2019-01-16 13:12:07 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2019-01-16 13:12:07 +00:00
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*/
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/**
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* The Pointer Drag End Input Event.
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*
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* This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
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*
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* Listen to this event from within a Scene using: `this.input.on('dragend', listener)`.
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*
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2019-01-18 15:20:56 +00:00
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* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_END]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_END} event instead.
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2019-01-16 13:12:07 +00:00
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*
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* @event Phaser.Input.Events#DRAG_END
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2019-02-12 11:37:58 +00:00
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* @since 3.0.0
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2019-01-16 13:12:07 +00:00
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer stopped dragging.
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*/
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module.exports = 'dragend';
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