
2013-10-03 00:21:08 +00:00
};
Phaser.RequestAnimationFrame.prototype = {
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* Starts the requestAnimationFrame running or setTimeout if unavailable in browser
2013-11-28 15:57:09 +00:00
* @method Phaser.RequestAnimationFrame#start
*/
start: function () {
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this.isRunning = true;
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
var _this = this;
2013-10-03 00:21:08 +00:00
if (!window.requestAnimationFrame || this.forceSetTimeOut)
2013-11-28 15:57:09 +00:00
{
this._isSetTimeOut = true;
2013-10-03 00:21:08 +00:00
this._onLoop = function () {
return _this.updateSetTimeout();
};
2013-11-28 15:57:09 +00:00
this._timeOutID = window.setTimeout(this._onLoop, 0);
}
else
{
this._isSetTimeOut = false;
2013-10-03 00:21:08 +00:00
this._onLoop = function (time) {
return _this.updateRAF(time);
};
2013-11-28 15:57:09 +00:00
this._timeOutID = window.requestAnimationFrame(this._onLoop);
}
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
/**
* The update method for the requestAnimationFrame
* @method Phaser.RequestAnimationFrame#updateRAF
* @param {number} time - A timestamp, either from RAF or setTimeOut
*/
updateRAF: function (time) {
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this.game.update(time);
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this._timeOutID = window.requestAnimationFrame(this._onLoop);
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
/**
* The update method for the setTimeout.
* @method Phaser.RequestAnimationFrame#updateSetTimeout
*/
updateSetTimeout: function () {
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this.game.update(Date.now());
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this._timeOutID = window.setTimeout(this._onLoop, this.game.time.timeToCall);
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
/**
* Stops the requestAnimationFrame from running.
* @method Phaser.RequestAnimationFrame#stop
*/
stop: function () {
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
if (this._isSetTimeOut)
{
clearTimeout(this._timeOutID);
}
else
{
window.cancelAnimationFrame(this._timeOutID);
}
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
this.isRunning = false;
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
/**
* Is the browser using setTimeout?
* @method Phaser.RequestAnimationFrame#isSetTimeOut
* @return {boolean}
*/
isSetTimeOut: function () {
return this._isSetTimeOut;
},
2013-10-03 00:21:08 +00:00
2013-11-28 15:57:09 +00:00
/**
* Is the browser using requestAnimationFrame?
* @method Phaser.RequestAnimationFrame#isRAF
* @return {boolean}
*/
isRAF: function () {
return (this._isSetTimeOut === false);
}
2013-10-03 00:21:08 +00:00
2014-02-05 06:29:17 +00:00
};
Phaser.RequestAnimationFrame.prototype.constructor = Phaser.RequestAnimationFrame;
</pre>
2013-10-03 00:21:08 +00:00
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-03 00:21:08 +00:00
</span>
<br />
<span class="jsdoc-message">
2013-10-25 15:54:40 +00:00
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Fri Feb 21 2014 15:36:22 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-10-03 00:21:08 +00:00
</span>
</footer>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>