mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
186 lines
3.6 KiB
JavaScript
186 lines
3.6 KiB
JavaScript
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var Between = require('./Between');
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var FloatBetween = require('./FloatBetween');
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var Class = require('../utils/Class');
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var Percent = require('./Percent');
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var Wrap = require('./Wrap');
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var Vector2 = require('./Vector2');
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// A Helper Class that allows you to specify a range between min and max, and then
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// keep the value within those bounds, or get random ints or floats from the range.
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var MinMax4 = new Class({
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initialize:
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function MinMax4 (xMin, xMax, yMin, yMax)
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{
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this.xMin = 0;
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this.xMax = 0;
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this.yMin = 0;
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this.yMax = 0;
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this._currentX = 0;
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this._currentY = 0;
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if (xMin !== undefined)
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{
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this.set(xMin, xMax, yMin, yMax);
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}
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},
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setX: function (min, max)
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{
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if (min === undefined) { min = 0; }
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if (max === undefined) { max = min; }
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this.xMin = min;
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this.xMax = max;
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this._currentX = min;
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return this;
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},
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setY: function (min, max)
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{
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if (min === undefined) { min = 0; }
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if (max === undefined) { max = min; }
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this.yMin = min;
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this.yMax = max;
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this._currentY = min;
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return this;
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},
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set: function (xMin, xMax, yMin, yMax)
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{
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if (xMin === undefined) { xMin = 0; }
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if (xMax === undefined) { xMax = xMin; }
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if (yMin === undefined) { yMin = xMin; }
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if (yMax === undefined) { yMax = xMax; }
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this.setX(xMax, xMax);
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this.setY(yMax, yMax);
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return this;
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},
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clone: function ()
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{
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return new MinMax4(this.xMin, this.xMax, this.yMin, this.yMax);
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},
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copyX: function (dest)
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{
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dest.x = this.xMin;
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dest.y = this.xMax;
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return this;
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},
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copyY: function (dest)
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{
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dest.x = this.yMin;
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dest.y = this.yMax;
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return this;
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},
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copy: function (dest)
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{
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dest.xMin = this.xMin;
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dest.xMax = this.xMax;
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dest.yMin = this.yMin;
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dest.yMax = this.yMax;
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return dest;
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},
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/*
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// Given U (a value between 0 and 1) return the value in the range
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getU: function (u)
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{
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// TODO
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},
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// Returns a value between 0 and 1 based on value
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getPercent: function (value)
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{
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return Percent(value, this.min, this.max);
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},
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*/
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getRandom: function (vec2)
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{
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if (vec2 === undefined) { vec2 = new Vector2(); }
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vec2.x = this.getRandomX();
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vec2.y = this.getRandomY();
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return vec2;
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},
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getRandomFloat: function (vec2)
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{
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if (vec2 === undefined) { vec2 = new Vector2(); }
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vec2.x = this.getRandomXFloat();
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vec2.y = this.getRandomYFloat();
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return vec2;
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},
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getRandomX: function ()
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{
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return Between(this.xMin, this.xMax);
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},
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getRandomY: function ()
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{
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return Between(this.yMin, this.yMax);
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},
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getRandomXFloat: function ()
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{
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return FloatBetween(this.xMin, this.xMax);
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},
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getRandomYFloat: function ()
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{
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return FloatBetween(this.yMin, this.yMax);
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},
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x: {
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get: function ()
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{
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return this._currentX
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},
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set: function (value)
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{
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this._currentX = Wrap(this._currentX, this.xMin, this.xMax);
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}
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},
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y: {
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get: function ()
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{
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return this._currentY;
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},
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set: function (value)
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{
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this._currentY = Wrap(this._currentY, this.yMin, this.yMax);
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}
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}
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});
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module.exports = MinMax4;
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