2018-03-05 02:24:47 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2018-02-23 03:44:22 +00:00
|
|
|
var GameObjectFactory = require('../GameObjectFactory');
|
|
|
|
var RenderTexture = require('./RenderTexture');
|
|
|
|
|
2018-03-05 02:24:47 +00:00
|
|
|
/**
|
|
|
|
* Creates a new Render Texture Game Object and adds it to the Scene.
|
|
|
|
*
|
|
|
|
* Note: This method will only be available if the Render Texture Game Object has been built into Phaser.
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.GameObjectFactory#renderTexture
|
|
|
|
* @since 3.2.0
|
|
|
|
*
|
|
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
|
|
* @param {integer} [width=32] - The width of the Render Texture.
|
|
|
|
* @param {integer} [height=32] - The height of the Render Texture.
|
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.RenderTexture} The Game Object that was created.
|
|
|
|
*/
|
2018-02-23 03:44:22 +00:00
|
|
|
GameObjectFactory.register('renderTexture', function (x, y, width, height)
|
|
|
|
{
|
|
|
|
return this.displayList.add(new RenderTexture(this.scene, x, y, width, height));
|
|
|
|
});
|