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< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
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2016-08-26 00:18:47 +00:00
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< a href = "Phaser.Plugin.PathManager.html" > PathManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
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2015-10-15 11:06:38 +00:00
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< a href = "Phaser.PointerMode.html" > PointerMode< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-09-09 14:36:56 +00:00
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< a href = "Phaser.Rope.html" > Rope< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
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2014-04-10 22:13:43 +00:00
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2014-02-05 06:29:17 +00:00
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Text.html" > Text< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Time.html" > Time< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
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2014-04-10 22:13:43 +00:00
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2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
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2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-11-28 15:57:09 +00:00
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2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Weapon.html" > Weapon< / a >
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2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
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< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
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< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
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< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
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2015-08-24 14:43:45 +00:00
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< a href = "PIXI.CanvasPool.html" > CanvasPool< / a >
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2014-11-15 20:01:46 +00:00
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< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
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< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
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< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
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< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
2016-02-08 17:01:36 +00:00
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< a href = "PIXI.EarCut.html" > EarCut< / a >
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2014-11-15 20:01:46 +00:00
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< a href = "PIXI.Event.html" > Event< / a >
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< a href = "PIXI.EventTarget.html" > EventTarget< / a >
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< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
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< a href = "PIXI.Graphics.html" > Graphics< / a >
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< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
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< a href = "PIXI.PIXI.html" > PIXI< / a >
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2016-07-01 15:57:13 +00:00
< li class = "class-depth-2" >
< a href = "PIXI.PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
2014-11-15 20:01:46 +00:00
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< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
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2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
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2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
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2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
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2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
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class="caret">< / b > < / a >
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2016-06-03 17:48:34 +00:00
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< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
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< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
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< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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2015-03-23 23:46:30 +00:00
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< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
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2016-06-17 00:11:24 +00:00
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< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
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< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
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< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
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2015-03-23 23:46:30 +00:00
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< a href = "global.html#BUTTON" > BUTTON< / a >
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< a href = "global.html#CANVAS" > CANVAS< / a >
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< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
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< a href = "global.html#CENTER" > CENTER< / a >
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< a href = "global.html#CIRCLE" > CIRCLE< / a >
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2015-07-22 14:31:30 +00:00
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2016-06-09 16:13:31 +00:00
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< a href = "global.html#displayList" > displayList< / a >
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2015-07-22 14:31:30 +00:00
< a href = "global.html#DOWN" > DOWN< / a >
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2015-07-22 14:31:30 +00:00
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
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2016-08-26 00:18:47 +00:00
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< a href = "global.html#emit" > emit< / a >
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2015-07-22 14:31:30 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
< a href = "global.html#GAMES" > GAMES< / a >
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< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
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< a href = "global.html#GROUP" > GROUP< / a >
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< a href = "global.html#HEADLESS" > HEADLESS< / a >
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2016-06-09 16:13:31 +00:00
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< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#IMAGE" > IMAGE< / a >
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2016-06-09 16:13:31 +00:00
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< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
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< a href = "global.html#LEFT" > LEFT< / a >
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2016-06-17 00:11:24 +00:00
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< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
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< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#LINE" > LINE< / a >
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2016-08-26 00:18:47 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#NONE" > NONE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
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< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITE" > SPRITE< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
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< / li >
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< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
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< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
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< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
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< h1 class = "page-title" > Source: src/tilemap/TilemapParser.js< / h1 >
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< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.
*
* @class Phaser.TilemapParser
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* @static
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*/
Phaser.TilemapParser = {
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/**
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* When scanning the Tiled map data the TilemapParser can either insert a null value (true) or
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* a Phaser.Tile instance with an index of -1 (false, the default). Depending on your game type
* depends how this should be configured. If you've a large sparsely populated map and the tile
* data doesn't need to change then setting this value to `true` will help with memory consumption.
* However if your map is small, or you need to update the tiles (perhaps the map dynamically changes
* during the game) then leave the default value set.
*
* @constant
* @type {boolean}
*/
INSERT_NULL: false,
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/**
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* Parse tilemap data from the cache and creates data for a Tilemap object.
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*
* @method Phaser.TilemapParser.parse
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* @param {Phaser.Game} game - Game reference to the currently running game.
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* @param {string} key - The key of the tilemap in the Cache.
* @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
* @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
* @param {number} [width=10] - The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
* @param {number} [height=10] - The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
* @return {object} The parsed map object.
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*/
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parse: function (game, key, tileWidth, tileHeight, width, height) {
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if (tileWidth === undefined) { tileWidth = 32; }
if (tileHeight === undefined) { tileHeight = 32; }
if (width === undefined) { width = 10; }
if (height === undefined) { height = 10; }
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if (key === undefined)
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{
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return this.getEmptyData();
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}
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if (key === null)
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{
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return this.getEmptyData(tileWidth, tileHeight, width, height);
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}
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var map = game.cache.getTilemapData(key);
if (map)
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{
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if (map.format === Phaser.Tilemap.CSV)
{
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return this.parseCSV(key, map.data, tileWidth, tileHeight);
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}
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else if (!map.format || map.format === Phaser.Tilemap.TILED_JSON)
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{
return this.parseTiledJSON(map.data);
}
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}
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else
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{
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console.warn('Phaser.TilemapParser.parse - No map data found for key ' + key);
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}
},
/**
* Parses a CSV file into valid map data.
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*
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* @method Phaser.TilemapParser.parseCSV
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* @param {string} key - The name you want to give the map data.
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* @param {string} data - The CSV file data.
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* @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
* @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
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* @return {object} Generated map data.
*/
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parseCSV: function (key, data, tileWidth, tileHeight) {
var map = this.getEmptyData();
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// Trim any rogue whitespace from the data
data = data.trim();
var output = [];
var rows = data.split("\n");
var height = rows.length;
var width = 0;
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for (var y = 0; y < rows.length; y++)
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{
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output[y] = [];
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var column = rows[y].split(",");
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for (var x = 0; x < column.length; x++)
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{
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output[y][x] = new Phaser.Tile(map.layers[0], parseInt(column[x], 10), x, y, tileWidth, tileHeight);
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}
if (width === 0)
{
width = column.length;
}
}
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map.format = Phaser.Tilemap.CSV;
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map.name = key;
map.width = width;
map.height = height;
map.tileWidth = tileWidth;
map.tileHeight = tileHeight;
map.widthInPixels = width * tileWidth;
map.heightInPixels = height * tileHeight;
2014-02-05 06:29:17 +00:00
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map.layers[0].width = width;
map.layers[0].height = height;
map.layers[0].widthInPixels = map.widthInPixels;
map.layers[0].heightInPixels = map.heightInPixels;
map.layers[0].data = output;
return map;
2013-11-28 15:57:09 +00:00
},
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/**
* Returns an empty map data object.
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*
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* @method Phaser.TilemapParser.getEmptyData
* @return {object} Generated map data.
*/
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getEmptyData: function (tileWidth, tileHeight, width, height) {
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return {
width: (width !== undefined & & width !== null) ? width : 0,
height: (height !== undefined & & height !== null) ? height : 0,
tileWidth: (tileWidth !== undefined & & tileWidth !== null) ? tileWidth : 0,
tileHeight: (tileHeight !== undefined & & tileHeight !== null) ? tileHeight : 0,
orientation: 'orthogonal',
version: '1',
properties: {},
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widthInPixels: 0,
heightInPixels: 0,
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layers: [
{
name: 'layer',
x: 0,
y: 0,
width: 0,
height: 0,
widthInPixels: 0,
heightInPixels: 0,
alpha: 1,
visible: true,
properties: {},
indexes: [],
callbacks: [],
bodies: [],
data: []
}
],
images: [],
objects: {},
collision: {},
tilesets: [],
tiles: []
2014-02-18 03:01:51 +00:00
};
},
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/**
* Parses a Tiled JSON file into valid map data.
* @method Phaser.TilemapParser.parseJSON
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* @param {object} json - The JSON map data.
* @return {object} Generated and parsed map data.
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*/
parseTiledJSON: function (json) {
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if (json.orientation !== 'orthogonal')
{
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console.warn('TilemapParser.parseTiledJSON - Only orthogonal map types are supported in this version of Phaser');
2014-02-05 06:29:17 +00:00
return null;
}
// Map data will consist of: layers, objects, images, tilesets, sizes
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var map = {
width: json.width,
height: json.height,
tileWidth: json.tilewidth,
tileHeight: json.tileheight,
orientation: json.orientation,
format: Phaser.Tilemap.TILED_JSON,
version: json.version,
properties: json.properties,
widthInPixels: json.width * json.tilewidth,
heightInPixels: json.height * json.tileheight
};
2014-02-05 06:29:17 +00:00
// Tile Layers
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var layers = [];
for (var i = 0; i < json.layers.length; i++)
{
2014-02-05 06:29:17 +00:00
if (json.layers[i].type !== 'tilelayer')
2013-11-28 15:57:09 +00:00
{
continue;
}
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var curl = json.layers[i];
2016-04-22 14:15:28 +00:00
2015-10-15 11:06:38 +00:00
// Base64 decode data if necessary
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// NOTE: uncompressed base64 only.
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if (!curl.compression & & curl.encoding & & curl.encoding === 'base64')
{
var binaryString = window.atob(curl.data);
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var len = binaryString.length;
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var bytes = new Array(len);
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// Interpret binaryString as an array of bytes representing
2016-04-22 14:15:28 +00:00
// little-endian encoded uint32 values.
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for (var j = 0; j < len; j+=4)
{
bytes[j / 4] = (
binaryString.charCodeAt(j) |
binaryString.charCodeAt(j + 1) < < 8 |
binaryString.charCodeAt(j + 2) < < 16 |
binaryString.charCodeAt(j + 3) < < 24
) >>> 0;
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}
2016-08-26 00:18:47 +00:00
2015-10-15 11:06:38 +00:00
curl.data = bytes;
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2016-04-22 14:15:28 +00:00
delete curl.encoding;
}
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else if (curl.compression)
{
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console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
continue;
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}
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var layer = {
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name: curl.name,
x: curl.x,
y: curl.y,
width: curl.width,
height: curl.height,
widthInPixels: curl.width * json.tilewidth,
heightInPixels: curl.height * json.tileheight,
alpha: curl.opacity,
visible: curl.visible,
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properties: {},
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indexes: [],
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callbacks: [],
bodies: []
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};
2015-08-24 14:43:45 +00:00
if (curl.properties)
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{
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layer.properties = curl.properties;
2014-02-05 06:29:17 +00:00
}
var x = 0;
var row = [];
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var output = [];
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var rotation, flipped, flippedVal, gid;
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
// Loop through the data field in the JSON.
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// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
2014-02-05 06:29:17 +00:00
// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
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for (var t = 0, len = curl.data.length; t < len; t++)
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{
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rotation = 0;
flipped = false;
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gid = curl.data[t];
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flippedVal = 0;
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// If true the current tile is flipped or rotated (Tiled TMX format)
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if (gid > 0x20000000)
{
// FlippedX
if (gid > 0x80000000)
{
gid -= 0x80000000;
flippedVal += 4;
}
// FlippedY
if (gid > 0x40000000)
{
gid -= 0x40000000;
flippedVal += 2;
}
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// FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
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if (gid > 0x20000000)
{
gid -= 0x20000000;
flippedVal += 1;
}
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2015-03-23 23:46:30 +00:00
switch (flippedVal)
{
case 5:
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rotation = Math.PI / 2;
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break;
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2015-03-23 23:46:30 +00:00
case 6:
rotation = Math.PI;
break;
2016-08-26 00:18:47 +00:00
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case 3:
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rotation = 3 * Math.PI / 2;
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break;
2016-08-26 00:18:47 +00:00
2015-03-23 23:46:30 +00:00
case 4:
rotation = 0;
flipped = true;
break;
2016-08-26 00:18:47 +00:00
2015-03-23 23:46:30 +00:00
case 7:
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rotation = Math.PI / 2;
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flipped = true;
break;
2016-08-26 00:18:47 +00:00
2015-03-23 23:46:30 +00:00
case 2:
rotation = Math.PI;
flipped = true;
break;
2016-08-26 00:18:47 +00:00
2015-03-23 23:46:30 +00:00
case 1:
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rotation = 3 * Math.PI / 2;
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flipped = true;
break;
}
}
2014-02-05 06:29:17 +00:00
// index, x, y, width, height
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if (gid > 0)
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{
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var tile = new Phaser.Tile(layer, gid, x, output.length, json.tilewidth, json.tileheight);
tile.rotation = rotation;
tile.flipped = flipped;
if (flippedVal !== 0)
{
// The WebGL renderer uses this to flip UV coordinates before drawing
tile.flippedVal = flippedVal;
}
row.push(tile);
2014-02-05 06:29:17 +00:00
}
else
{
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if (Phaser.TilemapParser.INSERT_NULL)
{
row.push(null);
}
else
{
row.push(new Phaser.Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight));
}
2013-11-28 15:57:09 +00:00
}
2014-02-05 06:29:17 +00:00
x++;
2013-11-28 15:57:09 +00:00
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if (x === curl.width)
2013-11-28 15:57:09 +00:00
{
output.push(row);
2014-02-05 06:29:17 +00:00
x = 0;
row = [];
2013-11-28 15:57:09 +00:00
}
}
layer.data = output;
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
layers.push(layer);
}
2014-02-05 06:29:17 +00:00
map.layers = layers;
// Images
var images = [];
for (var i = 0; i < json.layers.length; i++)
{
if (json.layers[i].type !== 'imagelayer')
{
continue;
}
2015-08-24 14:43:45 +00:00
var curi = json.layers[i];
2014-02-05 06:29:17 +00:00
var image = {
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name: curi.name,
image: curi.image,
x: curi.x,
y: curi.y,
alpha: curi.opacity,
visible: curi.visible,
2014-02-05 06:29:17 +00:00
properties: {}
};
2015-08-24 14:43:45 +00:00
if (curi.properties)
2014-02-05 06:29:17 +00:00
{
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image.properties = curi.properties;
2014-02-05 06:29:17 +00:00
}
images.push(image);
}
map.images = images;
2015-07-22 14:31:30 +00:00
// Tilesets & Image Collections
2014-03-24 12:41:45 +00:00
var tilesets = [];
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var imagecollections = [];
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var lastSet = null;
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for (var i = 0; i < json.tilesets.length; i++)
{
// name, firstgid, width, height, margin, spacing, properties
var set = json.tilesets[i];
2015-01-06 06:57:25 +00:00
if (set.image)
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{
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var newSet = new Phaser.Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
2014-03-24 12:41:45 +00:00
2014-12-03 10:39:11 +00:00
if (set.tileproperties)
{
newSet.tileProperties = set.tileproperties;
}
2014-03-24 12:41:45 +00:00
2014-12-03 10:39:11 +00:00
// For a normal sliced tileset the row/count/size information is computed when updated.
// This is done (again) after the image is set.
newSet.updateTileData(set.imagewidth, set.imageheight);
2016-08-26 00:18:47 +00:00
2014-12-03 10:39:11 +00:00
tilesets.push(newSet);
2014-03-24 12:41:45 +00:00
}
else
{
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var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
2016-04-22 14:15:28 +00:00
2016-02-08 17:01:36 +00:00
for (var ti in set.tiles)
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{
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var image = set.tiles[ti].image;
var gid = set.firstgid + parseInt(ti, 10);
2015-07-22 14:31:30 +00:00
newCollection.addImage(gid, image);
}
imagecollections.push(newCollection);
2014-03-24 12:41:45 +00:00
}
2014-12-03 10:39:11 +00:00
2016-08-26 00:18:47 +00:00
// We've got a new Tileset, so set the lastgid into the previous one
if (lastSet)
{
lastSet.lastgid = set.firstgid - 1;
}
lastSet = set;
2014-03-24 12:41:45 +00:00
}
map.tilesets = tilesets;
2015-07-22 14:31:30 +00:00
map.imagecollections = imagecollections;
2014-03-24 12:41:45 +00:00
2015-03-23 23:46:30 +00:00
// Objects & Collision Data (polylines, etc)
2014-02-05 06:29:17 +00:00
var objects = {};
2014-02-18 03:01:51 +00:00
var collision = {};
2014-02-05 06:29:17 +00:00
2014-05-20 09:12:48 +00:00
function slice (obj, fields) {
2015-03-23 23:46:30 +00:00
2014-05-20 09:12:48 +00:00
var sliced = {};
2015-03-23 23:46:30 +00:00
for (var k in fields)
{
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var key = fields[k];
2015-03-23 23:46:30 +00:00
2015-07-22 14:31:30 +00:00
if (typeof obj[key] !== 'undefined')
2015-03-23 23:46:30 +00:00
{
sliced[key] = obj[key];
}
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}
2015-03-23 23:46:30 +00:00
2014-05-20 09:12:48 +00:00
return sliced;
}
2014-02-05 06:29:17 +00:00
for (var i = 0; i < json.layers.length; i++)
{
if (json.layers[i].type !== 'objectgroup')
{
continue;
}
2015-08-24 14:43:45 +00:00
var curo = json.layers[i];
objects[curo.name] = [];
collision[curo.name] = [];
2014-02-05 06:29:17 +00:00
2015-08-24 14:43:45 +00:00
for (var v = 0, len = curo.objects.length; v < len; v++)
2014-02-05 06:29:17 +00:00
{
2014-02-18 03:01:51 +00:00
// Object Tiles
2015-08-24 14:43:45 +00:00
if (curo.objects[v].gid)
2014-02-05 06:29:17 +00:00
{
var object = {
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gid: curo.objects[v].gid,
name: curo.objects[v].name,
type: curo.objects[v].hasOwnProperty("type") ? curo.objects[v].type : "",
x: curo.objects[v].x,
y: curo.objects[v].y,
visible: curo.objects[v].visible,
2016-08-26 00:18:47 +00:00
properties: curo.objects[v].properties
2014-02-05 06:29:17 +00:00
};
2014-03-28 01:42:49 +00:00
2015-08-24 14:43:45 +00:00
if (curo.objects[v].rotation)
2015-03-23 23:46:30 +00:00
{
2015-08-24 14:43:45 +00:00
object.rotation = curo.objects[v].rotation;
2015-03-23 23:46:30 +00:00
}
2015-08-24 14:43:45 +00:00
objects[curo.name].push(object);
2014-02-05 06:29:17 +00:00
}
2015-08-24 14:43:45 +00:00
else if (curo.objects[v].polyline)
2014-02-18 03:01:51 +00:00
{
var object = {
2015-08-24 14:43:45 +00:00
name: curo.objects[v].name,
type: curo.objects[v].type,
x: curo.objects[v].x,
y: curo.objects[v].y,
width: curo.objects[v].width,
height: curo.objects[v].height,
visible: curo.objects[v].visible,
properties: curo.objects[v].properties
2014-02-18 03:01:51 +00:00
};
2015-08-24 14:43:45 +00:00
if (curo.objects[v].rotation)
2015-03-23 23:46:30 +00:00
{
2015-08-24 14:43:45 +00:00
object.rotation = curo.objects[v].rotation;
2015-03-23 23:46:30 +00:00
}
2014-02-18 03:01:51 +00:00
object.polyline = [];
// Parse the polyline into an array
2015-08-24 14:43:45 +00:00
for (var p = 0; p < curo.objects[v].polyline.length; p++)
2014-02-18 03:01:51 +00:00
{
2015-08-24 14:43:45 +00:00
object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
2014-02-18 03:01:51 +00:00
}
2015-08-24 14:43:45 +00:00
collision[curo.name].push(object);
objects[curo.name].push(object);
2014-02-18 03:01:51 +00:00
}
2014-05-20 09:12:48 +00:00
// polygon
2015-08-24 14:43:45 +00:00
else if (curo.objects[v].polygon)
2014-05-20 09:12:48 +00:00
{
2016-08-26 00:18:47 +00:00
var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'visible', 'rotation', 'properties']);
2014-05-20 09:12:48 +00:00
// Parse the polygon into an array
object.polygon = [];
2015-03-23 23:46:30 +00:00
2015-08-24 14:43:45 +00:00
for (var p = 0; p < curo.objects[v].polygon.length; p++)
2014-05-20 09:12:48 +00:00
{
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object.polygon.push([curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y]);
2014-05-20 09:12:48 +00:00
}
2015-03-23 23:46:30 +00:00
2015-08-24 14:43:45 +00:00
objects[curo.name].push(object);
2014-02-05 06:29:17 +00:00
2014-05-20 09:12:48 +00:00
}
// ellipse
2015-08-24 14:43:45 +00:00
else if (curo.objects[v].ellipse)
2014-05-20 09:12:48 +00:00
{
2016-08-26 00:18:47 +00:00
var object = slice(curo.objects[v], ['name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
2015-08-24 14:43:45 +00:00
objects[curo.name].push(object);
2014-05-20 09:12:48 +00:00
}
// otherwise it's a rectangle
else
{
2016-08-26 00:18:47 +00:00
var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
2014-05-20 09:12:48 +00:00
object.rectangle = true;
2015-08-24 14:43:45 +00:00
objects[curo.name].push(object);
2014-05-20 09:12:48 +00:00
}
2014-02-05 06:29:17 +00:00
}
}
map.objects = objects;
2014-02-18 03:01:51 +00:00
map.collision = collision;
2014-02-05 06:29:17 +00:00
map.tiles = [];
// Finally lets build our super tileset index
for (var i = 0; i < map.tilesets.length; i++)
{
var set = map.tilesets[i];
2014-03-28 01:42:49 +00:00
2014-02-05 06:29:17 +00:00
var x = set.tileMargin;
var y = set.tileMargin;
var count = 0;
var countX = 0;
var countY = 0;
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
{
// Can add extra properties here as needed
map.tiles[t] = [x, y, i];
x += set.tileWidth + set.tileSpacing;
count++;
if (count === set.total)
{
break;
}
countX++;
if (countX === set.columns)
{
x = set.tileMargin;
y += set.tileHeight + set.tileSpacing;
countX = 0;
countY++;
if (countY === set.rows)
{
break;
}
}
}
}
2014-09-09 14:36:56 +00:00
// assign tile properties
2015-03-23 23:46:30 +00:00
var layer;
var tile;
var sid;
var set;
2014-09-09 14:36:56 +00:00
2016-08-26 00:18:47 +00:00
// go through each of the map data layers
2015-03-23 23:46:30 +00:00
for (var i = 0; i < map.layers.length; i++)
2014-09-09 14:36:56 +00:00
{
layer = map.layers[i];
2016-08-26 00:18:47 +00:00
set = null;
2014-09-09 14:36:56 +00:00
// rows of tiles
2015-03-23 23:46:30 +00:00
for (var j = 0; j < layer.data.length; j++)
2014-09-09 14:36:56 +00:00
{
row = layer.data[j];
// individual tiles
2015-03-23 23:46:30 +00:00
for (var k = 0; k < row.length; k++)
2014-09-09 14:36:56 +00:00
{
tile = row[k];
2015-08-24 14:43:45 +00:00
if (tile === null || tile.index < 0)
2015-03-23 23:46:30 +00:00
{
continue;
}
2014-09-09 14:36:56 +00:00
// find the relevant tileset
2015-03-23 23:46:30 +00:00
2014-09-09 14:36:56 +00:00
sid = map.tiles[tile.index][2];
set = map.tilesets[sid];
2016-08-26 00:18:47 +00:00
2014-09-09 14:36:56 +00:00
// if that tile type has any properties, add them to the tile object
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if (set.tileProperties & & set.tileProperties[tile.index - set.firstgid])
{
tile.properties = Phaser.Utils.mixin(set.tileProperties[tile.index - set.firstgid], tile.properties);
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}
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}
}
}
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return map;
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}
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};
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< / pre >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.0< / a >
on Fri Aug 26 2016 01:16:09 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >