2013-06-14 16:55:07 +00:00
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/// <reference path="../../../math/Vec2.ts" />
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/// <reference path="../../../geom/Point.ts" />
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/// <reference path="../../../math/Vec2Utils.ts" />
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/// <reference path="../Manager.ts" />
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/// <reference path="../Body.ts" />
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/// <reference path="../Bounds.ts" />
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2013-06-14 14:18:41 +00:00
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/// <reference path="IShape.ts" />
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2013-06-13 16:15:16 +00:00
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/**
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* Phaser - Advanced Physics - Shape
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*
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* Based on the work Ju Hyung Lee started in JS PhyRus.
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*/
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module Phaser.Physics.Advanced {
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export class Shape {
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constructor(type: number) {
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this.id = Phaser.Physics.Advanced.Manager.shapeCounter++;
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this.type = type;
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this.elasticity = 0.0;
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this.friction = 1.0;
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this.density = 1;
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2013-06-14 03:13:00 +00:00
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this.bounds = new Bounds;
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2013-06-13 16:15:16 +00:00
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}
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public id: number;
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public type: number;
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2013-06-14 14:18:41 +00:00
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public body: Body;
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2013-06-13 16:15:16 +00:00
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// Coefficient of restitution (elasticity)
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public elasticity: number;
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// Frictional coefficient
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public friction: number;
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// Mass density
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public density: number;
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// Axis-aligned bounding box
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2013-06-14 03:13:00 +00:00
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public bounds: Bounds;
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2013-06-13 16:15:16 +00:00
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2013-06-14 14:18:41 +00:00
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// Over-ridden by ShapePoly
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public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
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return -1;
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}
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2013-06-13 16:15:16 +00:00
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}
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}
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