phaser/src/gameobjects/blitter/BlitterFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var Blitter = require('./Blitter');
var GameObjectFactory = require('../GameObjectFactory');
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/**
* Creates a new Blitter Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Blitter Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#blitter
* @since 3.0.0
*
* @param {number} x - The x position of the Game Object.
* @param {number} y - The y position of the Game Object.
* @param {string} key - The key of the Texture the Blitter object will use.
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* @param {(string|integer)} [frame] - The default Frame children of the Blitter will use.
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*
* @return {Phaser.GameObjects.Blitter} The Game Object that was created.
*/
GameObjectFactory.register('blitter', function (x, y, key, frame)
{
return this.displayList.add(new Blitter(this.scene, x, y, key, frame));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns