phaser/src/scene/GetPhysicsPlugins.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var GetFastValue = require('../utils/object/GetFastValue');
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var UppercaseFirst = require('../utils/string/UppercaseFirst');
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/**
* Builds an array of which physics plugins should be activated for the given Scene.
*
* @function Phaser.Scenes.GetPhysicsPlugins
* @since 3.0.0
*
* @param {Phaser.Scenes.Systems} sys - The scene system to get the physics systems of.
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*
* @return {array} An array of Physics systems to start for this Scene.
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*/
var GetPhysicsPlugins = function (sys)
{
var defaultSystem = sys.game.config.defaultPhysicsSystem;
var sceneSystems = GetFastValue(sys.settings, 'physics', false);
if (!defaultSystem && !sceneSystems)
{
// No default physics system or systems in this scene
return;
}
// Let's build the systems array
var output = [];
if (defaultSystem)
{
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output.push(UppercaseFirst(defaultSystem + 'Physics'));
}
if (sceneSystems)
{
for (var key in sceneSystems)
{
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key = UppercaseFirst(key.concat('Physics'));
if (output.indexOf(key) === -1)
{
output.push(key);
}
}
}
// An array of Physics systems to start for this Scene
return output;
};
module.exports = GetPhysicsPlugins;