2017-09-12 23:58:25 +00:00
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var GameObject = require('../../GameObject');
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2018-01-24 22:29:57 +00:00
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var Utils = require('../../../renderer/webgl/Utils');
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2017-09-12 23:58:25 +00:00
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2018-01-24 22:29:57 +00:00
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var DynamicTilemapLayerWebGLRenderer = function (renderer, tilemapLayer, interpolationPercentage, camera)
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2017-06-09 04:00:12 +00:00
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{
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2018-01-24 22:29:57 +00:00
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if (GameObject.RENDER_MASK !== tilemapLayer.renderFlags || (tilemapLayer.cameraFilter > 0 && (tilemapLayer.cameraFilter & camera._id)))
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2017-06-09 04:00:12 +00:00
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{
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return;
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}
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2018-01-24 22:29:57 +00:00
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tilemapLayer.cull(camera);
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2017-06-22 02:19:03 +00:00
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2018-01-24 22:29:57 +00:00
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var renderTiles = tilemapLayer.culledTiles;
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2017-06-09 04:00:12 +00:00
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var length = renderTiles.length;
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2018-01-24 22:29:57 +00:00
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var texture = tilemapLayer.tileset.image.get().source.glTexture;
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var tileset = tilemapLayer.tileset;
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var scrollFactorX = tilemapLayer.scrollFactorX;
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var scrollFactorY = tilemapLayer.scrollFactorY;
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var alpha = tilemapLayer.alpha;
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var x = tilemapLayer.x;
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var y = tilemapLayer.y;
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var sx = tilemapLayer.scaleX;
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var sy = tilemapLayer.scaleY;
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var getTint = Utils.getTintAppendFloatAlpha;
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2018-01-29 21:46:48 +00:00
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var pipeline = this.pipeline;
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2017-06-09 04:00:12 +00:00
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for (var index = 0; index < length; ++index)
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{
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2017-06-22 02:19:03 +00:00
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var tile = renderTiles[index];
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2017-11-03 16:52:57 +00:00
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2017-11-14 21:35:18 +00:00
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var tileTexCoords = tileset.getTileTextureCoordinates(tile.index);
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if (tileTexCoords === null) { continue; }
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2017-11-03 16:52:57 +00:00
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2017-11-15 02:45:05 +00:00
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var frameWidth = tile.width * (tile.flipX ? -1 : 1);
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var frameHeight = tile.height * (tile.flipY ? -1 : 1);
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var frameX = tileTexCoords.x + (tile.flipX ? tile.width : 0);
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var frameY = tileTexCoords.y + (tile.flipY ? tile.height : 0);
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2018-01-24 22:29:57 +00:00
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var tint = getTint(tile.tint, alpha * tile.alpha);
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2017-11-15 02:45:05 +00:00
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2018-01-24 22:29:57 +00:00
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pipeline.batchTexture(
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2017-06-22 02:19:03 +00:00
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texture,
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2018-01-25 00:15:51 +00:00
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texture.width, texture.height,
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2018-01-25 05:26:14 +00:00
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x + tile.pixelX * sx, y + tile.pixelY * sy,
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tile.width * sx, tile.height * sy,
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2018-01-24 22:29:57 +00:00
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1, 1,
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0,
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false, false,
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2017-06-22 02:19:03 +00:00
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scrollFactorX, scrollFactorY,
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2018-01-24 22:29:57 +00:00
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0, 0,
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2017-11-15 02:45:05 +00:00
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frameX, frameY, frameWidth, frameHeight,
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2018-01-24 22:29:57 +00:00
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tint, tint, tint, tint,
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2018-01-25 00:15:51 +00:00
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0, 0,
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2018-01-24 22:29:57 +00:00
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camera
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2017-06-22 02:19:03 +00:00
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);
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2018-01-24 22:29:57 +00:00
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}
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2017-06-09 04:00:12 +00:00
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};
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2017-11-09 18:18:23 +00:00
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module.exports = DynamicTilemapLayerWebGLRenderer;
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