2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-04-11 01:47:52 +00:00
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var BuildGameObject = require('../BuildGameObject');
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2018-01-16 22:28:29 +00:00
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var GameObjectCreator = require('../GameObjectCreator');
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2017-09-14 01:27:29 +00:00
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var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
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var Image = require('./Image');
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2018-02-06 01:08:43 +00:00
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/**
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* Creates a new Image Game Object and returns it.
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*
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* Note: This method will only be available if the Image Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#image
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*
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* @return {Phaser.GameObjects.Image} The Game Object that was created.
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*/
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2017-09-14 01:27:29 +00:00
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GameObjectCreator.register('image', function (config)
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2017-04-11 01:47:52 +00:00
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{
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var key = GetAdvancedValue(config, 'key', null);
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var frame = GetAdvancedValue(config, 'frame', null);
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2017-09-14 01:27:29 +00:00
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var image = new Image(this.scene, 0, 0, key, frame);
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2017-04-11 01:47:52 +00:00
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2017-09-14 01:27:29 +00:00
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BuildGameObject(this.scene, image, config);
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2017-04-11 01:47:52 +00:00
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return image;
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2017-09-14 01:27:29 +00:00
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});
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2018-02-06 01:08:43 +00:00
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// When registering a factory function 'this' refers to the GameObjectCreator context.
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