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<title>Phaser Class: Canvas</title>
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<a class="brand" href="index.html">Phaser API</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.Color.html">Color</a>
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<a href="Phaser.Component.Core.html">Core</a>
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<a href="Phaser.Component.Crop.html">Crop</a>
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<a href="Phaser.Component.Destroy.html">Destroy</a>
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<a href="Phaser.Component.InWorld.html">InWorld</a>
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<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
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<a href="Phaser.Component.Overlap.html">Overlap</a>
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<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
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<a href="Phaser.Component.Reset.html">Reset</a>
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<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
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<a href="Phaser.Component.Smoothed.html">Smoothed</a>
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<a href="Phaser.Create.html">Create</a>
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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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<a href="Phaser.Input.html">Input</a>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
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<li class="class-depth-1">
<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
</li>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
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<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
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2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
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2013-10-03 00:21:08 +00:00
<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenData.html">TweenData</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.Video.html">Video</a>
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<a href="Phaser.World.html">World</a>
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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</li>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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</li>
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.Event.html">Event</a>
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<a href="PIXI.EventTarget.html">EventTarget</a>
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
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<a href="PIXI.Graphics.html">Graphics</a>
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
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<a href="PIXI.PIXI.html">PIXI</a>
</li>
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<a href="PIXI.PolyK.html">PolyK</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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</li>
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<a href="PIXI.Rope.html">Rope</a>
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</li>
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<a href="PIXI.Sprite.html">Sprite</a>
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</li>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Stage.html">Stage</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Strip.html">Strip</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.StripShader.html">StripShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
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</li>
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<a href="global.html#BUTTON">BUTTON</a>
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</li>
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<a href="global.html#CANVAS">CANVAS</a>
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
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<a href="global.html#CIRCLE">CIRCLE</a>
2014-11-15 20:01:46 +00:00
</li>
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<a href="global.html#CREATURE">CREATURE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
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<a href="global.html#DOWN">DOWN</a>
</li>
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<a href="global.html#ELLIPSE">ELLIPSE</a>
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<a href="global.html#EMITTER">EMITTER</a>
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<a href="global.html#GAMES">GAMES</a>
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<a href="global.html#GRAPHICS">GRAPHICS</a>
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<a href="global.html#GROUP">GROUP</a>
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<a href="global.html#HEADLESS">HEADLESS</a>
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<a href="global.html#IMAGE">IMAGE</a>
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<a href="global.html#LEFT">LEFT</a>
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<a href="global.html#LINE">LINE</a>
</li>
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<a href="global.html#MATRIX">MATRIX</a>
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<a href="global.html#NONE">NONE</a>
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<a href="global.html#POINT">POINT</a>
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<a href="global.html#POINTER">POINTER</a>
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<a href="global.html#POLYGON">POLYGON</a>
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<a href="global.html#RECTANGLE">RECTANGLE</a>
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
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<a href="global.html#RETROFONT">RETROFONT</a>
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<a href="global.html#RIGHT">RIGHT</a>
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<a href="global.html#ROPE">ROPE</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
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<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
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<a href="global.html#TEXT">TEXT</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
2014-11-15 20:01:46 +00:00
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<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#TILESPRITE">TILESPRITE</a>
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<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
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</li>
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</ul>
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
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</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
2014-11-15 20:01:46 +00:00
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Canvas</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Canvas
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Canvas"><span class="type-signature"></span>new Canvas<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Canvas class handles everything related to creating the <code>canvas</code> DOM tag that Phaser will use, including styles, offset and aspect ratio.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-13">line 13</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
id="addToDOM"><span class="type-signature">&lt;static> </span>addToDOM<span class="signature">(canvas, parent, <span class="optional">overflowHidden</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Adds the given canvas element to the DOM. The canvas will be added as a child of the given parent.
If no parent is given it will be added as a child of the document.body.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The canvas to be added to the DOM.</p></td>
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</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type">string</span>
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|
<span class="param-type">HTMLElement</span>
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</td>
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<td class="attributes">
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</td>
<td class="default">
</td>
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<td class="description last"><p>The DOM element to add the canvas to.</p></td>
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</tr>
<tr>
<td class="name"><code>overflowHidden</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
<td class="default">
true
</td>
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<td class="description last"><p>If set to true it will add the overflow='hidden' style to the parent DOM element.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-107">line 107</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="create"><span class="type-signature">&lt;static> </span>create<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">id</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Creates a <code>canvas</code> DOM element. The element is not automatically added to the document.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
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</td>
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<td class="default">
256
</td>
<td class="description last"><p>The width of the canvas element.</p></td>
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</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
256
</td>
<td class="description last"><p>The height of the canvas element..</p></td>
</tr>
<tr>
<td class="name"><code>id</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
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(none)
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</td>
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<td class="description last"><p>If specified, and not the empty string, this will be set as the ID of the canvas element. Otherwise no ID will be set.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The newly created canvas element.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-15">line 15</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getSmoothingEnabled"><span class="type-signature">&lt;static> </span>getSmoothingEnabled<span class="signature">(context)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Returns <code>true</code> if the given context has image smoothing enabled, otherwise returns <code>false</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to check for smoothing on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
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<div class="returns-type">
<span class="param-type">boolean</span>
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-
</div>
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<div class="returns-desc param-desc">
<p>True if the given context has image smoothing enabled, otherwise false.</p>
</div>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-221">line 221</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeFromDOM"><span class="type-signature">&lt;static> </span>removeFromDOM<span class="signature">(canvas)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Removes the given canvas element from the DOM.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to be removed from the DOM.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-154">line 154</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setBackgroundColor"><span class="type-signature">&lt;static> </span>setBackgroundColor<span class="signature">(canvas, <span class="optional">color</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the background color behind the canvas. This changes the canvas style property.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the background color on.</p></td>
</tr>
<tr>
<td class="name"><code>color</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-45">line 45</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setImageRenderingBicubic"><span class="type-signature">&lt;static> </span>setImageRenderingBicubic<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto').
Note that if this doesn't given the desired result then see the CanvasUtils.setSmoothingEnabled method.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering bicubic on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-256">line 256</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setImageRenderingCrisp"><span class="type-signature">&lt;static> </span>setImageRenderingCrisp<span class="signature">(canvas)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast' on webkit).
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Note that if this doesn't given the desired result then see the setSmoothingEnabled.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="description last"><p>The canvas to set image-rendering crisp on.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-234">line 234</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setSmoothingEnabled"><span class="type-signature">&lt;static> </span>setSmoothingEnabled<span class="signature">(context, value)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.
By default browsers have image smoothing enabled, which isn't always what you visually want, especially
when using pixel art in a game. Note that this sets the property on the context itself, so that any image
drawn to the context will be affected. This sets the property across all current browsers but support is
patchy on earlier browsers, especially on mobile.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to enable or disable the image smoothing on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If set to true it will enable image smoothing, false will disable it.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-190">line 190</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setTouchAction"><span class="type-signature">&lt;static> </span>setTouchAction<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the touch-action property on the canvas style. Can be used to disable default browser touch actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-63">line 63</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setTransform"><span class="type-signature">&lt;static> </span>setTransform<span class="signature">(context, translateX, translateY, scaleX, scaleY, skewX, skewY)</span><span class="type-signature"> &rarr; {CanvasRenderingContext2D}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the transform of the given canvas to the matrix values provided.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="description last"><p>The context to set the transform on.</p></td>
</tr>
<tr>
<td class="name"><code>translateX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>translateY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to translate vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale horizontally by.</p></td>
</tr>
<tr>
<td class="name"><code>scaleY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to scale vertically by.</p></td>
</tr>
<tr>
<td class="name"><code>skewX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew horizontaly by.</p></td>
</tr>
<tr>
<td class="name"><code>skewY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The value to skew vertically by.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">CanvasRenderingContext2D</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the source context.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-169">line 169</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="setUserSelect"><span class="type-signature">&lt;static> </span>setUserSelect<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets the user-select property on the canvas style. Can be used to disable default browser selection actions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The canvas to set the touch action on.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
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<span class="param-type">string</span>
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</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>The source canvas.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_system_Canvas.js.html">system/Canvas.js</a>, <a href="src_system_Canvas.js.html#sunlight-1-line-83">line 83</a>
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</dt>
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</dl>
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2013-10-03 00:21:08 +00:00
</dd>
</dl>
</article>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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