2014-02-21 15:37:26 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
2014-03-14 06:36:05 +00:00
< title > Phaser Class: Body< / title >
2014-02-21 15:37:26 +00:00
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2014-02-21 15:37:26 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2014-02-21 15:37:26 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2014-02-21 15:37:26 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2014-02-21 15:37:26 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2014-02-21 15:37:26 +00:00
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-0" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.html" > Phaser< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2014-02-21 15:37:26 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Color.html" > Color< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Component.Angle.html" > Angle< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Animation.html" > Animation< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.AutoCull.html" > AutoCull< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Bounds.html" > Bounds< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.BringToTop.html" > BringToTop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Core.html" > Core< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Crop.html" > Crop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Delta.html" > Delta< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Destroy.html" > Destroy< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.FixedToCamera.html" > FixedToCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Health.html" > Health< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InCamera.html" > InCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InputEnabled.html" > InputEnabled< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InWorld.html" > InWorld< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LifeSpan.html" > LifeSpan< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LoadTexture.html" > LoadTexture< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Overlap.html" > Overlap< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.PhysicsBody.html" > PhysicsBody< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Reset.html" > Reset< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.ScaleMinMax.html" > ScaleMinMax< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Smoothed.html" > Smoothed< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Create.html" > Create< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Creature.html" > Creature< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Device.html" > Device< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DeviceButton.html" > DeviceButton< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ImageCollection.html" > ImageCollection< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Key.html" > Key< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Math.html" > Math< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Matrix.html" > Matrix< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Net.html" > Net< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Arcade.html#TilemapCollision" > TilemapCollision< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PolyK.html" > PolyK< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Stage.html" > Stage< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-25 00:23:44 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RETROFONT" > RETROFONT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RIGHT" > RIGHT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#ROPE" > ROPE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#UP" > UP< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-02-21 15:37:26 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/irc" > IRC< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
2014-02-21 15:37:26 +00:00
< div class = "span8" >
< div id = "main" >
2014-11-25 00:23:44 +00:00
<!-- <h1 class="page - title">Class: Body</h1> -->
2014-02-21 15:37:26 +00:00
< section >
< header >
< h2 >
2014-03-14 06:36:05 +00:00
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > < a href = "Phaser.Physics.html" > .Physics< / a > < a href = "Phaser.Physics.Arcade.html" > .Arcade< / a > .< / span >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
Body
2014-02-21 15:37:26 +00:00
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="Body">< span class = "type-signature" > < / span > new Body< span class = "signature" > (sprite)< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
the Sprite itself. For example you can set the velocity, acceleration, bounce values etc all on the Body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > sprite< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
2014-02-21 15:37:26 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > The Sprite object this physics body belongs to.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-15" > line 15< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="acceleration">< span class = "type-signature" > < / span > acceleration< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The acceleration is the rate of change of the velocity. Measured in pixels per second squared.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-141" > line 141< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="allowGravity">< span class = "type-signature" > < / span > allowGravity< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Allow this Body to be influenced by gravity? Either world or local.< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-152" > line 152< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="allowRotation">< span class = "type-signature" > < / span > allowRotation< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Allow this Body to be rotated? (via angularVelocity, etc)< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-59" > line 59< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="angle">< span class = "type-signature" > < readonly> < / span > angle< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The angle of the Body in radians, as calculated by its angularVelocity.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-209" > line 209< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="angularAcceleration">< span class = "type-signature" > < / span > angularAcceleration< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The angular acceleration is the rate of change of the angular velocity. Measured in radians per second squared.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt class = "tag-default" > Default Value:< / dt >
2014-11-15 20:01:46 +00:00
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-185" > line 185< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="angularDrag">< span class = "type-signature" > < / span > angularDrag< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The drag applied during the rotation of the Body.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-191" > line 191< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="angularVelocity">< span class = "type-signature" > < / span > angularVelocity< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The angular velocity controls the rotation speed of the Body. It is measured in radians per second.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-179" > line 179< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="blocked">< span class = "type-signature" > < / span > blocked< span class = "type-signature" > :object< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This object is populated with boolean values when the Body collides with the World bounds or a Tile.
For example if blocked.up is true then the Body cannot move up. An object containing on which faces this Body is blocked from moving, if any.< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-303" > line 303< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="bottom">< span class = "type-signature" > < readonly> < / span > bottom< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The bottom value of this Body (same as Body.y + Body.height)< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-771" > line 771< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="bounce">< span class = "type-signature" > < / span > bounce< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The elasticity of the Body when colliding. bounce.x/y = 1 means full rebound, bounce.x/y = 0.5 means 50% rebound velocity.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-162" > line 162< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="center">< span class = "type-signature" > < readonly> < / span > center< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The center coordinate of the Physics Body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-120" > line 120< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="checkCollision">< span class = "type-signature" > < / span > checkCollision< span class = "type-signature" > :object< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Set the checkCollision properties to control which directions collision is processed for this Body.
For example checkCollision.up = false means it won't collide when the collision happened while moving up. An object containing allowed collision.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-283" > line 283< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="collideWorldBounds">< span class = "type-signature" > < / span > collideWorldBounds< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World. Should the Body collide with the World bounds?< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-276" > line 276< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="customSeparateX">< span class = "type-signature" > < / span > customSeparateX< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need. Use a custom separation system or the built-in one?< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-244" > line 244< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="customSeparateY">< span class = "type-signature" > < / span > customSeparateY< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need. Use a custom separation system or the built-in one?< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-252" > line 252< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaMax">< span class = "type-signature" > < / span > deltaMax< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax.< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-136" > line 136< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="dirty">< span class = "type-signature" > < / span > dirty< span class = "type-signature" > :boolean< / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > If this Body in a preUpdate (true) or postUpdate (false) state?< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-315" > line 315< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="drag">< span class = "type-signature" > < / span > drag< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The drag applied to the motion of the Body.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-146" > line 146< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="embedded">< span class = "type-signature" > < / span > embedded< span class = "type-signature" > :boolean< / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true. Body embed value.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-270" > line 270< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="enable">< span class = "type-signature" > < / span > enable< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-36" > line 36< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="facing">< span class = "type-signature" > < / span > facing< span class = "type-signature" > :number< / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > A const reference to the direction the Body is traveling or facing.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-221" > line 221< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="friction">< span class = "type-signature" > < / span > friction< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The amount of movement that will occur if another object 'rides' this one.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-173" > line 173< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > Local reference to game.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-25" > line 25< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
< / dd >
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="gravity">< span class = "type-signature" > < / span > gravity< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > A local gravity applied to this Body. If non-zero this over rides any world gravity, unless Body.allowGravity is set to false.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-157" > line 157< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="halfHeight">< span class = "type-signature" > < readonly> < / span > halfHeight< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2015-03-23 23:46:30 +00:00
< div class = "description" >
< p > The calculated height / 2 of the physics body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-114" > line 114< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-24 12:41:45 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="halfWidth">< span class = "type-signature" > < readonly> < / span > halfWidth< span class = "type-signature" > :number< / span > < / h4 >
2014-03-24 12:41:45 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The calculated width / 2 of the physics body.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-24 12:41:45 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-108" > line 108< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="height">< span class = "type-signature" > < readonly> < / span > height< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The calculated height of the physics body.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-84" > line 84< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="immovable">< span class = "type-signature" > < / span > immovable< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > An immovable Body will not receive any impacts from other bodies.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
2015-03-23 23:46:30 +00:00
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-227" > line 227< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-07-10 19:31:11 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="mass">< span class = "type-signature" > < / span > mass< span class = "type-signature" > :number< / span > < / h4 >
2014-07-10 19:31:11 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of velocity.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
2014-07-10 19:31:11 +00:00
2015-03-23 23:46:30 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 1< / li > < / ul > < / dd >
2014-07-10 19:31:11 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-203" > line 203< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="maxAngular">< span class = "type-signature" > < / span > maxAngular< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The maximum angular velocity in radians per second that the Body can reach.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-default" > Default Value:< / dt >
2015-03-23 23:46:30 +00:00
< dd class = "tag-default" > < ul class = "dummy" > < li > 1000< / li > < / ul > < / dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-197" > line 197< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="maxVelocity">< span class = "type-signature" > < / span > maxVelocity< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The maximum velocity in pixels per second sq. that the Body can reach.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-168" > line 168< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="moves">< span class = "type-signature" > < / span > moves< span class = "type-signature" > :boolean< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position never
actually changes, then you should set Body.moves = false. Otherwise it will most likely fly off the screen.
If you want the physics system to move the body around, then set moves to true. Set to true to allow the Physics system to move this Body, otherwise false to move it manually.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2015-03-23 23:46:30 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-236" > line 236< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="newVelocity">< span class = "type-signature" > < readonly> < / span > newVelocity< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The new velocity. Calculated during the Body.preUpdate and applied to its position.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-131" > line 131< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="offset">< span class = "type-signature" > < / span > offset< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-11-15 20:01:46 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The offset of the Physics Body from the Sprite x/y position.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-41" > line 41< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-09-09 14:36:56 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="overlapX">< span class = "type-signature" > < / span > overlapX< span class = "type-signature" > :number< / span > < / h4 >
2014-09-09 14:36:56 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2015-03-23 23:46:30 +00:00
< div class = "description" >
< p > When this body collides with another, the amount of overlap is stored here. The amount of horizontal overlap during the collision.< / p >
< / div >
2014-09-09 14:36:56 +00:00
< dl class = "details" >
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< dt class = "tag-source" > Source -
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-258" > line 258< / a >
< / dt >
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< / dl >
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< / dd >
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< dt >
< h4 class = "name "
id="overlapY">< span class = "type-signature" > < / span > overlapY< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< div class = "description" >
< p > When this body collides with another, the amount of overlap is stored here. The amount of vertical overlap during the collision.< / p >
< / div >
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
< dl class = "details" >
2014-09-09 14:36:56 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-264" > line 264< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-09-09 14:36:56 +00:00
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="position">< span class = "type-signature" > < readonly> < / span > position< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The position of the physics body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-47" > line 47< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="preRotation">< span class = "type-signature" > < readonly> < / span > preRotation< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The previous rotation of the physics body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-72" > line 72< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="prev">< span class = "type-signature" > < readonly> < / span > prev< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The previous position of the physics body.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-53" > line 53< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="right">< span class = "type-signature" > < readonly> < / span > right< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The right value of this Body (same as Body.x + Body.width)< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-784" > line 784< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="rotation">< span class = "type-signature" > < / span > rotation< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > An Arcade Physics Body can have angularVelocity and angularAcceleration. Please understand that the collision Body
itself never rotates, it is always axis-aligned. However these values are passed up to the parent Sprite and updates its rotation.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-66" > line 66< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="skipQuadTree">< span class = "type-signature" > < / span > skipQuadTree< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > If true and you collide this Sprite against a Group, it will disable the collision check from using a QuadTree.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-320" > line 320< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="sourceHeight">< span class = "type-signature" > < readonly> < / span > sourceHeight< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > The un-scaled original size.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-96" > line 96< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="sourceWidth">< span class = "type-signature" > < readonly> < / span > sourceWidth< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The un-scaled original size.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-90" > line 90< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="speed">< span class = "type-signature" > < readonly> < / span > speed< span class = "type-signature" > :number< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > The speed of the Body as calculated by its velocity.< / p >
2014-03-14 06:36:05 +00:00
< / div >
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-215" > line 215< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="sprite">< span class = "type-signature" > < / span > sprite< span class = "type-signature" > :< a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Reference to the parent Sprite.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-20" > line 20< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2015-07-22 14:31:30 +00:00
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="syncBounds">< span class = "type-signature" > < / span > syncBounds< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height accordingly.
If false it will compare its dimensions against the Sprite scale instead, and adjust its width height if the scale has changed.
Typically you would need to enable syncBounds if your sprite is the child of a responsive display object such as a FlexLayer,
or in any situation where the Sprite scale doesn't change, but its parents scale is effecting the dimensions regardless.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source -
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-330" > line 330< / a >
< / dt >
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="tilePadding">< span class = "type-signature" > < / span > tilePadding< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > If this is an especially small or fast moving object then it can sometimes skip over tilemap collisions if it moves through a tile in a step.
2015-03-23 23:46:30 +00:00
Set this padding value to add extra padding to its bounds. tilePadding.x applied to its width, y to its height. Extra padding to be added to this sprite's dimensions when checking for tile collision.< / p >
2014-11-15 20:01:46 +00:00
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-310" > line 310< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="touching">< span class = "type-signature" > < / span > touching< span class = "type-signature" > :object< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This object is populated with boolean values when the Body collides with another.
touching.up = true means the collision happened to the top of this Body for example. An object containing touching results.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-290" > line 290< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="type">< span class = "type-signature" > < / span > type< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The type of physics system this body belongs to.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-30" > line 30< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="velocity">< span class = "type-signature" > < / span > velocity< span class = "type-signature" > :< a href = "Phaser.Point.html" > Phaser.Point< / a > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2015-03-23 23:46:30 +00:00
< p > The velocity, or rate of change in speed of the Body. Measured in pixels per second.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-125" > line 125< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="wasTouching">< span class = "type-signature" > < / span > wasTouching< span class = "type-signature" > :object< / span > < / h4 >
< / dt >
< dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-296" > line 296< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
2015-03-23 23:46:30 +00:00
id="width">< span class = "type-signature" > < readonly> < / span > width< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The calculated width of the physics body.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-03-23 23:46:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-78" > line 78< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="x">< span class = "type-signature" > < / span > x< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The x position.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-797" > line 797< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="y">< span class = "type-signature" > < / span > y< span class = "type-signature" > :number< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The y position.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-814" > line 814< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="checkWorldBounds">< span class = "type-signature" > < internal> < / span > checkWorldBounds< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Internal method.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-587" > line 587< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaAbsX">< span class = "type-signature" > < / span > deltaAbsX< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns the absolute delta x value.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The absolute delta value.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-719" > line 719< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaAbsY">< span class = "type-signature" > < / span > deltaAbsY< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns the absolute delta y value.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The absolute delta value.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-729" > line 729< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaX">< span class = "type-signature" > < / span > deltaX< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns the delta x value. The difference between Body.x now and in the previous step.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The delta value. Positive if the motion was to the right, negative if to the left.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-739" > line 739< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaY">< span class = "type-signature" > < / span > deltaY< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns the delta y value. The difference between Body.y now and in the previous step.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The delta value. Positive if the motion was downwards, negative if upwards.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-749" > line 749< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="deltaZ">< span class = "type-signature" > < / span > deltaZ< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns the delta z value. The difference between Body.rotation now and in the previous step.< / p >
2014-03-14 06:36:05 +00:00
< / div >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The delta value. Positive if the motion was clockwise, negative if anti-clockwise.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-759" > line 759< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2015-07-22 14:31:30 +00:00
< p > Removes this bodys reference to its parent sprite, freeing it up for gc.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-570" > line 570< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="hitTest">< span class = "type-signature" > < / span > hitTest< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Tests if a world point lies within this Body.< / p >
2014-02-21 15:37:26 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< th class = "last" > Description< / th >
< / tr >
< / thead >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< tbody >
2014-02-21 15:37:26 +00:00
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > x< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
< / td >
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The world x coordinate to test.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > y< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
< / td >
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The world y coordinate to test.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the given coordinates are inside this Body, otherwise false.< / p >
< / div >
< / div >
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-687" > line 687< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="onFloor">< span class = "type-signature" > < / span > onFloor< span class = "signature" > ()< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
2014-02-21 15:37:26 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< div class = "description" >
2014-04-10 22:13:43 +00:00
< p > Returns true if the bottom of this Body is in contact with either the world bounds or a tile.< / p >
2014-02-21 15:37:26 +00:00
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if in contact with either the world bounds or a tile.< / p >
< / div >
< / div >
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-699" > line 699< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="onWall">< span class = "type-signature" > < / span > onWall< span class = "signature" > ()< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Returns true if either side of this Body is in contact with either the world bounds or a tile.< / p >
< / div >
2014-11-15 20:01:46 +00:00
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if in contact with either the world bounds or a tile.< / p >
< / div >
< / div >
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-709" > line 709< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="postUpdate">< span class = "type-signature" > < internal> < / span > postUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Internal method.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-490" > line 490< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="preUpdate">< span class = "type-signature" > < internal> < / span > preUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Internal method.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-410" > line 410< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="render">< span class = "type-signature" > < / span > render< span class = "signature" > (context, body, < span class = "optional" > color< / span > , < span class = "optional" > filled< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
2014-07-10 19:31:11 +00:00
< p > Render Sprite Body.< / p >
2014-04-10 22:13:43 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > context< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > object< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > The context to render to.< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > body< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > < a href = "Phaser.Physics.Arcade.Body.html" > Phaser.Physics.Arcade.Body< / a > < / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > The Body to render the info of.< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > color< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > string< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
2014-07-10 19:31:11 +00:00
< optional>< br >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "default" >
2014-07-10 19:31:11 +00:00
'rgba(0,255,0,0.4)'
2014-04-10 22:13:43 +00:00
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > color of the debug info to be rendered. (format is css color string).< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > filled< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > boolean< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-07-10 19:31:11 +00:00
true
2014-04-10 22:13:43 +00:00
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > Render the objected as a filled (default, true) or a stroked (false)< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-832" > line 832< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="renderBodyInfo">< span class = "type-signature" > < / span > renderBodyInfo< span class = "signature" > (body, x, y, < span class = "optional" > color< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
2014-07-10 19:31:11 +00:00
< p > Render Sprite Body Physics Data as text.< / p >
2014-04-10 22:13:43 +00:00
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > body< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > < a href = "Phaser.Physics.Arcade.Body.html" > Phaser.Physics.Arcade.Body< / a > < / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > The Body to render the info of.< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > x< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > number< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > X position of the debug info to be rendered.< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > y< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > number< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > Y position of the debug info to be rendered.< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< tr >
2014-07-10 19:31:11 +00:00
< td class = "name" > < code > color< / code > < / td >
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-07-10 19:31:11 +00:00
< span class = "param-type" > string< / span >
2014-04-10 22:13:43 +00:00
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
2014-07-10 19:31:11 +00:00
'rgb(255,255,255)'
2014-04-10 22:13:43 +00:00
< / td >
2014-07-10 19:31:11 +00:00
< td class = "description last" > < p > color of the debug info to be rendered. (format is css color string).< / p > < / td >
2014-04-10 22:13:43 +00:00
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-860" > line 860< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="reset">< span class = "type-signature" > < / span > reset< span class = "signature" > (x, y)< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Resets all Body values (velocity, acceleration, rotation, etc)< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< tr >
< td class = "name" > < code > x< / code > < / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The new x position of the Body.< / p > < / td >
2014-02-21 15:37:26 +00:00
< / tr >
< tr >
2014-04-10 22:13:43 +00:00
< td class = "name" > < code > y< / code > < / td >
2014-02-21 15:37:26 +00:00
< td class = "type" >
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
< / td >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The new y position of the Body.< / p > < / td >
< / tr >
< / tbody >
< / table >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-655" > line 655< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="setSize">< span class = "type-signature" > < / span > setSize< span class = "signature" > (width, height, < span class = "optional" > offsetX< / span > , < span class = "optional" > offsetY< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > You can modify the size of the physics Body to be any dimension you need.
So it could be smaller or larger than the parent Sprite. You can also control the x and y offset, which
is the position of the Body relative to the top-left of the Sprite.< / p >
< / div >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
2014-07-10 19:31:11 +00:00
< th > Argument< / th >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< tr >
2014-04-10 22:13:43 +00:00
< td class = "name" > < code > width< / code > < / td >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< td class = "type" >
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / td >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-07-10 19:31:11 +00:00
< td class = "attributes" >
< / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The width of the Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-07-10 19:31:11 +00:00
< td class = "attributes" >
< / td >
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The height of the Body.< / p > < / td >
2014-03-14 06:36:05 +00:00
< / tr >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< tr >
2014-04-10 22:13:43 +00:00
< td class = "name" > < code > offsetX< / code > < / td >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< td class = "type" >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / td >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
2014-07-10 19:31:11 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The X offset of the Body from the Sprite position.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > offsetY< / code > < / td >
2014-03-14 06:36:05 +00:00
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< span class = "param-type" > number< / span >
2014-03-14 06:36:05 +00:00
2014-04-10 22:13:43 +00:00
< / td >
2014-02-21 15:37:26 +00:00
2014-04-10 22:13:43 +00:00
2014-07-10 19:31:11 +00:00
< td class = "attributes" >
< optional>< br >
< / td >
2014-04-10 22:13:43 +00:00
< td class = "description last" > < p > The Y offset of the Body from the Sprite position.< / p > < / td >
2014-03-14 06:36:05 +00:00
< / tr >
2014-02-21 15:37:26 +00:00
2014-03-14 06:36:05 +00:00
< / tbody >
< / table >
2014-02-21 15:37:26 +00:00
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-627" > line 627< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-04-10 22:13:43 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="updateBounds">< span class = "type-signature" > < internal> < / span > updateBounds< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
2014-04-10 22:13:43 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< div class = "description" >
< p > Internal method.< / p >
< / div >
2014-11-15 20:01:46 +00:00
2014-04-10 22:13:43 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
2014-04-10 22:13:43 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
2015-07-22 14:31:30 +00:00
< a href = "src_physics_arcade_Body.js.html" > physics/arcade/Body.js< / a > , < a href = "src_physics_arcade_Body.js.html#sunlight-1-line-366" > line 366< / a >
2014-11-15 20:01:46 +00:00
< / dt >
2014-02-21 15:37:26 +00:00
< / dl >
2014-11-15 20:01:46 +00:00
2014-02-21 15:37:26 +00:00
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2015-03-23 23:46:30 +00:00
Phaser Copyright © 2012-2015 Photon Storm Ltd.
2014-02-21 15:37:26 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2015-03-23 23:46:30 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-alpha10< / a >
2015-07-29 14:01:04 +00:00
on Wed Jul 29 2015 14:57:57 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2014-02-21 15:37:26 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
2014-03-14 06:36:05 +00:00
return $(heading).attr("id") || ( prefix + i );
},
2014-02-21 15:37:26 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >