2013-10-25 15:54:40 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: Physics< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2013-10-25 15:54:40 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2013-10-25 15:54:40 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2013-10-25 15:54:40 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2013-10-25 15:54:40 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2013-10-25 15:54:40 +00:00
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-0" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.html" > Phaser< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2013-10-25 15:54:40 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Color.html" > Color< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Component.Angle.html" > Angle< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Animation.html" > Animation< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.AutoCull.html" > AutoCull< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Bounds.html" > Bounds< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.BringToTop.html" > BringToTop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Core.html" > Core< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Crop.html" > Crop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Delta.html" > Delta< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Destroy.html" > Destroy< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.FixedToCamera.html" > FixedToCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Health.html" > Health< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InCamera.html" > InCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InputEnabled.html" > InputEnabled< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InWorld.html" > InWorld< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LifeSpan.html" > LifeSpan< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LoadTexture.html" > LoadTexture< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Overlap.html" > Overlap< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.PhysicsBody.html" > PhysicsBody< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Reset.html" > Reset< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.ScaleMinMax.html" > ScaleMinMax< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Smoothed.html" > Smoothed< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Create.html" > Create< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Creature.html" > Creature< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Device.html" > Device< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DeviceButton.html" > DeviceButton< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-08 07:24:22 +00:00
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ImageCollection.html" > ImageCollection< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Key.html" > Key< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Math.html" > Math< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Matrix.html" > Matrix< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Net.html" > Net< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Arcade.html#TilemapCollision" > TilemapCollision< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-10-25 15:54:40 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PolyK.html" > PolyK< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Stage.html" > Stage< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-25 00:23:44 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#LEFT" > LEFT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#LINE" > LINE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#MATRIX" > MATRIX< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#NONE" > NONE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITE" > SPRITE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2013-10-25 15:54:40 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/irc" > IRC< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
2013-10-25 15:54:40 +00:00
< div class = "span8" >
< div id = "main" >
2014-11-25 00:23:44 +00:00
<!-- <h1 class="page - title">Class: Physics</h1> -->
2013-10-25 15:54:40 +00:00
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
Physics
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="Physics">< span class = "type-signature" > < / span > new Physics< span class = "signature" > (game, < span class = "optional" > physicsConfig< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > The Physics Manager is responsible for looking after all of the running physics systems.
2014-12-03 10:39:11 +00:00
Phaser supports 4 physics systems: Arcade Physics, P2, Ninja Physics and Box2D via a commercial plugin.< / p >
< p > Game Objects (such as Sprites) can only belong to 1 physics system, but you can have multiple systems active in a single game.< / p >
2014-03-14 06:36:05 +00:00
< p > For example you could have P2 managing a polygon-built terrain landscape that an vehicle drives over, while it could be firing bullets that use the
faster (due to being much simpler) Arcade Physics system.< / p >
< / div >
2013-10-25 15:54:40 +00:00
2014-03-14 06:36:05 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > physicsConfig< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
< td class = "description last" > < p > A physics configuration object to pass to the Physics world on creation.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-21" > line 21< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2013-10-25 15:54:40 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
< / dd >
< / div >
< h3 class = "subsection-title" > Classes< / h3 >
< dl >
2014-04-10 22:13:43 +00:00
< dt class = "class-depth-2" >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / dt >
< dd >
< / dd >
< dt class = "class-depth-2" >
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / dt >
< dd >
< / dd >
< dt class = "class-depth-2" >
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / dt >
< dd >
< / dd >
2014-02-21 15:37:26 +00:00
< / dl >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="ARCADE">< span class = "type-signature" > < static, constant> < / span > ARCADE< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-73" > line 73< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="BOX2D">< span class = "type-signature" > < static, constant> < / span > BOX2D< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-91" > line 91< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="CHIPMUNK">< span class = "type-signature" > < static, constant> < / span > CHIPMUNK< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-97" > line 97< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="MATTERJS">< span class = "type-signature" > < static, constant> < / span > MATTERJS< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-103" > line 103< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="NINJA">< span class = "type-signature" > < static, constant> < / span > NINJA< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-85" > line 85< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="P2JS">< span class = "type-signature" > < static, constant> < / span > P2JS< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-79" > line 79< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="arcade">< span class = "type-signature" > < / span > arcade< span class = "type-signature" > :< a href = "Phaser.Physics.Arcade.html" > Phaser.Physics.Arcade< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Arcade Physics system.< / p >
< / div >
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-38" > line 38< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="box2d">< span class = "type-signature" > < / span > box2d< span class = "type-signature" > :Phaser.Physics.Box2D< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2014-12-03 10:39:11 +00:00
< p > The Box2D Physics system.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-53" > line 53< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="chipmunk">< span class = "type-signature" > < / span > chipmunk< span class = "type-signature" > :Phaser.Physics.Chipmunk< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Chipmunk Physics system (to be done).< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-58" > line 58< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="config">< span class = "type-signature" > < / span > config< span class = "type-signature" > :object< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The physics configuration object as passed to the game on creation.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-33" > line 33< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Local reference to game.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-28" > line 28< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2015-07-22 14:31:30 +00:00
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="matter">< span class = "type-signature" > < / span > matter< span class = "type-signature" > :Phaser.Physics.Matter< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The MatterJS Physics system (coming soon).< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-63" > line 63< / a >
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="ninja">< span class = "type-signature" > < / span > ninja< span class = "type-signature" > :< a href = "Phaser.Physics.Ninja.html" > Phaser.Physics.Ninja< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2014-12-03 10:39:11 +00:00
< p > The N+ Ninja Physics system.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-48" > line 48< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="p2">< span class = "type-signature" > < / span > p2< span class = "type-signature" > :< a href = "Phaser.Physics.P2.html" > Phaser.Physics.P2< / a > < / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The P2.JS Physics system.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-43" > line 43< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="clear">< span class = "type-signature" > < internal> < / span > clear< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > Clears down all active physics systems. This doesn't destroy them, it just clears them of objects and is called when the State changes.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-345" > line 345< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-395" > line 395< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="enable">< span class = "type-signature" > < / span > enable< span class = "signature" > (object, < span class = "optional" > system< / span > , < span class = "optional" > debug< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-03-14 06:36:05 +00:00
< p > This will create a default physics body on the given game object or array of objects.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.
It can be for any of the physics systems that have been started:< / p >
< p > Phaser.Physics.Arcade - A light weight AABB based collision system with basic separation.
Phaser.Physics.P2JS - A full-body advanced physics system supporting multiple object shapes, polygon loading, contact materials, springs and constraints.
Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system. Advanced AABB and Circle vs. Tile collision.
2015-03-23 23:46:30 +00:00
Phaser.Physics.BOX2D - A port of https://code.google.com/p/box2d-html5
2015-07-22 14:31:30 +00:00
Phaser.Physics.MATTER - A full-body and light-weight advanced physics system (still in development)
2014-10-09 15:12:53 +00:00
Phaser.Physics.CHIPMUNK is still in development.< / p >
2014-03-14 06:36:05 +00:00
< p > If you require more control over what type of body is created, for example to create a Ninja Physics Circle instead of the default AABB, then see the
individual physics systems < code > enable< / code > methods instead of using this generic one.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2013-10-25 15:54:40 +00:00
2014-02-21 15:37:26 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
2013-10-25 15:54:40 +00:00
2014-02-21 15:37:26 +00:00
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > object< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > object< / span >
|
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< span class = "param-type" > array< / span >
2014-02-21 15:37:26 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > The game object to create the physics body on. Can also be an array of objects, a body will be created on every object in the array.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > system< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-03-14 06:36:05 +00:00
Phaser.Physics.ARCADE
2014-02-21 15:37:26 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > The physics system that will be used to create the body. Defaults to Arcade Physics.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > debug< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-03-14 06:36:05 +00:00
false
2014-02-21 15:37:26 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > Enable the debug drawing for this body. Defaults to false.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-208" > line 208< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="parseConfig">< span class = "type-signature" > < / span > parseConfig< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-107" > line 107< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="preUpdate">< span class = "type-signature" > < internal> < / span > preUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > preUpdate checks.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-256" > line 256< / a >
2015-03-23 23:46:30 +00:00
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
2015-03-26 02:38:46 +00:00
id="reset">< span class = "type-signature" > < internal> < / span > reset< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2015-03-23 23:46:30 +00:00
< / dt >
< dd >
< div class = "description" >
2015-03-26 02:38:46 +00:00
< p > Resets the active physics system. Called automatically on a Phaser.State swap.< / p >
2015-03-23 23:46:30 +00:00
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-370" > line 370< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2015-07-24 12:30:46 +00:00
< / dd >
< dt >
< h4 class = "name "
id="setBoundsToWorld">< span class = "type-signature" > < internal> < / span > setBoundsToWorld< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Updates the physics bounds to match the world dimensions.< / p >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-310" > line 310< / a >
< / dt >
< / dl >
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="setBoundsToWorld">< span class = "type-signature" > < / span > setBoundsToWorld< span class = "signature" > (< span class = "optional" > left< / span > , < span class = "optional" > right< / span > , < span class = "optional" > top< / span > , < span class = "optional" > bottom< / span > , < span class = "optional" > setCollisionGroup< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
< p > Sets the bounds of the Physics world to match the Game.World dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > left< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the left bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > right< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the right bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > top< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the top bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bottom< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will create the bottom bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > setCollisionGroup< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true the Bounds will be set to use its own Collision Group.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_p2_World.js.html" > physics/p2/World.js< / a > , < a href = "src_physics_p2_World.js.html#sunlight-1-line-552" > line 552< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="setWorldMaterial">< span class = "type-signature" > < / span > setWorldMaterial< span class = "signature" > (material, < span class = "optional" > left< / span > , < span class = "optional" > right< / span > , < span class = "optional" > top< / span > , < span class = "optional" > bottom< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
< p > Sets the given material against the 4 bounds of this World.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > material< / code > < / td >
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Physics.P2.Material.html" > Phaser.Physics.P2.Material< / a > < / span >
2014-02-21 15:37:26 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The material to set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > left< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will set the material on the left bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > right< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will set the material on the right bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > top< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will set the material on the top bounds wall.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bottom< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > If true will set the material on the bottom bounds wall.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_p2_World.js.html" > physics/p2/World.js< / a > , < a href = "src_physics_p2_World.js.html#sunlight-1-line-569" > line 569< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2014-12-03 10:39:11 +00:00
id="startSystem">< span class = "type-signature" > < / span > startSystem< span class = "signature" > (system)< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > This will create an instance of the requested physics simulation.
2014-12-03 10:39:11 +00:00
Phaser.Physics.Arcade is running by default, but all others need activating directly.< / p >
< p > You can start the following physics systems:< / p >
< p > Phaser.Physics.P2JS - A full-body advanced physics system by Stefan Hedman.
2014-03-14 06:36:05 +00:00
Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system.
2015-03-23 23:46:30 +00:00
Phaser.Physics.BOX2D - A commercial Phaser Plugin (see http://phaser.io)< / p >
2014-12-03 10:39:11 +00:00
< p > Both Ninja Physics and Box2D require their respective plugins to be loaded before you can start them.
They are not bundled into the core Phaser library.< / p >
< p > If the physics world has already been created (i.e. in another state in your game) then
calling startSystem will reset the physics world, not re-create it. If you need to start them again from their constructors
then set Phaser.Physics.p2 (or whichever system you want to recreate) to < code > null< / code > before calling < code > startSystem< / code > .< / p >
2014-03-14 06:36:05 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-12-03 10:39:11 +00:00
< td class = "name" > < code > system< / code > < / td >
2014-03-14 06:36:05 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-12-03 10:39:11 +00:00
< td class = "description last" > < p > The physics system to start: Phaser.Physics.ARCADE, Phaser.Physics.P2JS, Phaser.Physics.NINJA or Phaser.Physics.BOX2D.< / p > < / td >
2014-03-14 06:36:05 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-142" > line 142< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="update">< span class = "type-signature" > < internal> < / span > update< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > Updates all running physics systems.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_Physics.js.html" > physics/Physics.js< / a > , < a href = "src_physics_Physics.js.html#sunlight-1-line-283" > line 283< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< / dl >
2013-10-25 15:54:40 +00:00
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2015-03-23 23:46:30 +00:00
Phaser Copyright © 2012-2015 Photon Storm Ltd.
2013-10-25 15:54:40 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2015-03-23 23:46:30 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-alpha10< / a >
2015-07-29 14:01:04 +00:00
on Wed Jul 29 2015 14:57:57 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-25 15:54:40 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
2014-03-14 06:36:05 +00:00
return $(heading).attr("id") || ( prefix + i );
},
2013-10-25 15:54:40 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >