2014-11-08 19:26:34 +00:00
/* Phaser (no libs) v2.2.0 - http://phaser.io - @photonstorm - (c) 2014 Photon Storm Ltd. */
2014-11-12 22:49:36 +00:00
( function ( ) { function a ( a , b ) { this . _scaleFactor = a , this . _deltaMode = b , this . originalEvent = null } var b = this , c = c || { VERSION : "2.2.0-RC5" , GAMES : [ ] , AUTO : 0 , CANVAS : 1 , WEBGL : 2 , HEADLESS : 3 , NONE : 0 , LEFT : 1 , RIGHT : 2 , UP : 3 , DOWN : 4 , SPRITE : 0 , BUTTON : 1 , IMAGE : 2 , GRAPHICS : 3 , TEXT : 4 , TILESPRITE : 5 , BITMAPTEXT : 6 , GROUP : 7 , RENDERTEXTURE : 8 , TILEMAP : 9 , TILEMAPLAYER : 10 , EMITTER : 11 , POLYGON : 12 , BITMAPDATA : 13 , CANVAS _FILTER : 14 , WEBGL _FILTER : 15 , ELLIPSE : 16 , SPRITEBATCH : 17 , RETROFONT : 18 , POINTER : 19 , ROPE : 20 , blendModes : { NORMAL : 0 , ADD : 1 , MULTIPLY : 2 , SCREEN : 3 , OVERLAY : 4 , DARKEN : 5 , LIGHTEN : 6 , COLOR _DODGE : 7 , COLOR _BURN : 8 , HARD _LIGHT : 9 , SOFT _LIGHT : 10 , DIFFERENCE : 11 , EXCLUSION : 12 , HUE : 13 , SATURATION : 14 , COLOR : 15 , LUMINOSITY : 16 } , scaleModes : { DEFAULT : 0 , LINEAR : 0 , NEAREST : 1 } } ; PIXI . InteractionManager = PIXI . InteractionManager || function ( ) { } , PIXI . dontSayHello = ! 0 , c . Utils = { getProperty : function ( a , b ) { for ( var c = b . split ( "." ) , d = c . pop ( ) , e = c . length , f = 1 , g = c [ 0 ] ; e > f && ( a = a [ g ] ) ; ) g = c [ f ] , f ++ ; return a ? a [ d ] : null } , setProperty : function ( a , b , c ) { for ( var d = b . split ( "." ) , e = d . pop ( ) , f = d . length , g = 1 , h = d [ 0 ] ; f > g && ( a = a [ h ] ) ; ) h = d [ g ] , g ++ ; return a && ( a [ e ] = c ) , a } , chanceRoll : function ( a ) { return "undefined" == typeof a && ( a = 50 ) , a > 0 && 100 * Math . random ( ) <= a } , randomChoice : function ( a , b ) { return Math . random ( ) < . 5 ? a : b } , transposeArray : function ( a ) { return c . ArrayUtils . transposeMatrix ( a ) } , rotateArray : function ( a , b ) { return c . ArrayUtils . rotateMatrix ( a , b ) } , shuffle : function ( a ) { return c . ArrayUtils . shuffle ( a ) } , parseDimension : function ( a , b ) { var c = 0 , d = 0 ; return "string" == typeof a ? "%" === a . substr ( - 1 ) ? ( c = parseInt ( a , 10 ) / 100 , d = 0 === b ? window . innerWidth * c : window . innerHeight * c ) : d = parseInt ( a , 10 ) : d = a , d } , pad : function ( a , b , c , d ) { if ( "undefined" == typeof b ) var b = 0 ; if ( "undefined" == typeof c ) var c = " " ; if ( "undefined" == typeof d ) var d = 3 ; var e = 0 ; if ( b + 1 >= a . length ) switch ( d ) { case 1 : a = new Array ( b + 1 - a . length ) . join ( c ) + a ; break ; case 3 : var f = Math . ceil ( ( e = b - a . length ) / 2 ) , g = e - f ; a = new Array ( g + 1 ) . join ( c ) + a + new Array ( f + 1 ) . join ( c ) ; break ; default : a += new Array ( b + 1 - a . length ) . join ( c ) } return a } , isPlainObject : function ( a ) { if ( "object" != typeof a || a . nodeType || a === a . window ) return ! 1 ; try { if ( a . constructor && ! { } . hasOwnProperty . call ( a . constructor . prototype , "isPrototypeOf" ) ) return ! 1 } catch ( b ) { return ! 1 } return ! 0 } , extend : function ( ) { var a , b , d , e , f , g , h = arguments [ 0 ] || { } , i = 1 , j = arguments . length , k = ! 1 ; for ( "boolean" == typeof h && ( k = h , h = arguments [ 1 ] || { } , i = 2 ) , j === i && ( h = this , -- i ) ; j > i ; i ++ ) if ( null != ( a = arguments [ i ] ) ) for ( b in a ) d = h [ b ] , e = a [ b ] , h !== e && ( k && e && ( c . Utils . isPlainObject ( e ) || ( f = Array . isArray ( e ) ) ) ? ( f ? ( f = ! 1 , g = d && Array . isArray ( d ) ? d : [ ] ) : g = d && c . Utils . isPlainObject ( d ) ? d : { } , h [ b ] = c . Utils . extend ( k , g , e ) ) : void 0 !== e && ( h [ b ] = e ) ) ; return h } , mixin : function ( a , b ) { if ( ! a || "object" != typeof a ) return b ; for ( var d in a ) { var e = a [ d ] ; if ( ! e . childNodes && ! e . cloneNode ) { var f = typeof a [ d ] ; b [ d ] = a [ d ] && "object" === f ? typeof b [ d ] === f ? c . Utils . mixin ( a [ d ] , b [ d ] ) : c . Utils . mixin ( a [ d ] , new e . constructor ) : a [ d ] } } return b } } , c . Circle = function ( a , b , c ) { a = a || 0 , b = b || 0 , c = c || 0 , this . x = a , this . y = b , this . _diameter = c , this . _radius = c > 0 ? . 5 * c : 0 } , c . Circle . prototype = { type : null , circumference : function ( ) { return 2 * Math . PI * this . _radius } , getBounds : function ( ) { return new c . Rectangle ( this . x - this . radius , this . y - this . radius , 2 * this . radius , 2 * this . radius ) } , setTo : function ( a , b , c ) { return this . x = a , this . y = b , this . _diameter = c , this . _radius = . 5 * c , this } , copyFrom : function ( a ) { return this . setTo ( a . x , a . y , a . diameter ) } , copyTo : function ( a ) { return a . x = this . x , a . y = this . y , a . diameter = this . _diameter , a } , distance : function ( a , b ) { var d = c . Math . distance ( this . x , this . y , a . x , a . y ) ; return b ? Math . round ( d ) : d } , clone : function ( a ) { return "undefined" == typeof a || null === a ? a = new c . Circle ( this . x , this . y , this . diameter ) : a . setTo ( this . x , this . y , this . diameter ) , a } , contains : function ( a , b ) { return c . Circle . contains ( this , a , b ) } , circumferencePoint : function ( a , b , d ) { return c . Circle . circumferencePoint ( this , a , b , d ) } , offset : function ( a , b ) { return this . x += a , this . y += b , this } , offsetPoint : function ( a ) { return this . offset ( a . x , a . y ) } , toString : function ( ) { return "[{Phaser.Circle (x=" + this . x + " y=" + this . y + " diameter=" + this . diameter + " radius=" + this . radius + ")}]" } } , c . Circle . prototype . constructor = c . Circle , Object . defineProperty ( c . Circle . prototype , "diameter" , { get : function ( ) { return this . _diameter } , set : function ( a ) { a > 0 && ( this . _diameter = a , th
} , PIXI . Graphics . prototype . updateCachedSpriteTexture = function ( ) { var a = this . _cachedSprite , b = a . texture , c = a . buffer . canvas ; b . baseTexture . width = c . width , b . baseTexture . height = c . height , b . crop . width = b . frame . width = c . width , b . crop . height = b . frame . height = c . height , a . _width = c . width , a . _height = c . height , b . baseTexture . dirty ( ) } , PIXI . Graphics . prototype . destroyCachedSprite = function ( ) { this . _cachedSprite . texture . destroy ( ! 0 ) , this . _cachedSprite = null } , PIXI . Graphics . prototype . drawShape = function ( a ) { this . currentPath && this . currentPath . shape . points . length <= 2 && this . graphicsData . pop ( ) , this . currentPath = null ; var b = new PIXI . GraphicsData ( this . lineWidth , this . lineColor , this . lineAlpha , this . fillColor , this . fillAlpha , this . filling , a ) ; return this . graphicsData . push ( b ) , b . type === PIXI . Graphics . POLY && ( b . shape . closed = this . filling , this . currentPath = b ) , this . dirty = ! 0 , b } , PIXI . GraphicsData = function ( a , b , c , d , e , f , g ) { this . lineWidth = a , this . lineColor = b , this . lineAlpha = c , this . fillColor = d , this . fillAlpha = e , this . fill = f , this . shape = g , this . type = g . type } , PIXI . Graphics . POLY = 0 , PIXI . Graphics . RECT = 1 , PIXI . Graphics . CIRC = 2 , PIXI . Graphics . ELIP = 3 , PIXI . Graphics . RREC = 4 , PIXI . Polygon . prototype . type = PIXI . Graphics . POLY , PIXI . Rectangle . prototype . type = PIXI . Graphics . RECT , PIXI . Circle . prototype . type = PIXI . Graphics . CIRC , PIXI . Ellipse . prototype . type = PIXI . Graphics . ELIP , PIXI . RoundedRectangle . prototype . type = PIXI . Graphics . RREC , c . Camera = function ( a , b , d , e , f , g ) { this . game = a , this . world = a . world , this . id = 0 , this . view = new c . Rectangle ( d , e , f , g ) , this . screenView = new c . Rectangle ( d , e , f , g ) , this . bounds = new c . Rectangle ( d , e , f , g ) , this . deadzone = null , this . visible = ! 0 , this . roundPx = ! 0 , this . atLimit = { x : ! 1 , y : ! 1 } , this . target = null , this . _edge = 0 , this . _position = new c . Point , this . displayObject = null , this . scale = null , this . _targetPosition = new c . Point } , c . Camera . FOLLOW _LOCKON = 0 , c . Camera . FOLLOW _PLATFORMER = 1 , c . Camera . FOLLOW _TOPDOWN = 2 , c . Camera . FOLLOW _TOPDOWN _TIGHT = 3 , c . Camera . prototype = { follow : function ( a , b ) { "undefined" == typeof b && ( b = c . Camera . FOLLOW _LOCKON ) , this . target = a ; var d ; switch ( b ) { case c . Camera . FOLLOW _PLATFORMER : var e = this . width / 8 , f = this . height / 3 ; this . deadzone = new c . Rectangle ( ( this . width - e ) / 2 , ( this . height - f ) / 2 - . 25 * f , e , f ) ; break ; case c . Camera . FOLLOW _TOPDOWN : d = Math . max ( this . width , this . height ) / 4 , this . deadzone = new c . Rectangle ( ( this . width - d ) / 2 , ( this . height - d ) / 2 , d , d ) ; break ; case c . Camera . FOLLOW _TOPDOWN _TIGHT : d = Math . max ( this . width , this . height ) / 8 , this . deadzone = new c . Rectangle ( ( this . width - d ) / 2 , ( this . height - d ) / 2 , d , d ) ; break ; case c . Camera . FOLLOW _LOCKON : this . deadzone = null ; break ; default : this . deadzone = null } } , unfollow : function ( ) { this . target = null } , focusOn : function ( a ) { this . setPosition ( Math . round ( a . x - this . view . halfWidth ) , Math . round ( a . y - this . view . halfHeight ) ) } , focusOnXY : function ( a , b ) { this . setPosition ( Math . round ( a - this . view . halfWidth ) , Math . round ( b - this . view . halfHeight ) ) } , update : function ( ) { this . target && this . updateTarget ( ) , this . bounds && this . checkBounds ( ) , this . roundPx && this . view . floor ( ) , this . displayObject . position . x = - this . view . x , this . displayObject . position . y = - this . view . y } , updateTarget : function ( ) { this . _targetPosition . copyFrom ( this . target ) . multiply ( this . target . parent ? this . target . parent . worldTransform . a : 1 , this . target . parent ? this . target . parent . worldTransform . d : 1 ) , this . deadzone ? ( this . _edge = this . _targetPosition . x - this . view . x , this . _edge < this . deadzone . left ? this . view . x = this . _targetPosition . x - this . deadzone . left : this . _edge > this . deadzone . right && ( this . view . x = this . _targetPosition . x - this . deadzone . right ) , this . _edge = this . _targetPosition . y - this . view . y , this . _edge < this . deadzone . top ? this . view . y = this . _targetPosition . y - this . deadzone . top : this . _edge > this . deadzone . bottom && ( this . view . y = this . _targetPosition . y - this . deadzone . bottom ) ) : ( this . view . x = this . _targetPosition . x - this . view . halfWidth , this . view . y = this . _targetPosition . y - this . view . halfHeight ) } , setBoundsToWorld : function ( ) { this . bounds && this . bounds . setTo ( this . game . world . bounds . x , this . game . world . bounds . y , this . game . world . bounds . width , this . game . world . bounds . height ) } , checkBounds : function ( ) { this . atLimit . x = ! 1 , this . atLimit . y = ! 1 , this . view . x <= this . bounds . x && ( this . atLimit . x = ! 0 , this . view . x = this . bounds . x ) , this . view . right >= this . bounds . right && ( this . atLimit . x = ! 0 , this . view . x = this . bounds
for ( var f = 0 , g = this . children . length ; g > f ; f ++ ) if ( ( ! c || c && this . children [ f ] . alive ) && ( ! d || d && this . children [ f ] . visible ) && ! this . checkProperty ( this . children [ f ] , a , b , e ) ) return ! 1 ; return ! 0 } , c . Group . prototype . addAll = function ( a , b , c , d ) { this . setAll ( a , b , c , d , 1 ) } , c . Group . prototype . subAll = function ( a , b , c , d ) { this . setAll ( a , b , c , d , 2 ) } , c . Group . prototype . multiplyAll = function ( a , b , c , d ) { this . setAll ( a , b , c , d , 3 ) } , c . Group . prototype . divideAll = function ( a , b , c , d ) { this . setAll ( a , b , c , d , 4 ) } , c . Group . prototype . callAllExists = function ( a , b ) { for ( var c = Array . prototype . splice . call ( arguments , 2 ) , d = 0 , e = this . children . length ; e > d ; d ++ ) this . children [ d ] . exists === b && this . children [ d ] [ a ] && this . children [ d ] [ a ] . apply ( this . children [ d ] , c ) } , c . Group . prototype . callbackFromArray = function ( a , b , c ) { if ( 1 == c ) { if ( a [ b [ 0 ] ] ) return a [ b [ 0 ] ] } else if ( 2 == c ) { if ( a [ b [ 0 ] ] [ b [ 1 ] ] ) return a [ b [ 0 ] ] [ b [ 1 ] ] } else if ( 3 == c ) { if ( a [ b [ 0 ] ] [ b [ 1 ] ] [ b [ 2 ] ] ) return a [ b [ 0 ] ] [ b [ 1 ] ] [ b [ 2 ] ] } else if ( 4 == c ) { if ( a [ b [ 0 ] ] [ b [ 1 ] ] [ b [ 2 ] ] [ b [ 3 ] ] ) return a [ b [ 0 ] ] [ b [ 1 ] ] [ b [ 2 ] ] [ b [ 3 ] ] } else if ( a [ b ] ) return a [ b ] ; return ! 1 } , c . Group . prototype . callAll = function ( a , b ) { if ( "undefined" != typeof a ) { a = a . split ( "." ) ; var c = a . length ; if ( "undefined" == typeof b || null === b || "" === b ) b = null ; else if ( "string" == typeof b ) { b = b . split ( "." ) ; var d = b . length } for ( var e = Array . prototype . splice . call ( arguments , 2 ) , f = null , g = null , h = 0 , i = this . children . length ; i > h ; h ++ ) f = this . callbackFromArray ( this . children [ h ] , a , c ) , b && f ? ( g = this . callbackFromArray ( this . children [ h ] , b , d ) , f && f . apply ( g , e ) ) : f && f . apply ( this . children [ h ] , e ) } } , c . Group . prototype . preUpdate = function ( ) { if ( ! this . exists || ! this . parent . exists ) return this . renderOrderID = - 1 , ! 1 ; for ( var a = this . children . length ; a -- ; ) this . children [ a ] . preUpdate ( ) ; return ! 0 } , c . Group . prototype . update = function ( ) { for ( var a = this . children . length ; a -- ; ) this . children [ a ] . update ( ) } , c . Group . prototype . postUpdate = function ( ) { 1 === this . _cache [ 7 ] && ( this . x = this . game . camera . view . x + this . cameraOffset . x , this . y = this . game . camera . view . y + this . cameraOffset . y ) ; for ( var a = this . children . length ; a -- ; ) this . children [ a ] . postUpdate ( ) } , c . Group . prototype . filter = function ( a , b ) { for ( var d = - 1 , e = this . children . length , f = new c . ArrayList ; ++ d < e ; ) { var g = this . children [ d ] ; ( ! b || b && g . exists ) && a ( g , d , this . children ) && f . add ( g ) } return f } , c . Group . prototype . forEach = function ( a , b , c ) { "undefined" == typeof c && ( c = ! 1 ) ; var d = Array . prototype . splice . call ( arguments , 3 ) ; d . unshift ( null ) ; for ( var e = 0 , f = this . children . length ; f > e ; e ++ ) ( ! c || c && this . children [ e ] . exists ) && ( d [ 0 ] = this . children [ e ] , a . apply ( b , d ) ) } , c . Group . prototype . forEachExists = function ( a , b ) { var d = Array . prototype . splice . call ( arguments , 2 ) ; d . unshift ( null ) , this . iterate ( "exists" , ! 0 , c . Group . RETURN _TOTAL , a , b , d ) } , c . Group . prototype . forEachAlive = function ( a , b ) { var d = Array . prototype . splice . call ( arguments , 2 ) ; d . unshift ( null ) , this . iterate ( "alive" , ! 0 , c . Group . RETURN _TOTAL , a , b , d ) } , c . Group . prototype . forEachDead = function ( a , b ) { var d = Array . prototype . splice . call ( arguments , 2 ) ; d . unshift ( null ) , this . iterate ( "alive" , ! 1 , c . Group . RETURN _TOTAL , a , b , d ) } , c . Group . prototype . sort = function ( a , b ) { this . children . length < 2 || ( "undefined" == typeof a && ( a = "z" ) , "undefined" == typeof b && ( b = c . Group . SORT _ASCENDING ) , this . _sortProperty = a , this . children . sort ( b === c . Group . SORT _ASCENDING ? this . ascendingSortHandler . bind ( this ) : this . descendingSortHandler . bind ( this ) ) , this . updateZ ( ) ) } , c . Group . prototype . customSort = function ( a , b ) { this . children . length < 2 || ( this . children . sort ( a . bind ( b ) ) , this . updateZ ( ) ) } , c . Group . prototype . ascendingSortHandler = function ( a , b ) { return a [ this . _sortProperty ] < b [ this . _sortProperty ] ? - 1 : a [ this . _sortProperty ] > b [ this . _sortProperty ] ? 1 : a . z < b . z ? - 1 : 1 } , c . Group . prototype . descendingSortHandler = function ( a , b ) { return a [ this . _sortProperty ] < b [ this . _sortProperty ] ? 1 : a [ this . _sortProperty ] > b [ this . _sortProperty ] ? - 1 : 0 } , c . Group . prototype . iterate = function ( a , b , d , e , f , g ) { if ( d === c . Group . RETURN _TOTAL && 0 === this . children . length ) return 0 ; "undefined" == typeof e && ( e = ! 1 ) ; for ( var h = 0 , i = 0 , j = this . children . length ; j > i ; i ++ ) if ( this . children [ i ] [ a ] === b && ( h ++ , e && ( g [ 0 ] = this . children [ i ] , e . apply ( f , g ) ) , d === c . Group . RETURN _CHILD ) ) return this . children [ i ] ; return d === c . Group . RETURN _TOTAL ? h : d === c . Group . RETURN _CHILD ? null : void 0 } , c . Group . prototype . getFirstExists = function ( a ) { return "boolean" != typeof a && ( a = ! 0 ) , this . itera
} } ) , Object . defineProperty ( c . ScaleManager . prototype , "isLandscape" , { get : function ( ) { return "landscape" === this . classifyOrientation ( this . screenOrientation ) } } ) , Object . defineProperty ( c . ScaleManager . prototype , "orientation" , { get : function ( ) { return "portrait" === this . classifyOrientation ( this . screenOrientation ) ? 0 : 90 } } ) , c . Game = function ( a , b , d , e , f , g , h , i ) { this . id = c . GAMES . push ( this ) - 1 , this . config = null , this . physicsConfig = i , this . parent = "" , this . width = 800 , this . height = 600 , this . _width = 800 , this . _height = 600 , this . transparent = ! 1 , this . antialias = ! 0 , this . preserveDrawingBuffer = ! 1 , this . renderer = null , this . renderType = c . AUTO , this . state = null , this . isBooted = ! 1 , this . isRunning = ! 1 , this . raf = null , this . add = null , this . make = null , this . cache = null , this . input = null , this . load = null , this . math = null , this . net = null , this . scale = null , this . sound = null , this . stage = null , this . time = null , this . tweens = null , this . world = null , this . physics = null , this . rnd = null , this . device = null , this . camera = null , this . canvas = null , this . context = null , this . debug = null , this . particles = null , this . stepping = ! 1 , this . pendingStep = ! 1 , this . stepCount = 0 , this . onPause = null , this . onResume = null , this . onBlur = null , this . onFocus = null , this . _paused = ! 1 , this . _codePaused = ! 1 , this . _deltaTime = 0 , this . _lastCount = 0 , this . _spiralling = 0 , this . fpsProblemNotifier = new c . Signal , this . forceSingleUpdate = ! 1 , this . _nextFpsNotification = 0 , 1 === arguments . length && "object" == typeof arguments [ 0 ] ? this . parseConfig ( arguments [ 0 ] ) : ( this . config = { enableDebug : ! 0 } , "undefined" != typeof a && ( this . _width = a ) , "undefined" != typeof b && ( this . _height = b ) , "undefined" != typeof d && ( this . renderType = d ) , "undefined" != typeof e && ( this . parent = e ) , "undefined" != typeof g && ( this . transparent = g ) , "undefined" != typeof h && ( this . antialias = h ) , this . rnd = new c . RandomDataGenerator ( [ ( Date . now ( ) * Math . random ( ) ) . toString ( ) ] ) , this . state = new c . StateManager ( this , f ) ) ; var j = this ; return this . _onBoot = function ( ) { return j . boot ( ) } , "complete" === document . readyState || "interactive" === document . readyState ? window . setTimeout ( this . _onBoot , 0 ) : "undefined" == typeof window . cordova || navigator . isCocoonJS ? ( document . addEventListener ( "DOMContentLoaded" , this . _onBoot , ! 1 ) , window . addEventListener ( "load" , this . _onBoot , ! 1 ) ) : document . addEventListener ( "deviceready" , this . _onBoot , ! 1 ) , this } , c . Game . prototype = { parseConfig : function ( a ) { this . config = a , "undefined" == typeof a . enableDebug && ( this . config . enableDebug = ! 0 ) , a . width && ( this . _width = a . width ) , a . height && ( this . _height = a . height ) , a . renderer && ( this . renderType = a . renderer ) , a . parent && ( this . parent = a . parent ) , a . transparent && ( this . transparent = a . transparent ) , a . antialias && ( this . antialias = a . antialias ) , a . preserveDrawingBuffer && ( this . preserveDrawingBuffer = a . preserveDrawingBuffer ) , a . physicsConfig && ( this . physicsConfig = a . physicsConfig ) ; var b = [ ( Date . now ( ) * Math . random ( ) ) . toString ( ) ] ; a . seed && ( b = a . seed ) , this . rnd = new c . RandomDataGenerator ( b ) ; var d = null ; a . state && ( d = a . state ) , this . state = new c . StateManager ( this , d ) } , boot : function ( ) { this . isBooted || ( document . body ? ( document . removeEventListener ( "DOMContentLoaded" , this . _onBoot ) , window . removeEventListener ( "load" , this . _onBoot ) , this . onPause = new c . Signal , this . onResume = new c . Signal , this . onBlur = new c . Signal , this . onFocus = new c . Signal , this . isBooted = ! 0 , this . device = new c . Device ( this ) , this . math = c . Math , this . scale = new c . ScaleManager ( this , this . _width , this . _height ) , this . stage = new c . Stage ( this ) , this . setUpRenderer ( ) , this . device . checkFullScreenSupport ( ) , this . world = new c . World ( this ) , this . add = new c . GameObjectFactory ( this ) , this . make = new c . GameObjectCreator ( this ) , this . cache = new c . Cache ( this ) , this . load = new c . Loader ( this ) , this . time = new c . Time ( this ) , this . tweens = new c . TweenManager ( this ) , this . input = new c . Input ( this ) , this . sound = new c . SoundManager ( this ) , this . physics = new c . Physics ( this , this . physicsConfig ) , this . particles = new c . Particles ( this ) , this . plugins = new c . PluginManager ( this ) , this . net = new c . Net ( this ) , this . time . boot ( ) , this . stage . boot ( ) , this . world . boot ( ) , this . scale . boot ( ) , this . input . boot ( ) , this . sound . boot ( ) , this . state . boot ( ) , this . config . enableDebug && ( this . debug = new c . Utils . Debug ( this ) , this . debug . boot ( ) ) , this . showDebugHeader ( ) , this . isRunning = ! 0 , this . raf = this . config && this . config . forceSetTimeOut ? new c . RequestAnimationFrame ( this , this . config . f
} , this . _onMSPointerMove = function ( b ) { return a . onPointerMove ( b ) } , this . _onMSPointerUp = function ( b ) { return a . onPointerUp ( b ) } , this . game . canvas . addEventListener ( "MSPointerDown" , this . _onMSPointerDown , ! 1 ) , this . game . canvas . addEventListener ( "MSPointerMove" , this . _onMSPointerMove , ! 1 ) , this . game . canvas . addEventListener ( "MSPointerUp" , this . _onMSPointerUp , ! 1 ) , this . game . canvas . addEventListener ( "pointerDown" , this . _onMSPointerDown , ! 1 ) , this . game . canvas . addEventListener ( "pointerMove" , this . _onMSPointerMove , ! 1 ) , this . game . canvas . addEventListener ( "pointerUp" , this . _onMSPointerUp , ! 1 ) , this . game . canvas . style [ "-ms-content-zooming" ] = "none" , this . game . canvas . style [ "-ms-touch-action" ] = "none" ) } } , onPointerDown : function ( a ) { this . game . input . enabled && this . enabled && ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . startPointer ( a ) ) } , onPointerMove : function ( a ) { this . game . input . enabled && this . enabled && ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . updatePointer ( a ) ) } , onPointerUp : function ( a ) { this . game . input . enabled && this . enabled && ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . stopPointer ( a ) ) } , stop : function ( ) { this . game . canvas . removeEventListener ( "MSPointerDown" , this . _onMSPointerDown ) , this . game . canvas . removeEventListener ( "MSPointerMove" , this . _onMSPointerMove ) , this . game . canvas . removeEventListener ( "MSPointerUp" , this . _onMSPointerUp ) , this . game . canvas . removeEventListener ( "pointerDown" , this . _onMSPointerDown ) , this . game . canvas . removeEventListener ( "pointerMove" , this . _onMSPointerMove ) , this . game . canvas . removeEventListener ( "pointerUp" , this . _onMSPointerUp ) } } , c . MSPointer . prototype . constructor = c . MSPointer , Object . defineProperty ( c . MSPointer . prototype , "disabled" , { get : function ( ) { return ! this . enabled } , set : function ( a ) { this . enabled = ! a } } ) , c . Pointer = function ( a , b ) { this . game = a , this . id = b , this . type = c . POINTER , this . exists = ! 0 , this . identifier = 0 , this . pointerId = null , this . target = null , this . button = null , this . _holdSent = ! 1 , this . _history = [ ] , this . _nextDrop = 0 , this . _stateReset = ! 1 , this . withinGame = ! 1 , this . clientX = - 1 , this . clientY = - 1 , this . pageX = - 1 , this . pageY = - 1 , this . screenX = - 1 , this . screenY = - 1 , this . rawMovementX = 0 , this . rawMovementY = 0 , this . movementX = 0 , this . movementY = 0 , this . x = - 1 , this . y = - 1 , this . isMouse = ! 1 , this . isDown = ! 1 , this . isUp = ! 0 , this . timeDown = 0 , this . timeUp = 0 , this . previousTapTime = 0 , this . totalTouches = 0 , this . msSinceLastClick = Number . MAX _VALUE , this . targetObject = null , this . active = ! 1 , this . dirty = ! 1 , this . position = new c . Point , this . positionDown = new c . Point , this . positionUp = new c . Point , this . circle = new c . Circle ( 0 , 0 , 44 ) , 0 === b && ( this . isMouse = ! 0 ) , this . _clickTrampolines = null , this . _trampolineTargetObject = null } , c . Pointer . prototype = { start : function ( a ) { return a . pointerId && ( this . pointerId = a . pointerId ) , this . identifier = a . identifier , this . target = a . target , "undefined" != typeof a . button && ( this . button = a . button ) , this . _history = [ ] , this . active = ! 0 , this . withinGame = ! 0 , this . isDown = ! 0 , this . isUp = ! 1 , this . dirty = ! 1 , this . _clickTrampolines = null , this . _trampolineTargetObject = null , this . msSinceLastClick = this . game . time . time - this . timeDown , this . timeDown = this . game . time . time , this . _holdSent = ! 1 , this . move ( a , ! 0 ) , this . positionDown . setTo ( this . x , this . y ) , ( this . game . input . multiInputOverride === c . Input . MOUSE _OVERRIDES _TOUCH || this . game . input . multiInputOverride === c . Input . MOUSE _TOUCH _COMBINE || this . game . input . multiInputOverride === c . Input . TOUCH _OVERRIDES _MOUSE && 0 === this . game . input . currentPointers ) && ( this . game . input . x = this . x , this . game . input . y = this . y , this . game . input . position . setTo ( this . x , this . y ) , this . game . input . onDown . dispatch ( this , a ) , this . game . input . resetSpeed ( this . x , this . y ) ) , this . _stateReset = ! 1 , this . totalTouches ++ , this . isMouse || this . game . input . currentPointers ++ , null !== this . targetObject && this . targetObject . _touchedHandler ( this ) , this } , update : function ( ) { this . active && ( this . dirty && ( this . game . input . interactiveItems . total > 0 && this . processInteractiveObjects ( ! 1 ) , this . dirty = ! 1 ) , this . _holdSent === ! 1 && this . duration >= this . game . input . holdRate && ( ( this . game . input . multiInputOverride == c . Input . MOUSE _OVERRIDES _TOUCH || this . game . input . multiInputOverride == c . Input . MOUSE _TOUCH _COMBINE || this . game . input . multiInputOverride == c . Input . TOUCH _OVERRIDES _MOUSE && 0 === this . game . input . currentPoin
} , _touchedHandler : function ( a ) { if ( null !== this . sprite ) { if ( this . _pointerData [ a . id ] . isDown === ! 1 && this . _pointerData [ a . id ] . isOver === ! 0 ) { if ( this . pixelPerfectClick && ! this . checkPixel ( null , null , a ) ) return ; this . _pointerData [ a . id ] . isDown = ! 0 , this . _pointerData [ a . id ] . isUp = ! 1 , this . _pointerData [ a . id ] . timeDown = this . game . time . time , this . sprite && this . sprite . events && this . sprite . events . onInputDown . dispatch ( this . sprite , a ) , a . dirty = ! 0 , this . draggable && this . isDragged === ! 1 && this . startDrag ( a ) , this . bringToTop && this . sprite . bringToTop ( ) } return this . consumePointerEvent } } , _releasedHandler : function ( a ) { null !== this . sprite && this . _pointerData [ a . id ] . isDown && a . isUp && ( this . _pointerData [ a . id ] . isDown = ! 1 , this . _pointerData [ a . id ] . isUp = ! 0 , this . _pointerData [ a . id ] . timeUp = this . game . time . time , this . _pointerData [ a . id ] . downDuration = this . _pointerData [ a . id ] . timeUp - this . _pointerData [ a . id ] . timeDown , this . checkPointerOver ( a ) ? this . sprite && this . sprite . events && this . sprite . events . onInputUp . dispatch ( this . sprite , a , ! 0 ) : ( this . sprite && this . sprite . events && this . sprite . events . onInputUp . dispatch ( this . sprite , a , ! 1 ) , this . useHandCursor && ( this . game . canvas . style . cursor = "default" , this . _setHandCursor = ! 1 ) ) , a . dirty = ! 0 , this . draggable && this . isDragged && this . _draggedPointerID === a . id && this . stopDrag ( a ) ) } , updateDrag : function ( a ) { if ( a . isUp ) return this . stopDrag ( a ) , ! 1 ; var b = this . globalToLocalX ( a . x ) + this . _dragPoint . x + this . dragOffset . x , c = this . globalToLocalY ( a . y ) + this . _dragPoint . y + this . dragOffset . y ; return this . sprite . fixedToCamera ? ( this . allowHorizontalDrag && ( this . sprite . cameraOffset . x = b ) , this . allowVerticalDrag && ( this . sprite . cameraOffset . y = c ) , this . boundsRect && this . checkBoundsRect ( ) , this . boundsSprite && this . checkBoundsSprite ( ) , this . snapOnDrag && ( this . sprite . cameraOffset . x = Math . round ( ( this . sprite . cameraOffset . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . cameraOffset . y = Math . round ( ( this . sprite . cameraOffset . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) : ( this . allowHorizontalDrag && ( this . sprite . x = b ) , this . allowVerticalDrag && ( this . sprite . y = c ) , this . boundsRect && this . checkBoundsRect ( ) , this . boundsSprite && this . checkBoundsSprite ( ) , this . snapOnDrag && ( this . sprite . x = Math . round ( ( this . sprite . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . y = Math . round ( ( this . sprite . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) , ! 0 } , justOver : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isOver && this . overDuration ( a ) < b } , justOut : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isOut && this . game . time . time - this . _pointerData [ a ] . timeOut < b } , justPressed : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isDown && this . downDuration ( a ) < b } , justReleased : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isUp && this . game . time . time - this . _pointerData [ a ] . timeUp < b } , overDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isOver ? this . game . time . time - this . _pointerData [ a ] . timeOver : - 1 } , downDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isDown ? this . game . time . time - this . _pointerData [ a ] . timeDown : - 1 } , enableDrag : function ( a , b , d , e , f , g ) { "undefined" == typeof a && ( a = ! 1 ) , "undefined" == typeof b && ( b = ! 1 ) , "undefined" == typeof d && ( d = ! 1 ) , "undefined" == typeof e && ( e = 255 ) , "undefined" == typeof f && ( f = null ) , "undefined" == typeof g && ( g = null ) , this . _dragPoint = new c . Point , this . draggable = ! 0 , this . bringToTop = b , this . dragOffset = new c . Point , this . dragFromCenter = a , this . pixelPerfectClick = d , this . pixelPerfectAlpha = e , f && ( this . boundsRect = f ) , g && ( this . boundsSprite = g ) } , disableDrag : function ( ) { if ( this . _pointerData ) for ( var a = 0 ; 10 > a ; a ++ ) this . _pointerData [ a ] . isDragged = ! 1 ; this . draggable = ! 1 , this . isDragged = ! 1 , this . _draggedPointerID = - 1 } , startDrag : function ( a ) { if ( this . isDragged = ! 0 , this . _draggedPointerID = a . id , this . _pointerData [ a . id ] . isDragged = ! 0 , this . sprite . fixedToCamera ) this . dragFromCenter ? ( this . sprite . centerOn ( a . x , a . y ) , this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ) : this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ; else { if ( this . dragFromCenter ) { var b = this . sprite . ge
} , c . Sprite . prototype . resetFrame = function ( ) { this . _frame && this . setFrame ( this . _frame ) } , c . Sprite . prototype . crop = function ( a , b ) { "undefined" == typeof b && ( b = ! 1 ) , a ? ( b && null !== this . cropRect ? this . cropRect . setTo ( a . x , a . y , a . width , a . height ) : this . cropRect = b && null === this . cropRect ? new c . Rectangle ( a . x , a . y , a . width , a . height ) : a , this . updateCrop ( ) ) : ( this . _crop = null , this . cropRect = null , this . resetFrame ( ) ) } , c . Sprite . prototype . updateCrop = function ( ) { if ( this . cropRect ) { this . _crop = c . Rectangle . clone ( this . cropRect , this . _crop ) , this . _crop . x += this . _frame . x , this . _crop . y += this . _frame . y ; var a = Math . max ( this . _frame . x , this . _crop . x ) , b = Math . max ( this . _frame . y , this . _crop . y ) , d = Math . min ( this . _frame . right , this . _crop . right ) - a , e = Math . min ( this . _frame . bottom , this . _crop . bottom ) - b ; this . texture . crop . x = a , this . texture . crop . y = b , this . texture . crop . width = d , this . texture . crop . height = e , this . texture . frame . width = Math . min ( d , this . cropRect . width ) , this . texture . frame . height = Math . min ( e , this . cropRect . height ) , this . texture . width = this . texture . frame . width , this . texture . height = this . texture . frame . height , this . texture . _updateUvs ( ) } } , c . Sprite . prototype . revive = function ( a ) { return "undefined" == typeof a && ( a = 1 ) , this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , this . health = a , this . events && this . events . onRevived . dispatch ( this ) , this } , c . Sprite . prototype . kill = function ( ) { return this . alive = ! 1 , this . exists = ! 1 , this . visible = ! 1 , this . events && this . events . onKilled . dispatch ( this ) , this } , c . Sprite . prototype . destroy = function ( a ) { if ( null !== this . game && 1 !== this . _cache [ 8 ] ) { "undefined" == typeof a && ( a = ! 0 ) , this . _cache [ 8 ] = 1 , this . events && this . events . onDestroy . dispatch ( this ) , this . parent && ( this . parent instanceof c . Group ? this . parent . remove ( this ) : this . parent . removeChild ( this ) ) , this . input && this . input . destroy ( ) , this . animations && this . animations . destroy ( ) , this . body && this . body . destroy ( ) , this . events && this . events . destroy ( ) ; var b = this . children . length ; if ( a ) for ( ; b -- ; ) this . children [ b ] . destroy ( a ) ; else for ( ; b -- ; ) this . removeChild ( this . children [ b ] ) ; this . _crop && ( this . _crop = null ) , this . _frame && ( this . _frame = null ) , this . alive = ! 1 , this . exists = ! 1 , this . visible = ! 1 , this . filters = null , this . mask = null , this . game = null , this . _cache [ 8 ] = 0 } } , c . Sprite . prototype . damage = function ( a ) { return this . alive && ( this . health -= a , this . health <= 0 && this . kill ( ) ) , this } , c . Sprite . prototype . reset = function ( a , b , c ) { return "undefined" == typeof c && ( c = 1 ) , this . world . setTo ( a , b ) , this . position . x = a , this . position . y = b , this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , this . renderable = ! 0 , this . _outOfBoundsFired = ! 1 , this . health = c , this . body && this . body . reset ( a , b , ! 1 , ! 1 ) , this . _cache [ 4 ] = 1 , this } , c . Sprite . prototype . bringToTop = function ( ) { return this . parent && this . parent . bringToTop ( this ) , this } , c . Sprite . prototype . play = function ( a , b , c , d ) { return this . animations ? this . animations . play ( a , b , c , d ) : void 0 } , c . Sprite . prototype . overlap = function ( a ) { return c . Rectangle . intersects ( this . getBounds ( ) , a . getBounds ( ) ) } , c . Sprite . prototype . checkTransform = function ( a ) { this . scaleMin && ( a . a < this . scaleMin . x && ( a . a = this . scaleMin . x ) , a . d < this . scaleMin . y && ( a . d = this . scaleMin . y ) ) , this . scaleMax && ( a . a > this . scaleMax . x && ( a . a = this . scaleMax . x ) , a . d > this . scaleMax . y && ( a . d = this . scaleMax . y ) ) } , c . Sprite . prototype . setScaleMinMax = function ( a , b , d , e ) { "undefined" == typeof b ? b = d = e = a : "undefined" == typeof d && ( d = e = b , b = a ) , null === a ? this . scaleMin = null : this . scaleMin ? this . scaleMin . set ( a , b ) : this . scaleMin = new c . Point ( a , b ) , null === d ? this . scaleMax = null : this . scaleMax ? this . scaleMax . set ( d , e ) : this . scaleMax = new c . Point ( d , e ) } , Object . defineProperty ( c . Sprite . prototype , "angle" , { get : function ( ) { return c . Math . wrapAngle ( c . Math . radToDeg ( this . rotation ) ) } , set : function ( a ) { this . rotation = c . Math . degToRad ( c . Math . wrapAngle ( a ) ) } } ) , Object . defineProperty ( c . Sprite . prototype , "deltaX" , { get : function ( ) { return this . world . x - this . _cache [ 0 ] } } ) , Object . defineProperty ( c . Sprite . prototype , "deltaY" , { get : function ( ) { return this . world . y - this . _cache [ 1 ] } } ) , Object . defineProperty ( c . Sprite . prototype , "deltaZ" , { get : function ( ) { return this . rotation - this . _cache [ 2 ] } } ) , Object . defineProperty ( c . Sprite . prototype , "inWorld" , { get : function ( ) { return this . game . world . bounds . intersects ( this . getBounds ( ) ) } } ) , Object . defineProperty ( c . Sprite . prototype , "inCamera" , { get : function ( ) { return this . g
c [ f ] = g , d = Math . max ( d , g ) } var h = d + this . style . strokeThickness ; this . canvas . width = h * this . resolution ; var i = e . fontSize + this . style . strokeThickness , j = i * b . length ; this . canvas . height = j * this . resolution , this . context . scale ( this . resolution , this . resolution ) , navigator . isCocoonJS && this . context . clearRect ( 0 , 0 , this . canvas . width , this . canvas . height ) , this . context . fillStyle = this . style . fill , this . context . font = this . style . font , this . context . strokeStyle = this . style . stroke , this . context . textBaseline = "alphabetic" , this . context . shadowOffsetX = this . style . shadowOffsetX , this . context . shadowOffsetY = this . style . shadowOffsetY , this . context . shadowColor = this . style . shadowColor , this . context . shadowBlur = this . style . shadowBlur , this . context . lineWidth = this . style . strokeThickness , this . context . lineCap = "round" , this . context . lineJoin = "round" ; var k , l ; for ( this . _charCount = 0 , f = 0 ; f < b . length ; f ++ ) k = this . style . strokeThickness / 2 , l = this . style . strokeThickness / 2 + f * i + e . ascent , "right" === this . style . align ? k += d - c [ f ] : "center" === this . style . align && ( k += ( d - c [ f ] ) / 2 ) , l += this . _lineSpacing , this . colors . length > 0 ? this . updateLine ( b [ f ] , k , l ) : ( this . style . stroke && this . style . strokeThickness && this . context . strokeText ( b [ f ] , k , l ) , this . style . fill && this . context . fillText ( b [ f ] , k , l ) ) ; this . updateTexture ( ) } , c . Text . prototype . updateLine = function ( a , b , c ) { for ( var d = 0 ; d < a . length ; d ++ ) { var e = a [ d ] ; this . colors [ this . _charCount ] && ( this . context . fillStyle = this . colors [ this . _charCount ] , this . context . strokeStyle = this . colors [ this . _charCount ] ) , this . style . stroke && this . style . strokeThickness && this . context . strokeText ( e , b , c ) , this . style . fill && this . context . fillText ( e , b , c ) , b += this . context . measureText ( e ) . width , this . _charCount ++ } } , c . Text . prototype . clearColors = function ( ) { this . colors = [ ] , this . dirty = ! 0 } , c . Text . prototype . addColor = function ( a , b ) { this . colors [ b ] = a , this . dirty = ! 0 } , c . Text . prototype . runWordWrap = function ( a ) { for ( var b = "" , c = a . split ( "\n" ) , d = 0 ; d < c . length ; d ++ ) { for ( var e = this . style . wordWrapWidth , f = c [ d ] . split ( " " ) , g = 0 ; g < f . length ; g ++ ) { var h = this . context . measureText ( f [ g ] ) . width , i = h + this . context . measureText ( " " ) . width ; i > e ? ( g > 0 && ( b += "\n" ) , b += f [ g ] + " " , e = this . style . wordWrapWidth - h ) : ( e -= i , b += f [ g ] + " " ) } d < c . length - 1 && ( b += "\n" ) } return b } , Object . defineProperty ( c . Text . prototype , "angle" , { get : function ( ) { return c . Math . radToDeg ( this . rotation ) } , set : function ( a ) { this . rotation = c . Math . degToRad ( a ) } } ) , Object . defineProperty ( c . Text . prototype , "text" , { get : function ( ) { return this . _text } , set : function ( a ) { a !== this . _text && ( this . _text = a . toString ( ) || " " , this . dirty = ! 0 , this . parent && this . updateTransform ( ) ) } } ) , Object . defineProperty ( c . Text . prototype , "font" , { get : function ( ) { return this . _font } , set : function ( a ) { a !== this . _font && ( this . _font = a . trim ( ) , this . style . font = this . _fontWeight + " " + this . _fontSize + "px '" + this . _font + "'" , this . dirty = ! 0 , this . parent && this . updateTransform ( ) ) } } ) , Object . defineProperty ( c . Text . prototype , "fontSize" , { get : function ( ) { return this . _fontSize } , set : function ( a ) { a = parseInt ( a , 10 ) , a !== this . _fontSize && ( this . _fontSize = a , this . style . font = this . _fontWeight + " " + this . _fontSize + "px '" + this . _font + "'" , this . dirty = ! 0 , this . parent && this . updateTransform ( ) ) } } ) , Object . defineProperty ( c . Text . prototype , "fontWeight" , { get : function ( ) { return this . _fontWeight } , set : function ( a ) { a !== this . _fontWeight && ( this . _fontWeight = a , this . style . font = this . _fontWeight + " " + this . _fontSize + "px '" + this . _font + "'" , this . dirty = ! 0 , this . parent && this . updateTransform ( ) ) } } ) , Object . defineProperty ( c . Text . prototype , "fill" , { get : function ( ) { return this . style . fill } , set : function ( a ) { a !== this . style . fill && ( this . style . fill = a , this . dirty = ! 0 ) } } ) , Object . defineProperty ( c . Text . prototype , "align" , { get : function ( ) { return this . style . align } , set : function ( a ) { a !== this . style . align && ( this . style . align = a , this . dirty = ! 0 ) } } ) , Object . defineProperty ( c . Text . prototype , "stroke" , { get : function ( ) { return this . style . stroke } , set : function ( a ) { a !== this . style . stroke && ( this . style . stroke = a , this . dirty = ! 0 ) } } ) , Object . defineProperty ( c . Text . prototype , "strokeThickness" , { get : function ( ) { return this . style . strokeThickness } , set : function ( a ) { a !== this . style . strokeThickness && ( this . style . strokeThickness = a , this . dirty = ! 0 ) } } ) , Object . defineProperty ( c . Text . prototype , "wordWrap" , { get : function ( ) { return this . style . wordWrap } , set
if ( this . fullscreen ) for ( var b = 0 ; b < c . length ; b ++ ) if ( document [ c [ b ] ] ) { this . cancelFullscreen = c [ b ] ; break } window . Element && Element . ALLOW _KEYBOARD _INPUT && ( this . fullscreenKeyboard = ! 0 ) } , _checkBrowser : function ( ) { var a = navigator . userAgent ; if ( /Arora/ . test ( a ) ? this . arora = ! 0 : /Chrome/ . test ( a ) ? this . chrome = ! 0 : /Epiphany/ . test ( a ) ? this . epiphany = ! 0 : /Firefox/ . test ( a ) ? this . firefox = ! 0 : /AppleWebKit/ . test ( a ) && this . iOS ? this . mobileSafari = ! 0 : /MSIE (\d+\.\d+);/ . test ( a ) ? ( this . ie = ! 0 , this . ieVersion = parseInt ( RegExp . $1 , 10 ) ) : /Midori/ . test ( a ) ? this . midori = ! 0 : /Opera/ . test ( a ) ? this . opera = ! 0 : /Safari/ . test ( a ) ? this . safari = ! 0 : /Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/ . test ( a ) && ( this . ie = ! 0 , this . trident = ! 0 , this . tridentVersion = parseInt ( RegExp . $1 , 10 ) , this . ieVersion = parseInt ( RegExp . $3 , 10 ) ) , /Silk/ . test ( a ) && ( this . silk = ! 0 ) , navigator . standalone && ( this . webApp = ! 0 ) , "undefined" != typeof window . cordova && ( this . cordova = ! 0 ) , "undefined" != typeof process && "undefined" != typeof require && ( this . node = ! 0 ) , this . node ) try { this . nodeWebkit = "undefined" != typeof require ( "nw.gui" ) } catch ( b ) { this . nodeWebkit = ! 1 } if ( navigator . isCocoonJS && ( this . cocoonJS = ! 0 ) , this . cocoonJS ) try { this . cocoonJSApp = "undefined" != typeof CocoonJS } catch ( b ) { this . cocoonJSApp = ! 1 } "undefined" != typeof window . ejecta && ( this . ejecta = ! 0 ) , /Crosswalk/ . test ( a ) && ( this . crosswalk = ! 0 ) } , _checkAudio : function ( ) { this . audioData = ! ! window . Audio , this . webAudio = ! ( ! window . webkitAudioContext && ! window . AudioContext ) ; var a = document . createElement ( "audio" ) , b = ! 1 ; try { ( b = ! ! a . canPlayType ) && ( a . canPlayType ( 'audio/ogg; codecs="vorbis"' ) . replace ( /^no$/ , "" ) && ( this . ogg = ! 0 ) , ( a . canPlayType ( 'audio/ogg; codecs="opus"' ) . replace ( /^no$/ , "" ) || a . canPlayType ( "audio/opus;" ) . replace ( /^no$/ , "" ) ) && ( this . opus = ! 0 ) , a . canPlayType ( "audio/mpeg;" ) . replace ( /^no$/ , "" ) && ( this . mp3 = ! 0 ) , a . canPlayType ( 'audio/wav; codecs="1"' ) . replace ( /^no$/ , "" ) && ( this . wav = ! 0 ) , ( a . canPlayType ( "audio/x-m4a;" ) || a . canPlayType ( "audio/aac;" ) . replace ( /^no$/ , "" ) ) && ( this . m4a = ! 0 ) , a . canPlayType ( 'audio/webm; codecs="vorbis"' ) . replace ( /^no$/ , "" ) && ( this . webm = ! 0 ) ) } catch ( c ) { } } , _checkDevice : function ( ) { this . pixelRatio = window . devicePixelRatio || 1 , this . iPhone = - 1 != navigator . userAgent . toLowerCase ( ) . indexOf ( "iphone" ) , this . iPhone4 = 2 == this . pixelRatio && this . iPhone , this . iPad = - 1 != navigator . userAgent . toLowerCase ( ) . indexOf ( "ipad" ) , this . typedArray = "undefined" != typeof Int8Array ? ! 0 : ! 1 , "undefined" != typeof ArrayBuffer && "undefined" != typeof Uint8Array && "undefined" != typeof Uint32Array && ( this . littleEndian = this . _checkIsLittleEndian ( ) , c . Device . LITTLE _ENDIAN = this . littleEndian ) , this . support32bit = "undefined" != typeof ArrayBuffer && "undefined" != typeof Uint8ClampedArray && "undefined" != typeof Int32Array && null !== this . littleEndian && this . _checkIsUint8ClampedImageData ( ) , navigator . vibrate = navigator . vibrate || navigator . webkitVibrate || navigator . mozVibrate || navigator . msVibrate , navigator . vibrate && ( this . vibration = ! 0 ) } , _checkIsLittleEndian : function ( ) { var a = new ArrayBuffer ( 4 ) , b = new Uint8Array ( a ) , c = new Uint32Array ( a ) ; return b [ 0 ] = 161 , b [ 1 ] = 178 , b [ 2 ] = 195 , b [ 3 ] = 212 , 3569595041 == c [ 0 ] ? ! 0 : 2712847316 == c [ 0 ] ? ! 1 : null } , _checkIsUint8ClampedImageData : function ( ) { if ( "undefined" == typeof Uint8ClampedArray ) return ! 1 ; var a = document . createElement ( "canvas" ) , b = a . getContext ( "2d" ) ; if ( ! b ) return ! 1 ; var c = b . createImageData ( 1 , 1 ) ; return c . data instanceof Uint8ClampedArray } , _checkCSS3D : function ( ) { var a , b = document . createElement ( "p" ) , c = { webkitTransform : "-webkit-transform" , OTransform : "-o-transform" , msTransform : "-ms-transform" , MozTransform : "-moz-transform" , transform : "transform" } ; document . body . insertBefore ( b , null ) ; for ( var d in c ) void 0 !== b . style [ d ] && ( b . style [ d ] = "translate3d(1px,1px,1px)" , a = window . getComputedStyle ( b ) . getPropertyValue ( c [ d ] ) ) ; document . body . removeChild ( b ) , this . css3D = void 0 !== a && a . length > 0 && "none" !== a } , canPlayAudio : function ( a ) { return "mp3" == a && this . mp3 ? ! 0 : "ogg" == a && ( this . ogg || this . opus ) ? ! 0 : "m4a" == a && this . m4a ? ! 0 : "opus" == a && this . opus ? ! 0 : "wav" == a && this . wav ? ! 0 : "webm" == a && this . webm ? ! 0 : ! 1 } , isConsoleOpen : function ( ) { return window . console && window . console . firebug ? ! 0 : window . console && ( console . profile ( ) , console . profileEnd ( ) , console . clear && console . clear ( ) , console . profiles ) ? console . profiles . length > 0 : ! 1 } } , c . Device . prototype . constructor = c . D
} , destroy : function ( ) { this . onComplete . removeAll ( ) , this . running = ! 1 , this . events = [ ] , this . _len = 0 , this . _i = 0 } } , Object . defineProperty ( c . Timer . prototype , "next" , { get : function ( ) { return this . nextTick } } ) , Object . defineProperty ( c . Timer . prototype , "duration" , { get : function ( ) { return this . running && this . nextTick > this . _now ? this . nextTick - this . _now : 0 } } ) , Object . defineProperty ( c . Timer . prototype , "length" , { get : function ( ) { return this . events . length } } ) , Object . defineProperty ( c . Timer . prototype , "ms" , { get : function ( ) { return this . running ? this . _now - this . _started - this . _pauseTotal : 0 } } ) , Object . defineProperty ( c . Timer . prototype , "seconds" , { get : function ( ) { return this . running ? . 001 * this . ms : 0 } } ) , c . Timer . prototype . constructor = c . Timer , c . TimerEvent = function ( a , b , c , d , e , f , g , h ) { this . timer = a , this . delay = b , this . tick = c , this . repeatCount = d - 1 , this . loop = e , this . callback = f , this . callbackContext = g , this . args = h , this . pendingDelete = ! 1 } , c . TimerEvent . prototype . constructor = c . TimerEvent , c . AnimationManager = function ( a ) { this . sprite = a , this . game = a . game , this . currentFrame = null , this . currentAnim = null , this . updateIfVisible = ! 0 , this . isLoaded = ! 1 , this . _frameData = null , this . _anims = { } , this . _outputFrames = [ ] } , c . AnimationManager . prototype = { loadFrameData : function ( a , b ) { if ( "undefined" == typeof a ) return ! 1 ; if ( this . isLoaded ) for ( var c in this . _anims ) this . _anims [ c ] . updateFrameData ( a ) ; return this . _frameData = a , "undefined" == typeof b || null === b ? this . frame = 0 : "string" == typeof b ? this . frameName = b : this . frame = b , this . isLoaded = ! 0 , ! 0 } , copyFrameData : function ( a , b ) { if ( this . _frameData = a . clone ( ) , this . isLoaded ) for ( var c in this . _anims ) this . _anims [ c ] . updateFrameData ( this . _frameData ) ; return "undefined" == typeof b || null === b ? this . frame = 0 : "string" == typeof b ? this . frameName = b : this . frame = b , this . isLoaded = ! 0 , ! 0 } , add : function ( a , b , d , e , f ) { return b = b || [ ] , d = d || 60 , "undefined" == typeof e && ( e = ! 1 ) , "undefined" == typeof f && ( f = b && "number" == typeof b [ 0 ] ? ! 0 : ! 1 ) , null === this . sprite . events . onAnimationStart && ( this . sprite . events . onAnimationStart = new c . Signal , this . sprite . events . onAnimationComplete = new c . Signal , this . sprite . events . onAnimationLoop = new c . Signal ) , this . _outputFrames . length = 0 , this . _frameData . getFrameIndexes ( b , f , this . _outputFrames ) , this . _anims [ a ] = new c . Animation ( this . game , this . sprite , a , this . _frameData , this . _outputFrames , d , e ) , this . currentAnim = this . _anims [ a ] , this . currentFrame = this . currentAnim . currentFrame , this . sprite . _ _tilePattern && ( this . sprite . _ _tilePattern = ! 1 , this . tilingTexture = ! 1 ) , this . _anims [ a ] } , validateFrames : function ( a , b ) { "undefined" == typeof b && ( b = ! 0 ) ; for ( var c = 0 ; c < a . length ; c ++ ) if ( b === ! 0 ) { if ( a [ c ] > this . _frameData . total ) return ! 1 } else if ( this . _frameData . checkFrameName ( a [ c ] ) === ! 1 ) return ! 1 ; return ! 0 } , play : function ( a , b , c , d ) { return this . _anims [ a ] ? this . currentAnim === this . _anims [ a ] ? this . currentAnim . isPlaying === ! 1 ? ( this . currentAnim . paused = ! 1 , this . currentAnim . play ( b , c , d ) ) : this . currentAnim : ( this . currentAnim && this . currentAnim . isPlaying && this . currentAnim . stop ( ) , this . currentAnim = this . _anims [ a ] , this . currentAnim . paused = ! 1 , this . currentFrame = this . currentAnim . currentFrame , this . currentAnim . play ( b , c , d ) ) : void 0 } , stop : function ( a , b ) { "undefined" == typeof b && ( b = ! 1 ) , "string" == typeof a ? this . _anims [ a ] && ( this . currentAnim = this . _anims [ a ] , this . currentAnim . stop ( b ) ) : this . currentAnim && this . currentAnim . stop ( b ) } , update : function ( ) { return this . updateIfVisible && ! this . sprite . visible ? ! 1 : this . currentAnim && this . currentAnim . update ( ) === ! 0 ? ( this . currentFrame = this . currentAnim . currentFrame , ! 0 ) : ! 1 } , next : function ( a ) { this . currentAnim && ( this . currentAnim . next ( a ) , this . currentFrame = this . currentAnim . currentFrame ) } , previous : function ( a ) { this . currentAnim && ( this . currentAnim . previous ( a ) , this . currentFrame = this . currentAnim . currentFrame ) } , getAnimation : function ( a ) { return "string" == typeof a && this . _anims [ a ] ? this . _anims [ a ] : null } , refreshFrame : function ( ) { this . sprite . setTexture ( PIXI . TextureCache [ this . currentFrame . uuid ] ) , this . sprite . _ _tilePattern && ( this . _ _tilePattern = ! 1 , this . tilingTexture = ! 1 ) } , destroy : function ( ) { var a = null ; for ( var a in this . _anims ) this . _anims . hasOwnProperty ( a ) && this . _anims [ a ] . destroy ( ) ; this . _anims = { } , this . _frameData = null , this . _frameIndex = 0 , this . currentAnim = null , this . currentFrame = null } } , c . AnimationManager . prototype . construct
this . checkKeyExists ( a , b ) === ! 1 && this . _fileList . push ( e ) } , replaceInFileList : function ( a , b , c , d ) { var e = { type : a , key : b , url : c , data : null , error : ! 1 , loaded : ! 1 } ; if ( "undefined" != typeof d ) for ( var f in d ) e [ f ] = d [ f ] ; var g = this . getAssetIndex ( a , b ) ; - 1 === g ? this . _fileList . push ( e ) : this . _fileList [ g ] = e } , pack : function ( a , b , c , d ) { return "undefined" == typeof b && ( b = null ) , "undefined" == typeof c && ( c = null ) , "undefined" == typeof d && ( d = this ) , null === b && null === c ? ( console . warn ( "Phaser.Loader.pack - Both url and data are null. One must be set." ) , this ) : ( c && "string" == typeof c && ( c = JSON . parse ( c ) ) , this . _packList . push ( { key : a , url : b , data : c , loaded : ! 1 , error : ! 1 , callbackContext : d } ) , this ) } , image : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 1 ) , c ? this . replaceInFileList ( "image" , a , b ) : this . addToFileList ( "image" , a , b ) , this } , text : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 1 ) , c ? this . replaceInFileList ( "text" , a , b ) : this . addToFileList ( "text" , a , b ) , this } , json : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 1 ) , c ? this . replaceInFileList ( "json" , a , b ) : this . addToFileList ( "json" , a , b ) , this } , xml : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 1 ) , c ? this . replaceInFileList ( "xml" , a , b ) : this . addToFileList ( "xml" , a , b ) , this } , script : function ( a , b , c , d ) { return "undefined" == typeof c && ( c = ! 1 ) , c !== ! 1 && "undefined" == typeof d && ( d = c ) , this . addToFileList ( "script" , a , b , { callback : c , callbackContext : d } ) , this } , binary : function ( a , b , c , d ) { return "undefined" == typeof c && ( c = ! 1 ) , c !== ! 1 && "undefined" == typeof d && ( d = c ) , this . addToFileList ( "binary" , a , b , { callback : c , callbackContext : d } ) , this } , spritesheet : function ( a , b , c , d , e , f , g ) { return "undefined" == typeof e && ( e = - 1 ) , "undefined" == typeof f && ( f = 0 ) , "undefined" == typeof g && ( g = 0 ) , this . addToFileList ( "spritesheet" , a , b , { frameWidth : c , frameHeight : d , frameMax : e , margin : f , spacing : g } ) , this } , audio : function ( a , b , c ) { return "undefined" == typeof c && ( c = ! 0 ) , this . addToFileList ( "audio" , a , b , { buffer : null , autoDecode : c } ) , this } , audiosprite : function ( a , b , c ) { return this . audio ( a , b ) , this . json ( a + "-audioatlas" , c ) , this } , tilemap : function ( a , b , d , e ) { if ( "undefined" == typeof b && ( b = null ) , "undefined" == typeof d && ( d = null ) , "undefined" == typeof e && ( e = c . Tilemap . CSV ) , null == b && null == d ) return console . warn ( "Phaser.Loader.tilemap - Both url and data are null. One must be set." ) , this ; if ( d ) { switch ( e ) { case c . Tilemap . CSV : break ; case c . Tilemap . TILED _JSON : "string" == typeof d && ( d = JSON . parse ( d ) ) } this . game . cache . addTilemap ( a , null , d , e ) } else this . addToFileList ( "tilemap" , a , b , { format : e } ) ; return this } , physics : function ( a , b , d , e ) { return "undefined" == typeof b && ( b = null ) , "undefined" == typeof d && ( d = null ) , "undefined" == typeof e && ( e = c . Physics . LIME _CORONA _JSON ) , null == b && null == d ? ( console . warn ( "Phaser.Loader.physics - Both url and data are null. One must be set." ) , this ) : ( d ? ( "string" == typeof d && ( d = JSON . parse ( d ) ) , this . game . cache . addPhysicsData ( a , null , d , e ) ) : this . addToFileList ( "physics" , a , b , { format : e } ) , this ) } , bitmapFont : function ( a , b , c , d , e , f ) { if ( "undefined" == typeof c && ( c = null ) , "undefined" == typeof d && ( d = null ) , "undefined" == typeof e && ( e = 0 ) , "undefined" == typeof f && ( f = 0 ) , c ) this . addToFileList ( "bitmapfont" , a , b , { xmlURL : c , xSpacing : e , ySpacing : f } ) ; else if ( "string" == typeof d ) { var g ; try { if ( window . DOMParser ) { var h = new DOMParser ; g = h . parseFromString ( d , "text/xml" ) } else g = new ActiveXObject ( "Microsoft.XMLDOM" ) , g . async = "false" , g . loadXML ( d ) } catch ( i ) { g = void 0 } if ( ! g || ! g . documentElement || g . getElementsByTagName ( "parsererror" ) . length ) throw new Error ( "Phaser.Loader. Invalid Bitmap Font XML given" ) ; this . addToFileList ( "bitmapfont" , a , b , { xmlURL : null , xmlData : g , xSpacing : e , ySpacing : f } ) } return this } , atlasJSONArray : function ( a , b , d , e ) { return this . atlas ( a , b , d , e , c . Loader . TEXTURE _ATLAS _JSON _ARRAY ) } , atlasJSONHash : function ( a , b , d , e ) { return this . atlas ( a , b , d , e , c . Loader . TEXTURE _ATLAS _JSON _HASH ) } , atlasXML : function ( a , b , d , e ) { return this . atlas ( a , b , d , e , c . Loader . TEXTURE _ATLAS _XML _STARLING ) } , atlas : function ( a , b , d , e , f ) { if ( "undefined" == typeof d && ( d = null ) , "undefined" == typeof e && ( e = null ) , "undefined" == typeof f && ( f = c . Loader . TEXTURE _ATLAS _JSON _ARRAY ) , d ) this . addToFileList ( "textureatlas" , a , b , { atlasURL : d , format : f } ) ; else { switch ( f ) { case c . Loader . TEXTURE _ATLAS _JSON _ARRAY : "string" == typeof e && ( e = JSON . parse ( e ) ) ; break ; case c . Loader . TEXTURE _ATLAS _XML _STARLING :
a [ b ] = a [ c ] , a [ c ] = d } return a } , transposeMatrix : function ( a ) { for ( var b = new Array ( a [ 0 ] . length ) , c = 0 ; c < a [ 0 ] . length ; c ++ ) { b [ c ] = new Array ( a . length - 1 ) ; for ( var d = a . length - 1 ; d > - 1 ; d -- ) b [ c ] [ d ] = a [ d ] [ c ] } return b } , rotateMatrix : function ( a , b ) { if ( "string" != typeof b && ( b = ( b % 360 + 360 ) % 360 ) , 90 === b || - 270 === b || "rotateLeft" === b ) a = c . ArrayUtils . transposeMatrix ( a ) , a = a . reverse ( ) ; else if ( - 90 === b || 270 === b || "rotateRight" === b ) a = a . reverse ( ) , a = c . ArrayUtils . transposeMatrix ( a ) ; else if ( 180 === Math . abs ( b ) || "rotate180" === b ) { for ( var d = 0 ; d < a . length ; d ++ ) a [ d ] . reverse ( ) ; a = a . reverse ( ) } return a } , findClosest : function ( a , b ) { if ( ! b . length ) return 0 / 0 ; if ( 1 === b . length || a < b [ 0 ] ) return b [ 0 ] ; for ( var c = 1 ; b [ c ] < a ; ) c ++ ; var d = b [ c - 1 ] , e = c < b . length ? b [ c ] : Number . POSITIVE _INFINITY ; return a - d >= e - a ? e : d } , rotate : function ( a ) { var b = a . shift ( ) ; return a . push ( b ) , b } , numberArray : function ( a , b ) { for ( var c = [ ] , d = a ; b >= d ; d ++ ) c . push ( d ) ; return c } , numberArrayStep : function ( a , b , d ) { a = + a || 0 ; var e = typeof b ; "number" !== e && "string" !== e || ! d || d [ b ] !== a || ( b = d = null ) , d = null == d ? 1 : + d || 0 , null === b ? ( b = a , a = 0 ) : b = + b || 0 ; for ( var f = - 1 , g = Math . max ( c . Math . roundAwayFromZero ( ( b - a ) / ( d || 1 ) ) , 0 ) , h = new Array ( g ) ; ++ f < g ; ) h [ f ] = a , a += d ; return h } } , c . Utils . Debug = function ( a ) { this . game = a , this . sprite = null , this . bmd = null , this . canvas = null , this . context = null , this . font = "14px Courier" , this . columnWidth = 100 , this . lineHeight = 16 , this . renderShadow = ! 0 , this . currentX = 0 , this . currentY = 0 , this . currentAlpha = 1 , this . dirty = ! 1 } , c . Utils . Debug . prototype = { boot : function ( ) { this . game . renderType === c . CANVAS ? this . context = this . game . context : ( this . bmd = this . game . make . bitmapData ( this . game . width , this . game . height ) , this . sprite = this . game . make . image ( 0 , 0 , this . bmd ) , this . game . stage . addChild ( this . sprite ) , this . canvas = c . Canvas . create ( this . game . width , this . game . height , "" , ! 0 ) , this . context = this . canvas . getContext ( "2d" ) ) } , preUpdate : function ( ) { this . dirty && this . sprite && ( this . bmd . clear ( ) , this . bmd . draw ( this . canvas , 0 , 0 ) , this . context . clearRect ( 0 , 0 , this . game . width , this . game . height ) , this . dirty = ! 1 ) } , reset : function ( ) { this . context && this . context . clearRect ( 0 , 0 , this . game . width , this . game . height ) , this . sprite && this . bmd . clear ( ) } , start : function ( a , b , c , d ) { "number" != typeof a && ( a = 0 ) , "number" != typeof b && ( b = 0 ) , c = c || "rgb(255,255,255)" , "undefined" == typeof d && ( d = 0 ) , this . currentX = a , this . currentY = b , this . currentColor = c , this . currentAlpha = this . context . globalAlpha , this . columnWidth = d , this . dirty = ! 0 , this . context . save ( ) , this . context . setTransform ( 1 , 0 , 0 , 1 , 0 , 0 ) , this . context . strokeStyle = c , this . context . fillStyle = c , this . context . font = this . font , this . context . globalAlpha = 1 } , stop : function ( ) { this . context . restore ( ) , this . context . globalAlpha = this . currentAlpha } , line : function ( ) { for ( var a = this . currentX , b = 0 ; b < arguments . length ; b ++ ) this . renderShadow && ( this . context . fillStyle = "rgb(0,0,0)" , this . context . fillText ( arguments [ b ] , a + 1 , this . currentY + 1 ) , this . context . fillStyle = this . currentColor ) , this . context . fillText ( arguments [ b ] , a , this . currentY ) , a += this . columnWidth ; this . currentY += this . lineHeight } , soundInfo : function ( a , b , c , d ) { this . start ( b , c , d ) , this . line ( "Sound: " + a . key + " Locked: " + a . game . sound . touchLocked ) , this . line ( "Is Ready?: " + this . game . cache . isSoundReady ( a . key ) + " Pending Playback: " + a . pendingPlayback ) , this . line ( "Decoded: " + a . isDecoded + " Decoding: " + a . isDecoding ) , this . line ( "Total Duration: " + a . totalDuration + " Playing: " + a . isPlaying ) , this . line ( "Time: " + a . currentTime ) , this . line ( "Volume: " + a . volume + " Muted: " + a . mute ) , this . line ( "WebAudio: " + a . usingWebAudio + " Audio: " + a . usingAudioTag ) , "" !== a . currentMarker && ( this . line ( "Marker: " + a . currentMarker + " Duration: " + a . duration + " (ms: " + a . durationMS + ")" ) , this . line ( "Start: " + a . markers [ a . currentMarker ] . start + " Stop: " + a . markers [ a . currentMarker ] . stop ) , this . line ( "Position: " + a . position ) ) , this . stop ( ) } , cameraInfo : function ( a , b , c , d ) { this . start ( b , c , d ) , this . line ( "Camera (" + a . width + " x " + a . height + ")" ) , this . line ( "X: " + a . x + " Y: " + a . y ) , a . bounds && this . line ( "Bounds x: " + a . bounds . x + " Y: " + a . bounds . y + " w: " + a . bounds . width + " h: " + a . bounds . height ) , this . line ( "View x: " + a . view . x + " Y: " + a . view . y + " w: " + a . view . width + " h: " + a . view . height ) , this . stop ( ) } , timer : function ( a , b , c , d ) { this . start ( b , c , d ) , this . line ( "Timer (running: " + a . running + " expired: " + a . expired + ")" ) , this . line ( " Next
} , velocityFromAngle : function ( a , b , d ) { return "undefined" == typeof b && ( b = 60 ) , d = d || new c . Point , d . setTo ( Math . cos ( this . game . math . degToRad ( a ) ) * b , Math . sin ( this . game . math . degToRad ( a ) ) * b ) } , velocityFromRotation : function ( a , b , d ) { return "undefined" == typeof b && ( b = 60 ) , d = d || new c . Point , d . setTo ( Math . cos ( a ) * b , Math . sin ( a ) * b ) } , accelerationFromRotation : function ( a , b , d ) { return "undefined" == typeof b && ( b = 60 ) , d = d || new c . Point , d . setTo ( Math . cos ( a ) * b , Math . sin ( a ) * b ) } , accelerateToObject : function ( a , b , c , d , e ) { return "undefined" == typeof c && ( c = 60 ) , "undefined" == typeof d && ( d = 1e3 ) , "undefined" == typeof e && ( e = 1e3 ) , this . _angle = this . angleBetween ( a , b ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * c , Math . sin ( this . _angle ) * c ) , a . body . maxVelocity . setTo ( d , e ) , this . _angle } , accelerateToPointer : function ( a , b , c , d , e ) { return "undefined" == typeof c && ( c = 60 ) , "undefined" == typeof b && ( b = this . game . input . activePointer ) , "undefined" == typeof d && ( d = 1e3 ) , "undefined" == typeof e && ( e = 1e3 ) , this . _angle = this . angleToPointer ( a , b ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * c , Math . sin ( this . _angle ) * c ) , a . body . maxVelocity . setTo ( d , e ) , this . _angle } , accelerateToXY : function ( a , b , c , d , e , f ) { return "undefined" == typeof d && ( d = 60 ) , "undefined" == typeof e && ( e = 1e3 ) , "undefined" == typeof f && ( f = 1e3 ) , this . _angle = this . angleToXY ( a , b , c ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * d , Math . sin ( this . _angle ) * d ) , a . body . maxVelocity . setTo ( e , f ) , this . _angle } , distanceBetween : function ( a , b ) { return this . _dx = a . x - b . x , this . _dy = a . y - b . y , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , distanceToXY : function ( a , b , c ) { return this . _dx = a . x - b , this . _dy = a . y - c , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , distanceToPointer : function ( a , b ) { return b = b || this . game . input . activePointer , this . _dx = a . x - b . x , this . _dy = a . y - b . y , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , angleBetween : function ( a , b ) { return this . _dx = b . x - a . x , this . _dy = b . y - a . y , Math . atan2 ( this . _dy , this . _dx ) } , angleToXY : function ( a , b , c ) { return this . _dx = b - a . x , this . _dy = c - a . y , Math . atan2 ( this . _dy , this . _dx ) } , angleToPointer : function ( a , b ) { return b = b || this . game . input . activePointer , this . _dx = b . worldX - a . x , this . _dy = b . worldY - a . y , Math . atan2 ( this . _dy , this . _dx ) } } , c . Physics . Arcade . Body = function ( a ) { this . sprite = a , this . game = a . game , this . type = c . Physics . ARCADE , this . enable = ! 0 , this . offset = new c . Point , this . position = new c . Point ( a . x , a . y ) , this . prev = new c . Point ( this . position . x , this . position . y ) , this . allowRotation = ! 0 , this . rotation = a . rotation , this . preRotation = a . rotation , this . sourceWidth = a . texture . frame . width , this . sourceHeight = a . texture . frame . height , this . width = a . width , this . height = a . height , this . halfWidth = Math . abs ( a . width / 2 ) , this . halfHeight = Math . abs ( a . height / 2 ) , this . center = new c . Point ( a . x + this . halfWidth , a . y + this . halfHeight ) , this . velocity = new c . Point , this . newVelocity = new c . Point ( 0 , 0 ) , this . deltaMax = new c . Point ( 0 , 0 ) , this . acceleration = new c . Point , this . drag = new c . Point , this . allowGravity = ! 0 , this . gravity = new c . Point ( 0 , 0 ) , this . bounce = new c . Point , this . maxVelocity = new c . Point ( 1e4 , 1e4 ) , this . angularVelocity = 0 , this . angularAcceleration = 0 , this . angularDrag = 0 , this . maxAngular = 1e3 , this . mass = 1 , this . angle = 0 , this . speed = 0 , this . facing = c . NONE , this . immovable = ! 1 , this . moves = ! 0 , this . customSeparateX = ! 1 , this . customSeparateY = ! 1 , this . overlapX = 0 , this . overlapY = 0 , this . embedded = ! 1 , this . collideWorldBounds = ! 1 , this . checkCollision = { none : ! 1 , any : ! 0 , up : ! 0 , down : ! 0 , left : ! 0 , right : ! 0 } , this . touching = { none : ! 0 , up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . wasTouching = { none : ! 0 , up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . blocked = { up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . tilePadding = new c . Point , this . phase = 0 , this . skipQuadTree = ! 1 , this . _reset = ! 0 , this . _sx = a . scale . x , this . _sy = a . scale . y , this . _dx = 0 , this . _dy = 0 } , c . Physics . Arcade . Body . prototype = { updateBounds : function ( ) { var a = Math . abs ( this . sprite . scale . x ) , b = Math . abs ( this . sprite . scale . y ) ; ( a !== this . _sx || b !== this . _sy ) && ( this . width = this . sourceWidth * a , this . height = this . sourceHeight * b , this . halfWidth = Math . floor ( this . width / 2 ) , this . halfHeight = Math . floor ( this . height / 2 ) , this . _sx = a , this . _sy = b , this . center . setTo ( this . position . x + this . halfWidth , this . position . y + this . halfHeight ) , this . _reset = ! 0 ) } , preUpdate : function ( ) { this . enable && ( this . phase = 1 , this . wasTouching . none = this . touching . none , this . wasTouching
} , forEach : function ( a , b , c , d , e , f , g ) { g = this . getLayer ( g ) , this . copy ( c , d , e , f , g ) , this . _results . length < 2 || ( this . _results . forEach ( a , b ) , this . paste ( c , d , this . _results , g ) ) } , replace : function ( a , b , c , d , e , f , g ) { if ( g = this . getLayer ( g ) , this . copy ( c , d , e , f , g ) , ! ( this . _results . length < 2 ) ) { for ( var h = 1 ; h < this . _results . length ; h ++ ) this . _results [ h ] . index === a && ( this . _results [ h ] . index = b ) ; this . paste ( c , d , this . _results , g ) } } , random : function ( a , b , c , d , e ) { if ( e = this . getLayer ( e ) , this . copy ( a , b , c , d , e ) , ! ( this . _results . length < 2 ) ) { for ( var f = [ ] , g = 1 ; g < this . _results . length ; g ++ ) if ( this . _results [ g ] . index ) { var h = this . _results [ g ] . index ; - 1 === f . indexOf ( h ) && f . push ( h ) } for ( var i = 1 ; i < this . _results . length ; i ++ ) this . _results [ i ] . index = this . game . rnd . pick ( f ) ; this . paste ( a , b , this . _results , e ) } } , shuffle : function ( a , b , d , e , f ) { if ( f = this . getLayer ( f ) , this . copy ( a , b , d , e , f ) , ! ( this . _results . length < 2 ) ) { for ( var g = [ ] , h = 1 ; h < this . _results . length ; h ++ ) this . _results [ h ] . index && g . push ( this . _results [ h ] . index ) ; c . Utils . shuffle ( g ) ; for ( var i = 1 ; i < this . _results . length ; i ++ ) this . _results [ i ] . index = g [ i - 1 ] ; this . paste ( a , b , this . _results , f ) } } , fill : function ( a , b , c , d , e , f ) { if ( f = this . getLayer ( f ) , this . copy ( b , c , d , e , f ) , ! ( this . _results . length < 2 ) ) { for ( var g = 1 ; g < this . _results . length ; g ++ ) this . _results [ g ] . index = a ; this . paste ( b , c , this . _results , f ) } } , removeAllLayers : function ( ) { this . layers . length = 0 , this . currentLayer = 0 } , dump : function ( ) { for ( var a = "" , b = [ "" ] , c = 0 ; c < this . layers [ this . currentLayer ] . height ; c ++ ) { for ( var d = 0 ; d < this . layers [ this . currentLayer ] . width ; d ++ ) a += "%c " , b . push ( this . layers [ this . currentLayer ] . data [ c ] [ d ] > 1 ? this . debugMap [ this . layers [ this . currentLayer ] . data [ c ] [ d ] ] ? "background: " + this . debugMap [ this . layers [ this . currentLayer ] . data [ c ] [ d ] ] : "background: #ffffff" : "background: rgb(0, 0, 0)" ) ; a += "\n" } b [ 0 ] = a , console . log . apply ( console , b ) } , destroy : function ( ) { this . removeAllLayers ( ) , this . data = [ ] , this . game = null } } , c . Tilemap . prototype . constructor = c . Tilemap , Object . defineProperty ( c . Tilemap . prototype , "layer" , { get : function ( ) { return this . layers [ this . currentLayer ] } , set : function ( a ) { a !== this . currentLayer && this . setLayer ( a ) } } ) , c . TilemapLayer = function ( a , b , d , e , f ) { e |= 0 , f |= 0 , this . game = a , this . map = b , this . index = d , this . layer = b . layers [ d ] , this . canvas = c . Canvas . create ( e , f , "" , ! 0 ) , this . context = this . canvas . getContext ( "2d" ) , this . baseTexture = new PIXI . BaseTexture ( this . canvas ) , this . texture = new PIXI . Texture ( this . baseTexture ) , this . textureFrame = new c . Frame ( 0 , 0 , 0 , e , f , "tilemapLayer" , a . rnd . uuid ( ) ) , c . Image . call ( this , this . game , 0 , 0 , this . texture , this . textureFrame ) , this . name = "" , this . type = c . TILEMAPLAYER , this . fixedToCamera = ! 0 , this . cameraOffset = new c . Point ( 0 , 0 ) , this . renderSettings = { enableScrollDelta : ! 0 , overdrawRatio : . 2 } , this . debug = ! 1 , this . debugSettings = { missingImageFill : "rgb(255,255,255)" , debuggedTileOverfill : "rgba(0,255,0,0.4)" , forceFullRedraw : ! 0 , debugAlpha : . 5 , facingEdgeStroke : "rgba(0,255,0,1)" , collidingTileOverfill : "rgba(0,255,0,0.2)" } , this . scrollFactorX = 1 , this . scrollFactorY = 1 , this . dirty = ! 0 , this . rayStepRate = 4 , this . _wrap = ! 1 , this . _mc = { scrollX : 0 , scrollY : 0 , renderWidth : 0 , renderHeight : 0 , tileWidth : b . tileWidth , tileHeight : b . tileHeight , cw : b . tileWidth , ch : b . tileHeight , tilesets : [ ] } , this . _scrollX = 0 , this . _scrollY = 0 , this . _results = [ ] } , c . TilemapLayer . prototype = Object . create ( c . Image . prototype ) , c . TilemapLayer . prototype . constructor = c . TilemapLayer , Object . defineProperty ( c . TilemapLayer . prototype , "tileColor" , { get : function ( ) { return this . debugSettings . missingImageFill } , set : function ( a ) { this . debugSettings . missingImageFill = a } } ) , c . TilemapLayer . prototype . postUpdate = function ( ) { c . Image . prototype . postUpdate . call ( this ) ; var a = this . game . camera ; this . scrollX = a . x * this . scrollFactorX , this . scrollY = a . y * this . scrollFactorY , this . render ( ) , 1 === this . _cache [ 7 ] && ( this . position . x = ( a . view . x + this . cameraOffset . x ) / a . scale . x , this . position . y = ( a . view . y + this . cameraOffset . y ) / a . scale . y ) } , c . TilemapLayer . prototype . resizeWorld = function ( ) { this . game . world . setBounds ( 0 , 0 , this . layer . widthInPixels , this . layer . heightInPixels ) } , c . TilemapLayer . prototype . _fixX = function ( a ) { return 0 > a && ( a = 0 ) , 1 === this . scrollFactorX ? a : this . _scrollX + ( a - this . _scrollX / this . scrollFactorX ) } , c . TilemapLayer . prototype . _unfixX = function ( a ) { return 1 === this . scrollFactorX ? a : this . _scrollX / this . scrollFac