phaser/src/gameobjects/video/VideoFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Video = require('./Video');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Image Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Image Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#video
* @since 3.20.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*
* @return {Phaser.GameObjects.Image} The Game Object that was created.
*/
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GameObjectFactory.register('video', function (x, y, key)
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{
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var video = new Video(this.scene, x, y, key);
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this.displayList.add(video);
this.updateList.add(video);
return video;
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns