phaser/Phaser/physics/advanced/shapes/Shape.ts

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/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="../Bounds.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Shape
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced {
export class Shape {
constructor(type: number) {
this.id = Phaser.Physics.Advanced.Manager.shapeCounter++;
this.type = type;
this.elasticity = 0.0;
this.friction = 1.0;
this.density = 1;
this.bounds = new Bounds;
}
public id: number;
public type: number;
public body: Body;
// Coefficient of restitution (elasticity)
public elasticity: number;
// Frictional coefficient
public friction: number;
// Mass density
public density: number;
// Axis-aligned bounding box
public bounds: Bounds;
// Over-ridden by ShapePoly
public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
return -1;
}
}
}