phaser/src/animations/AnimationFrame.js

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var Class = require('../../utils/Class');
// Phaser.Animations.AnimationFrame
var AnimationFrame = new Class({
initialize:
function AnimationFrame (textureKey, textureFrame, index, frame)
{
// The keys into the Texture Manager of the texture + frame this uses
this.textureKey = textureKey;
this.textureFrame = textureFrame;
// The index of this frame within the Animation.frames array
this.index = index;
// Texture Frame
this.frame = frame;
// Read-only
this.isFirst = false;
// Read-only
this.isLast = false;
// The frame that comes before this one in the animation (if any)
// Read-only
this.prevFrame = null;
// The frame that comes after this one in the animation (if any)
// Read-only
this.nextFrame = null;
// Additional time (in ms) this frame should appear for - added onto the msPerFrame
this.duration = 0;
// What % through the animation progress is this frame?
// Read-only
this.progress = 0;
// Callback if this frame gets displayed
this.onUpdate = null;
// When this frame hits, set sprite.visible to this
this.setVisible = false;
this.visible = false;
},
toJSON: function ()
{
return {
key: this.textureKey,
frame: this.textureFrame,
duration: this.duration,
visible: this.visible
};
},
destroy: function ()
{
this.frame = undefined;
this.onUpdate = undefined;
}
});
module.exports = AnimationFrame;