phaser/v3/src/boot/DebugHeader.js

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var CONST = require('../const');
var CHECKSUM = require('../checksum');
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/**
* [description]
*
* @function Phaser.Boot.DebugHeader
* @since 3.0.0
*
* @param {Phaser.Game} game - [description]
*/
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var DebugHeader = function (game)
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{
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var config = game.config;
if (config.hideBanner)
{
return;
}
var renderType = (config.renderType === CONST.CANVAS) ? 'Canvas' : 'WebGL';
var ie = false;
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if (!ie)
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{
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var c = '';
var args = [ c ];
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if (Array.isArray(config.bannerBackgroundColor))
{
var lastColor;
config.bannerBackgroundColor.forEach(function (color)
{
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c = c.concat('%c ');
args.push('background: ' + color);
lastColor = color;
});
// inject the text color
args[args.length - 1] = 'color: ' + config.bannerTextColor + '; background: ' + lastColor;
}
else
{
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c = c.concat('%c ');
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args.push('color: ' + config.bannerTextColor + '; background: ' + config.bannerBackgroundColor);
}
// URL link background color (always white)
args.push('background: #fff');
if (config.gameTitle)
{
c = c.concat(config.gameTitle);
if (config.gameVersion)
{
c = c.concat(' v' + config.gameVersion);
}
if (!config.hidePhaser)
{
c = c.concat(' / ');
}
}
if (!config.hidePhaser)
{
c = c.concat('Phaser v' + CONST.VERSION + ' (' + renderType + ')');
}
c = c.concat(' %c ' + config.gameURL);
// Inject the new string back into the args array
args[0] = c;
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console.log.apply(console, args);
}
else if (window['console'])
{
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console.log('Phaser v' + CONST.VERSION + ' / http://phaser.io');
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}
// Keep this during dev build only
console.log(CHECKSUM.build);
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};
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module.exports = DebugHeader;