2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-03-28 13:57:42 +00:00
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var Random = require('../geom/ellipse/Random');
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2017-10-04 16:05:26 +00:00
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/**
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2018-10-01 11:01:59 +00:00
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* Takes an array of Game Objects and positions them at random locations within the Ellipse.
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*
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* If you wish to pass a `Phaser.GameObjects.Ellipse` Shape to this function, you should pass its `geom` property.
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2017-10-04 16:05:26 +00:00
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*
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* @function Phaser.Actions.RandomEllipse
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* @since 3.0.0
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2018-03-20 14:57:12 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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2018-03-20 14:57:12 +00:00
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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2018-10-01 11:01:59 +00:00
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* @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to position the Game Objects within.
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2017-10-06 02:05:01 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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2017-10-04 16:05:26 +00:00
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*/
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2017-03-28 13:57:42 +00:00
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var RandomEllipse = function (items, ellipse)
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{
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for (var i = 0; i < items.length; i++)
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{
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Random(ellipse, items[i]);
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}
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return items;
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};
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module.exports = RandomEllipse;
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