2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-09-09 02:17:13 +00:00
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var Class = require('../../utils/Class');
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2018-02-07 15:27:21 +00:00
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/**
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* @classdesc
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2018-06-06 22:04:11 +00:00
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* Contains information about a specific button on a Gamepad.
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* Button objects are created automatically by the Gamepad as they are needed.
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2018-02-07 15:27:21 +00:00
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*
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* @class Button
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2018-10-10 09:49:13 +00:00
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* @memberof Phaser.Input.Gamepad
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2018-02-07 15:27:21 +00:00
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* @constructor
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* @since 3.0.0
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*
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2018-06-06 22:04:11 +00:00
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* @param {Phaser.Input.Gamepad.Gamepad} pad - A reference to the Gamepad that this Button belongs to.
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* @param {integer} index - The index of this Button.
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2018-02-07 15:27:21 +00:00
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*/
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2017-09-09 02:17:13 +00:00
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var Button = new Class({
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initialize:
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function Button (pad, index)
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{
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2018-01-26 06:55:15 +00:00
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/**
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2018-06-06 22:04:11 +00:00
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* A reference to the Gamepad that this Button belongs to.
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2018-01-26 06:55:15 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#pad
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2018-03-19 12:43:19 +00:00
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* @type {Phaser.Input.Gamepad.Gamepad}
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2018-01-26 06:55:15 +00:00
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* @since 3.0.0
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*/
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2017-09-09 02:17:13 +00:00
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this.pad = pad;
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2018-01-26 06:55:15 +00:00
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/**
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2018-06-06 22:04:11 +00:00
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* An event emitter to use to emit the button events.
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2018-01-26 06:55:15 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#events
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2018-03-29 12:12:07 +00:00
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* @type {Phaser.Events.EventEmitter}
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2018-01-26 06:55:15 +00:00
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* @since 3.0.0
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*/
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2018-03-30 11:03:06 +00:00
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this.events = pad.manager;
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2017-09-09 02:17:13 +00:00
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2018-01-26 06:55:15 +00:00
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/**
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2018-06-06 22:04:11 +00:00
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* The index of this Button.
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2018-01-26 06:55:15 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#index
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* @type {integer}
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2018-01-26 06:55:15 +00:00
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* @since 3.0.0
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*/
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2017-09-09 02:17:13 +00:00
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this.index = index;
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2018-01-26 06:55:15 +00:00
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/**
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* Between 0 and 1.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#value
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2018-06-26 22:19:14 +00:00
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* @type {number}
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2018-01-26 06:55:15 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-09-09 02:17:13 +00:00
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this.value = 0;
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2017-09-11 00:28:09 +00:00
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2018-01-26 06:55:15 +00:00
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/**
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2018-06-06 22:04:11 +00:00
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* Can be set for analogue buttons to enable a 'pressure' threshold,
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* before a button is considered as being 'pressed'.
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2018-01-26 06:55:15 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#threshold
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2018-06-26 22:19:14 +00:00
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* @type {number}
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2018-03-16 12:39:39 +00:00
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* @default 1
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2018-01-26 06:55:15 +00:00
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* @since 3.0.0
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*/
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2018-03-12 17:04:04 +00:00
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this.threshold = 1;
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2017-09-11 00:28:09 +00:00
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2018-01-26 06:55:15 +00:00
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/**
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* Is the Button being pressed down or not?
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Gamepad.Button#pressed
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* @type {boolean}
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2018-01-26 06:55:15 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-09-11 00:28:09 +00:00
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this.pressed = false;
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2017-09-09 02:17:13 +00:00
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},
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2018-01-26 06:55:15 +00:00
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/**
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2018-06-06 22:04:11 +00:00
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* Internal update handler for this Button.
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* Called automatically by the Gamepad as part of its update.
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2018-01-26 06:55:15 +00:00
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*
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* @method Phaser.Input.Gamepad.Button#update
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2018-06-06 22:04:11 +00:00
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* @private
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2018-01-26 06:55:15 +00:00
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* @since 3.0.0
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*
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2018-06-06 22:04:11 +00:00
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* @param {number} value - The GamepadButton value.
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2018-01-26 06:55:15 +00:00
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*/
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2018-06-06 22:04:11 +00:00
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update: function (value)
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2017-09-09 02:17:13 +00:00
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{
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2018-06-06 22:04:11 +00:00
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this.value = value;
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2017-09-11 00:28:09 +00:00
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2018-06-06 22:04:11 +00:00
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var pad = this.pad;
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var index = this.index;
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if (value >= this.threshold)
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2017-09-09 02:17:13 +00:00
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{
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if (!this.pressed)
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{
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this.pressed = true;
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2018-06-06 22:04:11 +00:00
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this.events.emit('down', pad, this, value);
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this.pad.emit('down', index, value, this);
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2017-09-09 02:17:13 +00:00
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}
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}
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2018-01-12 17:09:09 +00:00
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else if (this.pressed)
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2017-09-09 02:17:13 +00:00
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{
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2018-01-12 17:09:09 +00:00
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this.pressed = false;
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2018-06-06 22:04:11 +00:00
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this.events.emit('up', pad, this, value);
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this.pad.emit('up', index, value, this);
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2017-09-09 02:17:13 +00:00
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}
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2018-06-06 22:04:11 +00:00
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},
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/**
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* Destroys this Button instance and releases external references it holds.
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*
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* @method Phaser.Input.Gamepad.Button#destroy
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* @since 3.10.0
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*/
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destroy: function ()
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{
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this.pad = null;
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this.events = null;
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2017-09-09 02:17:13 +00:00
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}
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});
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module.exports = Button;
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