phaser/src/gameobjects/sprite/SpriteFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObjectFactory = require('../GameObjectFactory');
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var Sprite = require('./Sprite');
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/**
* Creates a new Sprite Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Sprite Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#sprite
* @since 3.0.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
*
* @return {Phaser.GameObjects.Sprite} The Game Object that was created.
*/
GameObjectFactory.register('sprite', function (x, y, key, frame)
{
var sprite = new Sprite(this.scene, x, y, key, frame);
this.displayList.add(sprite);
this.updateList.add(sprite);
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return sprite;
});
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// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns