2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2019-01-15 16:20:22 +00:00
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* @copyright 2019 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-01-04 23:53:27 +00:00
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var Point = require('../point/Point');
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2016-12-29 00:17:20 +00:00
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/**
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2017-10-04 23:58:42 +00:00
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* Returns a uniformly distributed random point from anywhere within the given Circle.
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*
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* @function Phaser.Geom.Circle.Random
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* @since 3.0.0
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*
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2018-03-27 13:27:08 +00:00
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* @generic {Phaser.Geom.Point} O - [out,$return]
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*
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2018-01-26 04:18:22 +00:00
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* @param {Phaser.Geom.Circle} circle - The Circle to get a random point from.
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2018-03-27 13:27:08 +00:00
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* @param {(Phaser.Geom.Point|object)} [out] - A Point or point-like object to set the random `x` and `y` values in.
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2017-10-13 13:11:54 +00:00
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*
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2018-03-20 15:01:08 +00:00
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* @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties.
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2017-10-04 23:58:42 +00:00
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*/
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2016-12-29 00:17:20 +00:00
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var Random = function (circle, out)
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{
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2017-01-04 23:53:27 +00:00
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if (out === undefined) { out = new Point(); }
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2016-12-29 00:17:20 +00:00
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var t = 2 * Math.PI * Math.random();
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var u = Math.random() + Math.random();
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var r = (u > 1) ? 2 - u : u;
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var x = r * Math.cos(t);
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var y = r * Math.sin(t);
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out.x = circle.x + (x * circle.radius);
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out.y = circle.y + (y * circle.radius);
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return out;
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};
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module.exports = Random;
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