phaser/v3/src/sound/BaseSoundManager.js

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var Class = require('../utils/Class');
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var WebAudioSoundManager = require('./WebAudioSoundManager');
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// Phaser.Loader.BaseSoundManager
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var BaseSoundManager = new Class({
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// TODO define sound manager interface
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});
BaseSoundManager.create = function (game)
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{
var audioConfig = game.config.audio;
var deviceAudio = game.device.Audio;
if ((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData))
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{
return new BaseSoundManager(game);
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}
if(deviceAudio.webAudio && !(audioConfig && audioConfig.disableWebAudio))
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{
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return new WebAudioSoundManager(game);
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}
// TODO return HTML5 Audio sound manager
return new BaseSoundManager(game);
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};
module.exports = BaseSoundManager;