phaser/src/gameobjects/bitmaptext/static/BitmapText.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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var Class = require('../../../utils/Class');
var Components = require('../../components');
var GameObject = require('../../GameObject');
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var GetBitmapTextSize = require('../GetBitmapTextSize');
var ParseFromAtlas = require('../ParseFromAtlas');
var ParseRetroFont = require('../ParseRetroFont');
var Render = require('./BitmapTextRender');
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/**
* @typedef {object} TextBounds
*
* @property {object} local - [description]
* @property {number} local.x - [description]
* @property {number} local.y - [description]
* @property {number} local.width - [description]
* @property {number} local.height - [description]
* @property {object} global - [description]
* @property {number} global.x - [description]
* @property {number} global.y - [description]
* @property {number} global.width - [description]
* @property {number} global.height - [description]
*/
/**
* @typedef {object} JSONBitmapText
*
* @property {string} font - [description]
* @property {string} text - [description]
* @property {number} fontSize - [description]
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*/
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/**
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* @classdesc
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* [description]
*
* @class BitmapText
* @extends Phaser.GameObjects.GameObject
* @memberOf Phaser.GameObjects
* @constructor
* @since 3.0.0
*
* @extends Phaser.GameObjects.Components.Alpha
* @extends Phaser.GameObjects.Components.BlendMode
* @extends Phaser.GameObjects.Components.Depth
* @extends Phaser.GameObjects.Components.Origin
* @extends Phaser.GameObjects.Components.Pipeline
* @extends Phaser.GameObjects.Components.ScaleMode
* @extends Phaser.GameObjects.Components.Texture
* @extends Phaser.GameObjects.Components.Tint
* @extends Phaser.GameObjects.Components.Transform
* @extends Phaser.GameObjects.Components.Visible
* @extends Phaser.GameObjects.Components.ScrollFactor
*
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
* @param {number} [x=0] - The x coordinate of this Game Object in world space.
* @param {number} [y=0] - The y coordinate of this Game Object in world space.
* @param {string} font - [description]
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* @param {(string|string[])} [text] - [description]
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* @param {number} [size] - [description]
*/
var BitmapText = new Class({
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Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Depth,
Components.Origin,
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Components.Pipeline,
Components.ScaleMode,
Components.Texture,
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Components.Tint,
Components.Transform,
Components.Visible,
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Components.ScrollFactor,
Render
],
initialize:
function BitmapText (scene, x, y, font, text, size)
{
if (text === undefined) { text = ''; }
GameObject.call(this, scene, 'BitmapText');
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/**
* [description]
*
* @name Phaser.GameObjects.BitmapText#font
* @type {string}
* @since 3.0.0
*/
this.font = font;
var entry = this.scene.sys.cache.bitmapFont.get(font);
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/**
* [description]
*
* @name Phaser.GameObjects.BitmapText#fontData
* @type {object}
* @since 3.0.0
*/
this.fontData = entry.data;
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/**
* [description]
*
* @name Phaser.GameObjects.BitmapText#text
* @type {string}
* @since 3.0.0
*/
this.text = (Array.isArray(text)) ? text.join('\n') : text;
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/**
* [description]
*
* @name Phaser.GameObjects.BitmapText#fontSize
* @type {number}
* @since 3.0.0
*/
this.fontSize = size || this.fontData.size;
this.setTexture(entry.texture, entry.frame);
this.setPosition(x, y);
this.setOrigin(0, 0);
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this.initPipeline('TextureTintPipeline');
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/**
* [description]
*
* @name Phaser.GameObjects.BitmapText#_bounds
* @type {TextBounds}
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* @private
* @since 3.0.0
*/
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this._bounds = this.getTextBounds();
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},
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/**
* [description]
*
* @method Phaser.GameObjects.BitmapText#setFontSize
* @since 3.0.0
*
* @param {number} size - [description]
*
* @return {Phaser.GameObjects.BitmapText} This Game Object.
*/
setFontSize: function (size)
{
this.fontSize = size;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.BitmapText#setText
* @since 3.0.0
*
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* @param {(string|string[])} value - The string, or array of strings, to be set as the content of this BitmapText.
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*
* @return {Phaser.GameObjects.BitmapText} This Game Object.
*/
setText: function (value)
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{
if (!value && value !== 0)
{
value = '';
}
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if (Array.isArray(value))
{
value = value.join('\n');
}
if (value !== this.text)
{
this.text = value.toString();
this.updateDisplayOrigin();
}
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return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.BitmapText#getTextBounds
* @since 3.0.0
*
* @param {boolean} round - [description]
*
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* @return {TextBounds} [description]
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*/
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getTextBounds: function (round)
{
// local = the BitmapText based on fontSize and 0x0 coords
// global = the BitmapText, taking into account scale and world position
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this._bounds = GetBitmapTextSize(this, round);
return this._bounds;
},
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/**
* [description]
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*
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* @name Phaser.GameObjects.BitmapText#width
* @type {number}
* @since 3.0.0
*/
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width: {
get: function ()
{
this.getTextBounds(false);
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return this._bounds.global.width;
}
},
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/**
* [description]
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*
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* @name Phaser.GameObjects.BitmapText#height
* @type {number}
* @since 3.0.0
*/
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height: {
get: function ()
{
this.getTextBounds(false);
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return this._bounds.global.height;
}
},
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/**
* [description]
*
* @method Phaser.GameObjects.BitmapText#toJSON
* @since 3.0.0
*
* @return {JSONGameObject.<JSONBitmapText>} [description]
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*/
toJSON: function ()
{
var out = Components.ToJSON(this);
// Extra data is added here
var data = {
font: this.font,
text: this.text,
fontSize: this.fontSize
};
out.data = data;
return out;
}
});
BitmapText.ParseRetroFont = ParseRetroFont;
BitmapText.ParseFromAtlas = ParseFromAtlas;
module.exports = BitmapText;