phaser/src/physics/impact/components/Bounce.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
/**
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* The Impact Bounce component.
* Should be applied as a mixin.
*
* @namespace Phaser.Physics.Impact.Components.Bounce
* @since 3.0.0
*/
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var Bounce = {
/**
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* Sets the impact physics bounce, or restitution, value.
*
* @method Phaser.Physics.Impact.Components.Bounce#setBounce
* @since 3.0.0
*
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* @param {number} value - A value between 0 (no rebound) and 1 (full rebound)
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setBounce: function (value)
{
this.body.bounciness = value;
return this;
},
/**
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* Sets the minimum velocity the body is allowed to be moving to be considered for rebound.
*
* @method Phaser.Physics.Impact.Components.Bounce#setMinBounceVelocity
* @since 3.0.0
*
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* @param {number} value - The minimum allowed velocity.
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
setMinBounceVelocity: function (value)
{
this.body.minBounceVelocity = value;
return this;
},
/**
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* The bounce, or restitution, value of this body.
* A value between 0 (no rebound) and 1 (full rebound)
*
* @name Phaser.Physics.Impact.Components.Bounce#bounce
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* @type {number}
* @since 3.0.0
*/
bounce: {
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get: function ()
{
return this.body.bounciness;
},
set: function (value)
{
this.body.bounciness = value;
}
}
};
module.exports = Bounce;