phaser/v3/src/gameobjects/image/ImageCanvasRenderer.js

22 lines
656 B
JavaScript
Raw Normal View History

2017-01-12 17:11:58 +00:00
var ImageCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
2017-01-12 17:11:58 +00:00
{
var frame = src.frame;
// Calculate this in the Color component
2017-01-12 17:11:58 +00:00
var alpha = src.color.worldAlpha * 255 << 24;
// Move all of these to accessors that automatically remove this GO from the display list anyway
2017-01-12 17:11:58 +00:00
if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
{
return;
}
var tint = src.color._glTint;
var bg = src.color._glBg;
renderer.drawImage(frame, src.blendMode, src.transform, src.anchorX, src.anchorY, alpha, tint, bg, camera);
2017-01-12 17:11:58 +00:00
};
module.exports = ImageCanvasRenderer;