phaser/v3/src/dom/Smoothing.js

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var CanvasPool = require('./CanvasPool');
var Smoothing = {
/**
* Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set.
* iife
*
* @method Phaser.Canvas.getSmoothingPrefix
* @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on.
* @return {string|null} Returns the smoothingEnabled vendor prefix, or null if not set on the context.
*/
prefix: (function ()
{
var canvas = CanvasPool.create(this, 1, 1);
var ctx = canvas.getContext('2d');
var vendors = [ 'i', 'webkitI', 'msI', 'mozI', 'oI' ];
vendors.forEach(function (vendor)
{
var s = vendor + 'mageSmoothingEnabled';
if (s in ctx)
{
CanvasPool.remove(canvas);
return s;
}
});
CanvasPool.remove(canvas);
return null;
})(),
/**
* Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.
* By default browsers have image smoothing enabled, which isn't always what you visually want, especially
* when using pixel art in a game. Note that this sets the property on the context itself, so that any image
* drawn to the context will be affected. This sets the property across all current browsers but support is
* patchy on earlier browsers, especially on mobile.
*
* @method Phaser.Canvas.setSmoothingEnabled
* @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on.
* @param {boolean} value - If set to true it will enable image smoothing, false will disable it.
* @return {CanvasRenderingContext2D} Returns the source context.
*/
enable: function (context, value)
{
if (Smoothing.prefix)
{
context[Smoothing.prefix] = value;
}
return context;
},
/**
* Returns `true` if the given context has image smoothing enabled, otherwise returns `false`.
* Returns null if no smoothing prefix is available.
*
* @method Phaser.Canvas.getSmoothingEnabled
* @param {CanvasRenderingContext2D} context - The context to check for smoothing on.
* @return {boolean} True if the given context has image smoothing enabled, otherwise false.
*/
isEnabled: function (context)
{
return (Smoothing.prefix !== null) ? context[Smoothing.prefix] : null;
}
};
module.exports = Smoothing();