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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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<a href="PIXI.PolyK.html">PolyK</a>
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<a href="PIXI.Rope.html">Rope</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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<a href="PIXI.Stage.html">Stage</a>
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<a href="PIXI.Strip.html">Strip</a>
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<a href="PIXI.StripShader.html">StripShader</a>
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<a href="PIXI.Texture.html">Texture</a>
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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2014-11-25 00:23:44 +00:00
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</li>
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
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<a href="global.html#SPRITE">SPRITE</a>
</li>
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2014-11-15 20:01:46 +00:00
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<a href="global.html#UP">UP</a>
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<li class="class-depth-0">
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<a href="global.html#VERSION">VERSION</a>
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2014-11-25 00:23:44 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-11-25 00:23:44 +00:00
<li class="dropdown">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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</ul>
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<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
2014-11-25 00:23:44 +00:00
</ul>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Body</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a><a href="Phaser.Physics.Arcade.html">.Arcade</a>.</span>
Body
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Body"><span class="type-signature"></span>new Body<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
the Sprite itself. For example you can set the velocity, acceleration, bounce values etc all on the Body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="description last"><p>The Sprite object this physics body belongs to.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-15">line 15</a>
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</dt>
</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="acceleration"><span class="type-signature"></span>acceleration<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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2014-11-15 20:01:46 +00:00
<div class="description">
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<p>The acceleration is the rate of change of the velocity. Measured in pixels per second squared.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-141">line 141</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="allowGravity"><span class="type-signature"></span>allowGravity<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>Allow this Body to be influenced by gravity? Either world or local.</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-152">line 152</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="allowRotation"><span class="type-signature"></span>allowRotation<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>Allow this Body to be rotated? (via angularVelocity, etc)</p>
</div>
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<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-59">line 59</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="angle"><span class="type-signature">&lt;readonly> </span>angle<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The angle of the Body in radians, as calculated by its angularVelocity.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-209">line 209</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="angularAcceleration"><span class="type-signature"></span>angularAcceleration<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The angular acceleration is the rate of change of the angular velocity. Measured in radians per second squared.</p>
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</div>
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<dl class="details">
<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-185">line 185</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="angularDrag"><span class="type-signature"></span>angularDrag<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The drag applied during the rotation of the Body.</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-191">line 191</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="angularVelocity"><span class="type-signature"></span>angularVelocity<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The angular velocity controls the rotation speed of the Body. It is measured in radians per second.</p>
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</div>
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<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-179">line 179</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="blocked"><span class="type-signature"></span>blocked<span class="type-signature"> :object</span></h4>
</dt>
<dd>
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<div class="description">
<p>This object is populated with boolean values when the Body collides with the World bounds or a Tile.
For example if blocked.up is true then the Body cannot move up. An object containing on which faces this Body is blocked from moving, if any.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-303">line 303</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="bottom"><span class="type-signature">&lt;readonly> </span>bottom<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The bottom value of this Body (same as Body.y + Body.height)</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-771">line 771</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="bounce"><span class="type-signature"></span>bounce<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
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<p>The elasticity of the Body when colliding. bounce.x/y = 1 means full rebound, bounce.x/y = 0.5 means 50% rebound velocity.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-162">line 162</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="center"><span class="type-signature">&lt;readonly> </span>center<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The center coordinate of the Physics Body.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-120">line 120</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="checkCollision"><span class="type-signature"></span>checkCollision<span class="type-signature"> :object</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Set the checkCollision properties to control which directions collision is processed for this Body.
For example checkCollision.up = false means it won't collide when the collision happened while moving up. An object containing allowed collision.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-283">line 283</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="collideWorldBounds"><span class="type-signature"></span>collideWorldBounds<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World. Should the Body collide with the World bounds?</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-276">line 276</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="customSeparateX"><span class="type-signature"></span>customSeparateX<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need. Use a custom separation system or the built-in one?</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-244">line 244</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="customSeparateY"><span class="type-signature"></span>customSeparateY<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need. Use a custom separation system or the built-in one?</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-252">line 252</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="deltaMax"><span class="type-signature"></span>deltaMax<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-136">line 136</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>If this Body in a preUpdate (true) or postUpdate (false) state?</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-315">line 315</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="drag"><span class="type-signature"></span>drag<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
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<p>The drag applied to the motion of the Body.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-146">line 146</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="embedded"><span class="type-signature"></span>embedded<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true. Body embed value.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-270">line 270</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="enable"><span class="type-signature"></span>enable<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
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<p>A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-36">line 36</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="facing"><span class="type-signature"></span>facing<span class="type-signature"> :number</span></h4>
2014-11-15 20:01:46 +00:00
</dt>
<dd>
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<div class="description">
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<p>A const reference to the direction the Body is traveling or facing.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-221">line 221</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="friction"><span class="type-signature"></span>friction<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The amount of movement that will occur if another object 'rides' this one.</p>
</div>
<dl class="details">
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2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-173">line 173</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
</dl>
2014-11-15 20:01:46 +00:00
</dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
2014-11-15 20:01:46 +00:00
</dt>
<dd>
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<div class="description">
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<p>Local reference to game.</p>
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</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-25">line 25</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
2014-11-15 20:01:46 +00:00
</dd>
<dt>
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="gravity"><span class="type-signature"></span>gravity<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
2014-11-15 20:01:46 +00:00
</dt>
<dd>
<div class="description">
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<p>A local gravity applied to this Body. If non-zero this over rides any world gravity, unless Body.allowGravity is set to false.</p>
2014-11-15 20:01:46 +00:00
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-157">line 157</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="halfHeight"><span class="type-signature">&lt;readonly> </span>halfHeight<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
<div class="description">
<p>The calculated height / 2 of the physics body.</p>
</div>
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-114">line 114</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-03-24 12:41:45 +00:00
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="halfWidth"><span class="type-signature">&lt;readonly> </span>halfWidth<span class="type-signature"> :number</span></h4>
2014-03-24 12:41:45 +00:00
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The calculated width / 2 of the physics body.</p>
2014-11-15 20:01:46 +00:00
</div>
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-108">line 108</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
2015-03-23 23:46:30 +00:00
id="height"><span class="type-signature">&lt;readonly> </span>height<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The calculated height of the physics body.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-84">line 84</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="immovable"><span class="type-signature"></span>immovable<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>An immovable Body will not receive any impacts from other bodies.</p>
</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-227">line 227</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-07-10 19:31:11 +00:00
</dl>
</dd>
<dt>
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<h4 class="name "
2015-03-23 23:46:30 +00:00
id="mass"><span class="type-signature"></span>mass<span class="type-signature"> :number</span></h4>
2014-07-10 19:31:11 +00:00
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
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<p>The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of velocity.</p>
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</div>
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
2014-07-10 19:31:11 +00:00
2015-03-23 23:46:30 +00:00
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
2014-07-10 19:31:11 +00:00
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<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-203">line 203</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="maxAngular"><span class="type-signature"></span>maxAngular<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The maximum angular velocity in radians per second that the Body can reach.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>1000</li></ul></dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-197">line 197</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="maxVelocity"><span class="type-signature"></span>maxVelocity<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The maximum velocity in pixels per second sq. that the Body can reach.</p>
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</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-168">line 168</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="moves"><span class="type-signature"></span>moves<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position never
actually changes, then you should set Body.moves = false. Otherwise it will most likely fly off the screen.
If you want the physics system to move the body around, then set moves to true. Set to true to allow the Physics system to move this Body, otherwise false to move it manually.</p>
2014-11-15 20:01:46 +00:00
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2015-03-23 23:46:30 +00:00
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-236">line 236</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="newVelocity"><span class="type-signature">&lt;readonly> </span>newVelocity<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The new velocity. Calculated during the Body.preUpdate and applied to its position.</p>
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</div>
<dl class="details">
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-131">line 131</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
</dl>
2014-11-15 20:01:46 +00:00
</dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="offset"><span class="type-signature"></span>offset<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
2014-11-15 20:01:46 +00:00
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
2015-03-23 23:46:30 +00:00
<p>The offset of the Physics Body from the Sprite x/y position.</p>
2014-11-15 20:01:46 +00:00
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-41">line 41</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-09-09 14:36:56 +00:00
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
2015-03-23 23:46:30 +00:00
id="overlapX"><span class="type-signature"></span>overlapX<span class="type-signature"> :number</span></h4>
2014-09-09 14:36:56 +00:00
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
<div class="description">
<p>When this body collides with another, the amount of overlap is stored here. The amount of horizontal overlap during the collision.</p>
</div>
2014-09-09 14:36:56 +00:00
<dl class="details">
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
<dt class="tag-source">Source -
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-258">line 258</a>
</dt>
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
</dl>
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
</dd>
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
<dt>
<h4 class="name "
id="overlapY"><span class="type-signature"></span>overlapY<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
<div class="description">
<p>When this body collides with another, the amount of overlap is stored here. The amount of vertical overlap during the collision.</p>
</div>
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
<dl class="details">
2014-09-09 14:36:56 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-264">line 264</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-09-09 14:36:56 +00:00
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
id="position"><span class="type-signature">&lt;readonly> </span>position<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
<p>The position of the physics body.</p>
</div>
<dl class="details">
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-47">line 47</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
</dl>
2014-11-15 20:01:46 +00:00
</dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
id="preRotation"><span class="type-signature">&lt;readonly> </span>preRotation<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
<div class="description">
<p>The previous rotation of the physics body.</p>
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-72">line 72</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
id="prev"><span class="type-signature">&lt;readonly> </span>prev<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
<p>The previous position of the physics body.</p>
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-53">line 53</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
id="right"><span class="type-signature">&lt;readonly> </span>right<span class="type-signature"> :number</span></h4>
</dt>
<dd>
2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
<p>The right value of this Body (same as Body.x + Body.width)</p>
</div>
2014-11-15 20:01:46 +00:00
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-784">line 784</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="rotation"><span class="type-signature"></span>rotation<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>An Arcade Physics Body can have angularVelocity and angularAcceleration. Please understand that the collision Body
itself never rotates, it is always axis-aligned. However these values are passed up to the parent Sprite and updates its rotation.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-66">line 66</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="skipQuadTree"><span class="type-signature"></span>skipQuadTree<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
<p>If true and you collide this Sprite against a Group, it will disable the collision check from using a QuadTree.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-320">line 320</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="sourceHeight"><span class="type-signature">&lt;readonly> </span>sourceHeight<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The un-scaled original size.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-96">line 96</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="sourceWidth"><span class="type-signature">&lt;readonly> </span>sourceWidth<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The un-scaled original size.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-90">line 90</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="speed"><span class="type-signature">&lt;readonly> </span>speed<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The speed of the Body as calculated by its velocity.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-215">line 215</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>Reference to the parent Sprite.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-20">line 20</a>
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</dt>
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</dl>
</dd>
<dt>
<h4 class="name "
id="syncBounds"><span class="type-signature"></span>syncBounds<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height accordingly.
If false it will compare its dimensions against the Sprite scale instead, and adjust its width height if the scale has changed.
Typically you would need to enable syncBounds if your sprite is the child of a responsive display object such as a FlexLayer,
or in any situation where the Sprite scale doesn't change, but its parents scale is effecting the dimensions regardless.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-330">line 330</a>
</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="tilePadding"><span class="type-signature"></span>tilePadding<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>If this is an especially small or fast moving object then it can sometimes skip over tilemap collisions if it moves through a tile in a step.
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Set this padding value to add extra padding to its bounds. tilePadding.x applied to its width, y to its height. Extra padding to be added to this sprite's dimensions when checking for tile collision.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-310">line 310</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="touching"><span class="type-signature"></span>touching<span class="type-signature"> :object</span></h4>
</dt>
<dd>
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<div class="description">
<p>This object is populated with boolean values when the Body collides with another.
touching.up = true means the collision happened to the top of this Body for example. An object containing touching results.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-290">line 290</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The type of physics system this body belongs to.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-30">line 30</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="velocity"><span class="type-signature"></span>velocity<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
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<p>The velocity, or rate of change in speed of the Body. Measured in pixels per second.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-125">line 125</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="wasTouching"><span class="type-signature"></span>wasTouching<span class="type-signature"> :object</span></h4>
</dt>
<dd>
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<div class="description">
<p>This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-296">line 296</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="width"><span class="type-signature">&lt;readonly> </span>width<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The calculated width of the physics body.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-78">line 78</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The x position.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-797">line 797</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The y position.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-814">line 814</a>
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</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="checkWorldBounds"><span class="type-signature">&lt;internal> </span>checkWorldBounds<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>Internal method.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-587">line 587</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="deltaAbsX"><span class="type-signature"></span>deltaAbsX<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns the absolute delta x value.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The absolute delta value.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-719">line 719</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="deltaAbsY"><span class="type-signature"></span>deltaAbsY<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns the absolute delta y value.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The absolute delta value.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-729">line 729</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="deltaX"><span class="type-signature"></span>deltaX<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns the delta x value. The difference between Body.x now and in the previous step.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The delta value. Positive if the motion was to the right, negative if to the left.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-739">line 739</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="deltaY"><span class="type-signature"></span>deltaY<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns the delta y value. The difference between Body.y now and in the previous step.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The delta value. Positive if the motion was downwards, negative if upwards.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-749">line 749</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="deltaZ"><span class="type-signature"></span>deltaZ<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns the delta z value. The difference between Body.rotation now and in the previous step.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The delta value. Positive if the motion was clockwise, negative if anti-clockwise.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-759">line 759</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>Removes this bodys reference to its parent sprite, freeing it up for gc.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-570">line 570</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="hitTest"><span class="type-signature"></span>hitTest<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Tests if a world point lies within this Body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="description last"><p>The world x coordinate to test.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="description last"><p>The world y coordinate to test.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the given coordinates are inside this Body, otherwise false.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-687">line 687</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="onFloor"><span class="type-signature"></span>onFloor<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Returns true if the bottom of this Body is in contact with either the world bounds or a tile.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if in contact with either the world bounds or a tile.</p>
</div>
</div>
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<dl class="details">
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2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
2014-04-10 22:13:43 +00:00
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-699">line 699</a>
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</dt>
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</dl>
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2014-04-10 22:13:43 +00:00
</dd>
<dt>
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<h4 class="name "
id="onWall"><span class="type-signature"></span>onWall<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns true if either side of this Body is in contact with either the world bounds or a tile.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if in contact with either the world bounds or a tile.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-709">line 709</a>
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</dt>
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</dl>
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2014-04-10 22:13:43 +00:00
</dd>
<dt>
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<h4 class="name "
id="postUpdate"><span class="type-signature">&lt;internal> </span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Internal method.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-490">line 490</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="preUpdate"><span class="type-signature">&lt;internal> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Internal method.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-410">line 410</a>
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</dt>
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</dl>
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2014-04-10 22:13:43 +00:00
</dd>
<dt>
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<h4 class="name "
id="render"><span class="type-signature"></span>render<span class="signature">(context, body, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Render Sprite Body.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>context</code></td>
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<td class="type">
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<span class="param-type">object</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The context to render to.</p></td>
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</tr>
<tr>
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<td class="name"><code>body</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a></span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The Body to render the info of.</p></td>
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</tr>
<tr>
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<td class="name"><code>color</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
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&lt;optional><br>
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</td>
<td class="default">
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'rgba(0,255,0,0.4)'
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</td>
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<td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td>
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</tr>
<tr>
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<td class="name"><code>filled</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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true
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</td>
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<td class="description last"><p>Render the objected as a filled (default, true) or a stroked (false)</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-832">line 832</a>
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</dt>
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</dl>
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2014-04-10 22:13:43 +00:00
</dd>
<dt>
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<h4 class="name "
id="renderBodyInfo"><span class="type-signature"></span>renderBodyInfo<span class="signature">(body, x, y, <span class="optional">color</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Render Sprite Body Physics Data as text.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>body</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a></span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>The Body to render the info of.</p></td>
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</tr>
<tr>
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<td class="name"><code>x</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>X position of the debug info to be rendered.</p></td>
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</tr>
<tr>
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<td class="name"><code>y</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
<td class="attributes">
</td>
<td class="default">
</td>
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<td class="description last"><p>Y position of the debug info to be rendered.</p></td>
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</tr>
<tr>
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<td class="name"><code>color</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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'rgb(255,255,255)'
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</td>
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<td class="description last"><p>color of the debug info to be rendered. (format is css color string).</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-860">line 860</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">(x, y)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Resets all Body values (velocity, acceleration, rotation, etc)</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
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<tr>
<td class="name"><code>x</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last"><p>The new x position of the Body.</p></td>
</tr>
<tr>
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<td class="name"><code>y</code></td>
<td class="type">
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<span class="param-type">number</span>
</td>
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<td class="description last"><p>The new y position of the Body.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-655">line 655</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
id="setSize"><span class="type-signature"></span>setSize<span class="signature">(width, height, <span class="optional">offsetX</span>, <span class="optional">offsetY</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>You can modify the size of the physics Body to be any dimension you need.
So it could be smaller or larger than the parent Sprite. You can also control the x and y offset, which
is the position of the Body relative to the top-left of the Sprite.</p>
</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>width</code></td>
<td class="type">
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<span class="param-type">number</span>
</td>
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<td class="attributes">
</td>
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<td class="description last"><p>The width of the Body.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
</td>
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<td class="description last"><p>The height of the Body.</p></td>
</tr>
<tr>
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<td class="name"><code>offsetX</code></td>
<td class="type">
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<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>The X offset of the Body from the Sprite position.</p></td>
</tr>
<tr>
<td class="name"><code>offsetY</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="description last"><p>The Y offset of the Body from the Sprite position.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-627">line 627</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="updateBounds"><span class="type-signature">&lt;internal> </span>updateBounds<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Internal method.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_physics_arcade_Body.js.html">physics/arcade/Body.js</a>, <a href="src_physics_arcade_Body.js.html#sunlight-1-line-366">line 366</a>
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</dt>
</dl>
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</dd>
</dl>
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