phaser/examples/tilemaps/mapcollide.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
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game.load.tilemap('mario', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('marioTiles', 'assets/maps/mario1.png',16,16);
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game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
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var tileset;
var layer;
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var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
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map = game.add.tilemap('mario');
tileset = game.add.tileset('marioTiles');
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// floor
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tileset.setCollisionRange(80, 97, true, true, true, true);
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// one-ways
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tileset.setCollisionRange(15, 17, true, true, false, true);
layer = game.add.tilemapLayer(0, 0, map.layers[0].width*tileset.tileWidth, 600, tileset, map, 0);
layer.fixedToCamera=false;
layer.resizeWorld();
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p = game.add.sprite(32, 32, 'player');
p.body.gravity.y = 10;
p.body.bounce.y = 0.4;
p.body.collideWorldBounds = true;
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game.camera.follow(p);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
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game.physics.collide(p,layer);
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p.body.velocity.x = 0;
if (cursors.up.isDown)
{
if (p.body.touching.down)
{
p.body.velocity.y = -400;
}
}
else if (cursors.down.isDown)
{
// game.camera.y += 4;
}
if (cursors.left.isDown)
{
p.body.velocity.x = -150;
}
else if (cursors.right.isDown)
{
p.body.velocity.x = 150;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
// game.debug.renderSpriteCorners(p);
game.debug.renderSpriteCollision(p, 32, 320);
}