phaser/v3/src/loader/BaseLoader.js

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var CONST = require('./const');
var Set = require('../structs/Set');
var XHRSettings = require('./XHRSettings');
var Event = require('./events/');
var EventDispatcher = require('../events/EventDispatcher');
var BaseLoader = function ()
{
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// To finish the loader ...
//
// 1) Image Tag loader
// 2) Events (or Signals?) for the various stages
// 3) Progress update
// 4) JSON loader
// 5) XML Loader
// 6) Multi File support (atlas + data)
// 7) Atlas Loader
this.events = new EventDispatcher();
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// Move to a 'setURL' method?
this.baseURL = '';
this.path = '';
// Read from Game / State Config
this.enableParallel = true;
this.maxParallelDownloads = 8;
// xhr specific global settings (can be overridden on a per-file basis)
this.xhr = XHRSettings();
this.crossOrigin = undefined;
this.list = new Set();
this.inflight = new Set();
this.failed = new Set();
this.queue = new Set();
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this.storage = new Set();
this._state = CONST.LOADER_IDLE;
};
BaseLoader.prototype.contructor = BaseLoader;
BaseLoader.prototype = {
addFile: function (file)
{
if (!this.isReady())
{
return -1;
}
// Multipart file?
if (file.multipart)
{
file.fileA.path = this.path;
file.fileB.path = this.path;
this.list.add(file.fileA);
this.list.add(file.fileB);
}
else
{
file.path = this.path;
this.list.add(file);
}
return this;
},
// Is the Loader actively loading (or processing loaded files)
isLoading: function ()
{
return (this._state === CONST.LOADER_LOADING || this._state === CONST.LOADER_PROCESSING);
},
// Is the Loader ready to start a new load?
isReady: function ()
{
return (this._state === CONST.LOADER_IDLE || this._state === CONST.LOADER_COMPLETE || this._state === CONST.LOADER_FAILED);
},
start: function ()
{
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// console.log('BaseLoader start. Files to load:', this.list.size);
if (!this.isReady())
{
return;
}
this.events.dispatch(new Event.LOADER_START_EVENT(this));
if (this.list.size === 0)
{
this.finishedLoading();
}
else
{
this._state = CONST.LOADER_LOADING;
this.failed.clear();
this.inflight.clear();
this.queue.clear();
this.updateProgress();
this.processLoadQueue();
}
},
updateProgress: function ()
{
},
processLoadQueue: function ()
{
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// console.log('BaseLoader processLoadQueue', this.list.size);
var _this = this;
this.list.each(function (file)
{
if (file.state === CONST.FILE_PENDING && _this.inflight.size < _this.maxParallelDownloads)
{
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// console.log('ADDED TO QUEUE:', file.key);
_this.inflight.add(file);
_this.list.delete(file);
_this.loadFile(file);
}
if (_this.inflight.size === _this.maxParallelDownloads)
{
// Tells the Set iterator to abort
return false;
}
});
},
// private
loadFile: function (file)
{
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// console.log('LOADING', file.key);
// If the file doesn't have its own crossOrigin set,
// we'll use the Loaders (which is undefined by default)
if (!file.crossOrigin)
{
file.crossOrigin = this.crossOrigin;
}
file.load(this.nextFile.bind(this), this.baseURL);
},
nextFile: function (previousFile, success)
{
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// console.log('LOADED:', previousFile.src, success);
// Move the file that just loaded from the inflight list to the queue or failed Set
if (success)
{
this.queue.add(previousFile);
}
else
{
this.failed.add(previousFile);
}
this.inflight.delete(previousFile);
if (this.list.size > 0)
{
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// console.log('nextFile - still something in the list');
this.processLoadQueue();
}
else if (this.inflight.size === 0)
{
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// console.log('nextFile calling finishedLoading');
this.finishedLoading();
}
},
finishedLoading: function ()
{
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// console.log('BaseLoader.finishedLoading PROCESSING');
this._state = CONST.LOADER_PROCESSING;
var storage = this.storage;
storage.clear();
// This could be Promise based as well, allowing for async processing
this.queue.each(function (file)
{
file.onProcess();
// The File specific process handler has run
// Now run any custom callbacks
if (file.processCallback)
{
file.processCallback(file);
}
file.onComplete();
storage.add(file);
});
this.list.clear();
this.inflight.clear();
this.queue.clear();
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// console.log('Loader Complete. Loaded:', storage.size, 'Failed:', this.failed.size);
this._state = CONST.LOADER_COMPLETE;
this.events.dispatch(new Event.LOADER_COMPLETE_EVENT(this));
},
getLoadedFiles (group = '', output = []) {
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var output = [];
// Return an array of all files that have state = COMPLETE (which means loaded + processed)
for (let file of this.storage)
{
if (file.state === FILE.COMPLETE && file.tag === group && (type !== '' && file.type === type))
{
output.push(file);
}
}
return output;
},
reset: function ()
{
this.list.clear();
this.inflight.clear();
this.failed.clear();
this.queue.clear();
this.storage.clear();
this.tag = '';
this.path = '';
this.baseURL = '';
this._state = CONST.LOADER_IDLE;
},
destroy: function ()
{
this.reset();
this._state = CONST.LOADER_DESTROYED;
}
};
module.exports = BaseLoader;