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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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< a href = "Phaser.World.html" > World< / a >
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< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
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< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
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< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.PolyK.html" > PolyK< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.Rope.html" > Rope< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.Sprite.html" > Sprite< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.Stage.html" > Stage< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.Strip.html" > Strip< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.StripShader.html" > StripShader< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.Texture.html" > Texture< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
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< / li >
< li class = "class-depth-1" >
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< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
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< / li >
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< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
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< a href = "global.html#AUTO" > AUTO< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#BUTTON" > BUTTON< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#CANVAS" > CANVAS< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#CIRCLE" > CIRCLE< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#CREATURE" > CREATURE< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
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< / li >
< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/irc" > IRC< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
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< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: DisplayObject</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "PIXI.html" > PIXI< / a > .< / span >
DisplayObject
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name "
id="DisplayObject">< span class = "type-signature" > < / span > new DisplayObject< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The base class for all objects that are rendered on the screen.
This is an abstract class and should not be used on its own rather it should be extended.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-5" > line 5< / a >
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< / dt >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name "
id="alpha">< span class = "type-signature" > < / span > alpha< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The opacity of the object.< / p >
< / div >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="cacheAsBitmap">< span class = "type-signature" > < / span > cacheAsBitmap< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set if this display object is cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'null'< / p >
< / div >
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< / dt >
< / dl >
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< dt >
< h4 class = "name "
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id="filterArea">< span class = "type-signature" > < / span > filterArea< span class = "type-signature" > :Rectangle< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > The area the filter is applied to like the hitArea this is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle< / p >
< / div >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="filters">< span class = "type-signature" > < / span > filters< span class = "type-signature" > :Array.< Filter>< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the filters for the displayObject.
IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
To remove filters simply set this property to 'null'< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > Array.< Filter>< / span >
< / li >
< / ul >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="hitArea">< span class = "type-signature" > < / span > hitArea< span class = "type-signature" > :Rectangle|Circle|Ellipse|Polygon< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > This is the defined area that will pick up mouse / touch events. It is null by default.
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
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< span class = "param-type" > Rectangle< / span >
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|
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< span class = "param-type" > Circle< / span >
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< span class = "param-type" > Ellipse< / span >
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< span class = "param-type" > Polygon< / span >
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< / li >
< / ul >
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< / dt >
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< dt >
< h4 class = "name "
id="mask">< span class = "type-signature" > < / span > mask< span class = "type-signature" > :< a href = "PIXI.Graphics.html" > PIXI.Graphics< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.< / p >
< / div >
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< / dt >
< / dl >
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< dt >
< h4 class = "name "
id="parent">< span class = "type-signature" > < readonly> < / span > parent< span class = "type-signature" > :< a href = "PIXI.DisplayObjectContainer.html" > PIXI.DisplayObjectContainer< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > [read-only] The display object container that contains this display object.< / p >
< / div >
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< dt >
< h4 class = "name "
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id="pivot">< span class = "type-signature" > < / span > pivot< span class = "type-signature" > :Point< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > The pivot point of the displayObject that it rotates around< / p >
< / div >
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< h4 class = "name "
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id="position">< span class = "type-signature" > < / span > position< span class = "type-signature" > :Point< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > The coordinate of the object relative to the local coordinates of the parent.< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="renderable">< span class = "type-signature" > < / span > renderable< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this object be rendered< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="rotation">< span class = "type-signature" > < / span > rotation< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The rotation of the object in radians.< / p >
< / div >
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< h4 class = "name "
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id="scale">< span class = "type-signature" > < / span > scale< span class = "type-signature" > :Point< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > The scale factor of the object.< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="stage">< span class = "type-signature" > < readonly> < / span > stage< span class = "type-signature" > :< a href = "PIXI.Stage.html" > PIXI.Stage< / a > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.< / p >
< / div >
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< / dt >
< / dl >
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< dt >
< h4 class = "name "
id="transformCallback">< span class = "type-signature" > < / span > transformCallback< span class = "type-signature" > :function< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters:
This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types.
The matrix are passed by reference and can be modified directly without needing to return them.
This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="transformCallbackContext">< span class = "type-signature" > < / span > transformCallbackContext< span class = "type-signature" > :Object< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The context under which the transformCallback is invoked.< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="visible">< span class = "type-signature" > < / span > visible< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The visibility of the object.< / p >
< / div >
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< / dt >
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< dt >
< h4 class = "name "
id="worldAlpha">< span class = "type-signature" > < readonly> < / span > worldAlpha< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > [read-only] The multiplied alpha of the displayObject< / p >
< / div >
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< / dt >
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="worldPosition">< span class = "type-signature" > < readonly> < / span > worldPosition< span class = "type-signature" > :Point< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The position of the Display Object based on the world transform.
This value is updated at the end of updateTransform and takes all parent transforms into account.< / p >
< / div >
< dl class = "details" >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="worldRotation">< span class = "type-signature" > < readonly> < / span > worldRotation< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The rotation of the Display Object, in radians, based on the world transform.
This value is updated at the end of updateTransform and takes all parent transforms into account.< / p >
< / div >
< dl class = "details" >
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< / dt >
< / dl >
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< dt >
< h4 class = "name "
id="worldScale">< span class = "type-signature" > < readonly> < / span > worldScale< span class = "type-signature" > :Point< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The scale of the Display Object based on the world transform.
This value is updated at the end of updateTransform and takes all parent transforms into account.< / p >
< / div >
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< / dt >
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="worldVisible">< span class = "type-signature" > < / span > worldVisible< span class = "type-signature" > :Boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > [read-only] Indicates if the sprite is globally visible.< / p >
< / div >
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< / dt >
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< / dd >
< dt >
< h4 class = "name "
id="x">< span class = "type-signature" > < / span > x< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The position of the displayObject on the x axis relative to the local coordinates of the parent.< / p >
< / div >
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< / dt >
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< / dd >
< dt >
< h4 class = "name "
id="y">< span class = "type-signature" > < / span > y< span class = "type-signature" > :Number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The position of the displayObject on the y axis relative to the local coordinates of the parent.< / p >
< / div >
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< / dt >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Destroy this DisplayObject.
Removes all references to transformCallbacks, its parent, the stage, filters, bounds, mask and cached Sprites.< / p >
< / div >
< dl class = "details" >
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< / dt >
< / dl >
< / dd >
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< dt >
< h4 class = "name "
id="generateTexture">< span class = "type-signature" > < / span > generateTexture< span class = "signature" > (resolution, scaleMode, renderer)< / span > < span class = "type-signature" > → {< a href = "PIXI.Texture.html" > PIXI.Texture< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Useful function that returns a texture of the displayObject object that can then be used to create sprites
This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > resolution< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > The resolution of the texture being generated< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > scaleMode< / code > < / td >
< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < p > See {{#crossLink " PIXI/scaleModes:property" }}PIXI.scaleModes{{/crossLink}} for possible values< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > renderer< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > < / span >
|
< span class = "param-type" > < a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span >
< / td >
< td class = "description last" > < p > The renderer used to generate the texture.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "PIXI.Texture.html" > PIXI.Texture< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > a texture of the graphics object< / p >
< / div >
< / div >
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< / dt >
< / dl >
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< dt >
< h4 class = "name "
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id="getBounds">< span class = "type-signature" > < / span > getBounds< span class = "signature" > (matrix)< / span > < span class = "type-signature" > → {Rectangle}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Retrieves the bounds of the displayObject as a rectangle object< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > matrix< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Matrix< / span >
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< / td >
< td class = "description last" > < p > -< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Rectangle< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > the rectangular bounding area< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-505" > line 505< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="getLocalBounds">< span class = "type-signature" > < / span > getLocalBounds< span class = "signature" > ()< / span > < span class = "type-signature" > → {Rectangle}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Retrieves the local bounds of the displayObject as a rectangle object< / p >
< / div >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Rectangle< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > the rectangular bounding area< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-518" > line 518< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="preUpdate">< span class = "type-signature" > < / span > preUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Empty, to be overridden by classes that require it.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-540" > line 540< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="setStageReference">< span class = "type-signature" > < / span > setStageReference< span class = "signature" > (stage)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Sets the object's stage reference, the stage this object is connected to< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > stage< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "PIXI.Stage.html" > PIXI.Stage< / a > < / span >
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< / td >
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< td class = "description last" > < p > the stage that the object will have as its current stage reference< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-529" > line 529< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="toGlobal">< span class = "type-signature" > < / span > toGlobal< span class = "signature" > (position)< / span > < span class = "type-signature" > → {Point}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Calculates the global position of the display object< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > position< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Point< / span >
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< / td >
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< td class = "description last" > < p > The world origin to calculate from< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Point< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > A point object representing the position of this object< / p >
< / div >
< / div >
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< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-583" > line 583< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="toLocal">< span class = "type-signature" > < / span > toLocal< span class = "signature" > (position, < span class = "optional" > from< / span > )< / span > < span class = "type-signature" > → {Point}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Calculates the local position of the display object relative to another point< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > position< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Point< / span >
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< / td >
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< td class = "attributes" >
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< / td >
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< td class = "description last" > < p > The world origin to calculate from< / p > < / td >
< / tr >
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< tr >
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< td class = "name" > < code > from< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "PIXI.DisplayObject.html" > PIXI.DisplayObject< / a > < / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "description last" > < p > The DisplayObject to calculate the global position from< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
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< span class = "param-type" > Point< / span >
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-
< / div >
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< div class = "returns-desc param-desc" >
< p > A point object representing the position of this object< / p >
< / div >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-597" > line 597< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="updateCache">< span class = "type-signature" > < / span > updateCache< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Generates and updates the cached sprite for this object.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_display_DisplayObject.js.html" > pixi/display/DisplayObject.js< / a > , < a href = "src_pixi_display_DisplayObject.js.html#sunlight-1-line-573" > line 573< / a >
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< / dt >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-alpha10< / a >
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on Wed Jul 29 2015 14:58:02 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >