phaser/src/tilemaps/components/ForEachTile.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var GetTilesWithin = require('./GetTilesWithin');
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/**
* @callback EachTileCallback
*
* @param {Phaser.Tilemaps.Tile} value - The Tile.
* @param {integer} index - The index of the tile.
* @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects.
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*/
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/**
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* For each tile in the given rectangular area (in tile coordinates) of the layer, run the given
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* callback. Similar to Array.prototype.forEach in vanilla JS.
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*
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* @function Phaser.Tilemaps.Components.ForEachTile
* @private
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* @since 3.0.0
*
* @param {EachTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter.
* @param {object} [context] - The context under which the callback should be run.
* @param {integer} [tileX=0] - The left most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {integer} [tileY=0] - The top most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {integer} [width=max width based on tileX] - How many tiles wide from the `tileX` index the area will be.
* @param {integer} [height=max height based on tileY] - How many tiles tall from the `tileY` index the area will be.
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* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have -1 for an index.
* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on at least one side.
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*/
var ForEachTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
tiles.forEach(callback, context);
};
module.exports = ForEachTile;