phaser/src/gameobjects/shader/ShaderRender.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./ShaderWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./ShaderCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};