mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
86 lines
3.6 KiB
TypeScript
86 lines
3.6 KiB
TypeScript
|
/// <reference path="./spine.d.ts" />
|
||
|
|
||
|
declare class SpineGameObject {
|
||
|
constructor(scene: Phaser.Scene, pluginManager: SpinePlugin, x: number, y: number, key?: string, animationName?: string, loop?: boolean)
|
||
|
|
||
|
alpha: number
|
||
|
|
||
|
readonly blendMode: number
|
||
|
|
||
|
blue: number
|
||
|
bounds: any
|
||
|
displayOriginX: number
|
||
|
displayOriginY: number
|
||
|
drawDebug: boolean
|
||
|
green: number
|
||
|
plugin: SpinePlugin
|
||
|
preMultipliedAlpha: boolean
|
||
|
red: number
|
||
|
root: spine.Bone
|
||
|
scaleX: number
|
||
|
scaleY: number
|
||
|
skeleton: spine.Skeleton
|
||
|
skeletonData: spine.SkeletonData
|
||
|
state: spine.AnimationState
|
||
|
stateData: spine.AnimationStateData
|
||
|
timeScale: number
|
||
|
|
||
|
addAnimation(trackIndex: integer, animationName: string, loop?: boolean, delay?: integer): spine.TrackEntry
|
||
|
angleBoneToXY(bone: spine.Bone, worldX: number, worldY: number, offset?: number, minAngle?: number, maxAngle?: number): SpineGameObject
|
||
|
clearTrack(trackIndex: integer): SpineGameObject
|
||
|
clearTracks(): SpineGameObject
|
||
|
findAnimation(animationName: string): spine.Animation
|
||
|
findBone(boneName: string): spine.Bone
|
||
|
findBoneIndex(boneName: string): number
|
||
|
findEvent(eventDataName: string): spine.EventData
|
||
|
findIkConstraint(constraintName: string): spine.IkConstraintData
|
||
|
findPathConstraint(constraintName: string): spine.PathConstraintData
|
||
|
findPathConstraintIndex(constraintName: string): number
|
||
|
findSkin(skinName: string): spine.Skin
|
||
|
findSlot(slotName: string): spine.Slot
|
||
|
findSlotIndex(slotName: string): number
|
||
|
findTransformConstraint(constraintName: string): spine.TransformConstraintData
|
||
|
getAnimationList(): string[]
|
||
|
getAttachment(slotIndex: integer, attachmentName: string): spine.Attachment
|
||
|
getAttachmentByName(slotName: string, attachmentName: string): spine.Attachment
|
||
|
getBoneList(): string[]
|
||
|
getBounds(): any
|
||
|
getCurrentAnimation(trackIndex?: integer): spine.Animation
|
||
|
getRootBone(): spine.Bone
|
||
|
getSkinList(): string[]
|
||
|
getSlotList(): string[]
|
||
|
play(animationName: string, loop?: boolean, ignoreIfPlaying?: boolean): SpineGameObject
|
||
|
|
||
|
protected preUpdate(time: number, delta: number): void
|
||
|
protected preDestroy(): void
|
||
|
|
||
|
refresh(): SpineGameObject
|
||
|
setAlpha(value?: number): SpineGameObject
|
||
|
setAnimation(trackIndex: integer, animationName: string, loop?: boolean, ignoreIfPlaying?: boolean): spine.TrackEntry
|
||
|
setAttachment(slotName: string, attachmentName: string): SpineGameObject
|
||
|
setBonesToSetupPose(): SpineGameObject
|
||
|
setColor(color?: integer, slotName?: string): SpineGameObject
|
||
|
setEmptyAnimation(trackIndex: integer, mixDuration?: integer): spine.TrackEntry
|
||
|
setMix(fromName: string, toName: string, duration?: number): SpineGameObject
|
||
|
setOffset(offsetX?: number, offsetY?: number): SpineGameObject
|
||
|
setSize(width?: number, height?: number, offsetX?: number, offsetY?: number): SpineGameObject
|
||
|
setSkeleton(atlasDataKey: string, skeletonJSON: object, animationName?: string, loop?: boolean): SpineGameObject
|
||
|
setSkeletonFromJSON(atlasDataKey: string, skeletonJSON: object, animationName?: string, loop?: boolean): SpineGameObject
|
||
|
setSkin(newSkin: spine.Skin): SpineGameObject
|
||
|
setSkinByName(skinName: string): SpineGameObject
|
||
|
setSlotsToSetupPose(): SpineGameObject
|
||
|
setToSetupPose(): SpineGameObject
|
||
|
updateSize(): SpineGameObject
|
||
|
willRender(): boolean
|
||
|
}
|
||
|
|
||
|
declare interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObjectConfig
|
||
|
{
|
||
|
key?: string
|
||
|
animationName?: string
|
||
|
loop?: boolean
|
||
|
skinName?: string
|
||
|
slotName?: string
|
||
|
attachmentName?: string
|
||
|
}
|