phaser/src/gameobjects/shape/arc/ArcFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Arc = require('./Arc');
var GameObjectFactory = require('../../GameObjectFactory');
/**
* Creates a new Arc Shape Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Arc Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#arc
* @since 3.13.0
*
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {number} [radius=128] - The radius of the arc.
* @param {number} [startAngle=0] - The start angle of the arc, in degrees.
* @param {number} [endAngle=360] - The end angle of the arc, in degrees.
* @param {boolean} [anticlockwise=false] - The winding order of the start and end angles.
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* @param {number} [fillColor] - The color the arc will be filled with, i.e. 0xff0000 for red.
* @param {number} [fillAlpha] - The alpha the arc will be filled with. You can also set the alpha of the overall Shape using its `alpha` property.
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*
* @return {Phaser.GameObjects.Arc} The Game Object that was created.
*/
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GameObjectFactory.register('arc', function (x, y, radius, startAngle, endAngle, anticlockwise, fillColor, fillAlpha)
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{
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return this.displayList.add(new Arc(this.scene, x, y, radius, startAngle, endAngle, anticlockwise, fillColor, fillAlpha));
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});
/**
* Creates a new Circle Shape Game Object and adds it to the Scene.
*
* A Circle is an Arc with no defined start and end angle, making it render as a complete circle.
*
* Note: This method will only be available if the Arc Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#circle
* @since 3.13.0
*
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {number} [radius=128] - The radius of the circle.
* @param {number} [fillColor=0xffffff] - The color the circle will be filled with, i.e. 0xff0000 for red.
* @param {number} [fillAlpha=1] - The alpha the circle will be filled with. You can also set the alpha of the overall Shape using its `alpha` property.
*
* @return {Phaser.GameObjects.Arc} The Game Object that was created.
*/
GameObjectFactory.register('circle', function (x, y, radius, fillColor, fillAlpha)
{
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return this.displayList.add(new Arc(this.scene, x, y, radius, 0, 360, false, fillColor, fillAlpha));
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});