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< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2016-08-26 00:18:47 +00:00
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< a href = "Phaser.Plugin.PathManager.html" > PathManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.PointerMode.html" > PointerMode< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
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2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
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2014-04-10 22:13:43 +00:00
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2014-02-05 06:29:17 +00:00
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.State.html" > State< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
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2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
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2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-10-03 01:38:35 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Weapon.html" > Weapon< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
2015-08-24 14:43:45 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasPool.html" > CanvasPool< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
2016-02-08 17:01:36 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.EarCut.html" > EarCut< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
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< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PIXI.html" > PIXI< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-07-01 15:57:13 +00:00
< li class = "class-depth-2" >
< a href = "PIXI.PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
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< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
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< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-11-15 20:01:46 +00:00
2016-06-03 17:48:34 +00:00
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
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< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
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2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CENTER" > CENTER< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
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2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#displayList" > displayList< / a >
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2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
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< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#emit" > emit< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#EMITTER" > EMITTER< / a >
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< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
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< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
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< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
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< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
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2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
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2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
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2016-06-09 16:13:31 +00:00
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< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#LEFT" > LEFT< / a >
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2016-06-17 00:11:24 +00:00
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< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
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< a href = "global.html#LEFT_CENTER" > LEFT_CENTER< / a >
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< li class = "class-depth-0" >
< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#LINE" > LINE< / a >
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2016-08-26 00:18:47 +00:00
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< a href = "global.html#listeners" > listeners< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#MATRIX" > MATRIX< / a >
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2016-08-26 00:18:47 +00:00
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< a href = "global.html#mixin" > mixin< / a >
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2015-07-22 14:31:30 +00:00
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< a href = "global.html#NONE" > NONE< / a >
< / li >
2016-08-26 00:18:47 +00:00
< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
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< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
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< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
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< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#POLYGON" > POLYGON< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RETROFONT" > RETROFONT< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#VERSION" > VERSION< / a >
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< / li >
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< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
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< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
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< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
<!-- <h1 class="page - title">Global</h1> -->
< section >
< header >
< h2 >
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dl class = "details" >
< / dl >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name "
id="ANGLE_DOWN">< span class = "type-signature" > < constant> < / span > ANGLE_DOWN< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Angle (in degrees) a Game Object needs to be set to in order to face down.< / p >
< / div >
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< dt class = "tag-source" > Source -
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id="ANGLE_LEFT">< span class = "type-signature" > < constant> < / span > ANGLE_LEFT< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Angle (in degrees) a Game Object needs to be set to in order to face left.< / p >
< / div >
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< dt class = "tag-source" > Source -
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< / dt >
< dd >
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< p > The Angle (in degrees) a Game Object needs to be set to in order to face north east.< / p >
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< p > The Angle (in degrees) a Game Object needs to be set to in order to face north west.< / p >
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id="ANGLE_RIGHT">< span class = "type-signature" > < constant> < / span > ANGLE_RIGHT< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Angle (in degrees) a Game Object needs to be set to in order to face right.< / p >
< / div >
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< dt class = "tag-source" > Source -
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< / dt >
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id="ANGLE_SOUTH_EAST">< span class = "type-signature" > < constant> < / span > ANGLE_SOUTH_EAST< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The Angle (in degrees) a Game Object needs to be set to in order to face south east.< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< dt >
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id="ANGLE_SOUTH_WEST">< span class = "type-signature" > < constant> < / span > ANGLE_SOUTH_WEST< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
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< p > The Angle (in degrees) a Game Object needs to be set to in order to face south west.< / p >
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< / dl >
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< dt >
< h4 class = "name "
id="ANGLE_UP">< span class = "type-signature" > < constant> < / span > ANGLE_UP< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > The Angle (in degrees) a Game Object needs to be set to in order to face up.< / p >
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< / div >
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< / dl >
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< dt >
< h4 class = "name "
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id="AUTO">< span class = "type-signature" > < constant> < / span > AUTO< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > AUTO renderer - picks between WebGL or Canvas based on device.< / p >
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< / div >
< dl class = "details" >
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< dt >
< h4 class = "name "
id="BITMAPDATA">< span class = "type-signature" > < constant> < / span > BITMAPDATA< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > Game Object type.< / p >
< / div >
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< dl class = "details" >
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< dt >
< h4 class = "name "
id="BITMAPTEXT">< span class = "type-signature" > < constant> < / span > BITMAPTEXT< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > Game Object type.< / p >
< / div >
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< dl class = "details" >
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< dt >
< h4 class = "name "
id="blendModes">< span class = "type-signature" > < constant> < / span > blendModes< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Various blend modes supported by Pixi.< / p >
< p > IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.< / p >
< / div >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< dl >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > blendModes.NORMAL< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.ADD< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.MULTIPLY< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.SCREEN< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.OVERLAY< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.DARKEN< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.LIGHTEN< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.COLOR_DODGE< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.COLOR_BURN< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.HARD_LIGHT< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.SOFT_LIGHT< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.DIFFERENCE< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.EXCLUSION< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.HUE< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Number< / span >
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< / td >
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< td class = "description last" > < / td >
< / tr >
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< tr >
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< td class = "name" > < code > blendModes.SATURATION< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< tr >
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< td class = "name" > < code > blendModes.COLOR< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
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< td class = "description last" > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > blendModes.LUMINOSITY< / code > < / td >
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< td class = "type" >
< span class = "param-type" > Number< / span >
< / td >
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< td class = "description last" > < / td >
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< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
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id="BOTTOM_CENTER">< span class = "type-signature" > < constant> < / span > BOTTOM_CENTER< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
< div class = "description" >
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< p > A constant representing a bottom-center alignment or position.< / p >
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< / div >
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< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="BOTTOM_LEFT">< span class = "type-signature" > < constant> < / span > BOTTOM_LEFT< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A constant representing a bottom-left alignment or position.< / p >
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< dt class = "tag-source" > Source -
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< / dl >
< / dd >
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< h4 class = "name "
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id="BOTTOM_RIGHT">< span class = "type-signature" > < constant> < / span > BOTTOM_RIGHT< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
< div class = "description" >
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< p > A constant representing a bottom-right alignment or position.< / p >
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< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="BUTTON">< span class = "type-signature" > < constant> < / span > BUTTON< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game Object type.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="CANVAS">< span class = "type-signature" > < constant> < / span > CANVAS< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Canvas Renderer.< / p >
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< / div >
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< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="CANVAS_FILTER">< span class = "type-signature" > < constant> < / span > CANVAS_FILTER< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="CENTER">< span class = "type-signature" > < constant> < / span > CENTER< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A constant representing a center alignment or position.< / p >
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< / dl >
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< h4 class = "name "
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id="CIRCLE">< span class = "type-signature" > < constant> < / span > CIRCLE< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game Object type.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-241" > line 241< / a >
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< / dl >
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< h4 class = "name "
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id="CREATURE">< span class = "type-signature" > < constant> < / span > CREATURE< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dt class = "tag-source" > Source -
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< / dt >
< / dl >
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< h4 class = "name "
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id="DOWN">< span class = "type-signature" > < constant> < / span > DOWN< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Direction constant.< / p >
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< h4 class = "name "
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id="ELLIPSE">< span class = "type-signature" > < constant> < / span > ELLIPSE< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
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< div class = "description" >
< p > Game Object type.< / p >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-206" > line 206< / a >
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< dt >
< h4 class = "name "
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id="EMITTER">< span class = "type-signature" > < constant> < / span > EMITTER< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-171" > line 171< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="GAMES">< span class = "type-signature" > < constant> < / span > GAMES< span class = "type-signature" > :array< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > An array of Phaser game instances.< / p >
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< dt class = "tag-source" > Source -
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< h4 class = "name "
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id="GRAPHICS">< span class = "type-signature" > < constant> < / span > GRAPHICS< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game Object type.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-115" > line 115< / a >
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< / dd >
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< h4 class = "name "
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id="GROUP">< span class = "type-signature" > < constant> < / span > GROUP< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-143" > line 143< / a >
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< h4 class = "name "
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id="HEADLESS">< span class = "type-signature" > < constant> < / span > HEADLESS< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Headless renderer (not visual output)< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-52" > line 52< / a >
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< h4 class = "name "
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id="HORIZONTAL">< span class = "type-signature" > < constant> < / span > HORIZONTAL< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A horizontal orientation< / p >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-304" > line 304< / a >
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< / dl >
< / dd >
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< h4 class = "name "
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id="IMAGE">< span class = "type-signature" > < constant> < / span > IMAGE< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game Object type.< / p >
< / div >
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< dl class = "details" >
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< dt >
< h4 class = "name "
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id="LANDSCAPE">< span class = "type-signature" > < constant> < / span > LANDSCAPE< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
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< div class = "description" >
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< p > A landscape orientation< / p >
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< / div >
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< dl class = "details" >
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-318" > line 318< / a >
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< / dl >
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< h4 class = "name "
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id="LEFT">< span class = "type-signature" > < constant> < / span > LEFT< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Direction constant.< / p >
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< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-66" > line 66< / a >
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< dt >
< h4 class = "name "
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id="LEFT_BOTTOM">< span class = "type-signature" > < constant> < / span > LEFT_BOTTOM< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A constant representing a left-bottom alignment or position.< / p >
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< / div >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-423" > line 423< / a >
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< h4 class = "name "
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id="LEFT_CENTER">< span class = "type-signature" > < constant> < / span > LEFT_CENTER< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A constant representing a left-center alignment or position.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-416" > line 416< / a >
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< / dt >
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< h4 class = "name "
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id="LEFT_TOP">< span class = "type-signature" > < constant> < / span > LEFT_TOP< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > A constant representing a left-top alignment or position.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-409" > line 409< / a >
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< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="LINE">< span class = "type-signature" > < constant> < / span > LINE< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-255" > line 255< / a >
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< dt >
< h4 class = "name "
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id="MATRIX">< span class = "type-signature" > < constant> < / span > MATRIX< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Game Object type.< / p >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
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id="NONE">< span class = "type-signature" > < constant> < / span > NONE< span class = "type-signature" > :integer< / span > < / h4 >
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< div class = "description" >
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< p > Direction constant.< / p >
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< / div >
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< dt class = "tag-source" > Source -
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< a href = "src_Phaser.js.html" > Phaser.js< / a > , < a href = "src_Phaser.js.html#sunlight-1-line-59" > line 59< / a >
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< h4 class = "name "
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id="PENDING_ATLAS">< span class = "type-signature" > < constant> < / span > PENDING_ATLAS< span class = "type-signature" > :integer< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Game Object type.< / p >
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< dt >
< h4 class = "name "
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id="POINT">< span class = "type-signature" > < constant> < / span > POINT< span class = "type-signature" > :integer< / span > < / h4 >
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< div class = "description" >
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< p > Game Object type.< / p >
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< / div >
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id="POINTER">< span class = "type-signature" > < constant> < / span > POINTER< span class = "type-signature" > :integer< / span > < / h4 >
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id="POLYGON">< span class = "type-signature" > < constant> < / span > POLYGON< span class = "type-signature" > :integer< / span > < / h4 >
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id="PORTRAIT">< span class = "type-signature" > < constant> < / span > PORTRAIT< span class = "type-signature" > :integer< / span > < / h4 >
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< p > A portrait orientation< / p >
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< p > The scale modes that are supported by Pixi.< / p >
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< p > The DEFAULT scale mode affects the default scaling mode of future operations.< br > It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.< / p >
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< th > Type< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > Phaser.scaleModes< / code > < / td >
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< tr >
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< / td >
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LINEAR
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< / td >
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< tr >
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< / td >
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< / td >
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< td class = "description last" > < p > Pixelating scaling< / p > < / td >
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id="SPRITE">< span class = "type-signature" > < constant> < / span > SPRITE< span class = "type-signature" > :integer< / span > < / h4 >
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id="TILESPRITE">< span class = "type-signature" > < constant> < / span > TILESPRITE< span class = "type-signature" > :integer< / span > < / h4 >
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< p > Game Object type.< / p >
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< h4 class = "name "
id="TOP_CENTER">< span class = "type-signature" > < constant> < / span > TOP_CENTER< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > A constant representing a top-center alignment or position.< / p >
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id="TOP_LEFT">< span class = "type-signature" > < constant> < / span > TOP_LEFT< span class = "type-signature" > :integer< / span > < / h4 >
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< p > A constant representing a top-left alignment or position.< / p >
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id="TOP_RIGHT">< span class = "type-signature" > < constant> < / span > TOP_RIGHT< span class = "type-signature" > :integer< / span > < / h4 >
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< p > A constant representing a top-right alignment or position.< / p >
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< dt >
< h4 class = "name "
id="UP">< span class = "type-signature" > < constant> < / span > UP< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > Direction constant.< / p >
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id="VERSION">< span class = "type-signature" > < constant> < / span > VERSION< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > The Phaser version number.< / p >
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< dt >
< h4 class = "name "
id="VERTICAL">< span class = "type-signature" > < constant> < / span > VERTICAL< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
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< p > A vertical orientation< / p >
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< dt >
< h4 class = "name "
id="VIDEO">< span class = "type-signature" > < constant> < / span > VIDEO< span class = "type-signature" > :integer< / span > < / h4 >
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< p > Game Object type.< / p >
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id="WEBGL">< span class = "type-signature" > < constant> < / span > WEBGL< span class = "type-signature" > :integer< / span > < / h4 >
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< p > WebGL Renderer.< / p >
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< dt >
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id="WEBGL_FILTER">< span class = "type-signature" > < constant> < / span > WEBGL_FILTER< span class = "type-signature" > :integer< / span > < / h4 >
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< dd >
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< p > Game Object type.< / p >
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< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
< h4 class = "name "
id="displayList">< span class = "type-signature" > < / span > displayList< span class = "signature" > (< span class = "optional" > displayObject< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Call this function from the Dev Tools console.< / p >
< p > It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.< / p >
< p > < strong > Note< / strong > Requires a browser that supports console.group and console.groupEnd (such as Chrome)< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > Object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "description last" > < p > The displayObject level display object to start from. Defaults to the World.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt >
< h4 class = "name "
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id="emit">< span class = "type-signature" > < / span > emit< span class = "signature" > (eventName)< / span > < span class = "type-signature" > → {Boolean}< / span > < / h4 >
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< div class = "description" >
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< p > Emit an event to all registered event listeners.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > eventName< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > String< / span >
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< / td >
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< td class = "description last" > < p > The name of the event.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > Indication if we've emitted an event.< / p >
< / div >
< / div >
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< dt >
< h4 class = "name "
id="listeners">< span class = "type-signature" > < / span > listeners< span class = "signature" > (eventName)< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Return a list of assigned event listeners.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > eventName< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > String< / span >
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< / td >
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< td class = "description last" > < p > The events that should be listed.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Array< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
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< p > An array of listener functions< / p >
< / div >
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< / div >
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< dt >
< h4 class = "name "
id="mixin">< span class = "type-signature" > < / span > mixin< span class = "signature" > (object)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Mixes in the properties of the EventTarget prototype onto another object< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > object< / code > < / td >
< td class = "type" >
< span class = "param-type" > Object< / span >
< / td >
< td class = "description last" > < p > The obj to mix into< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt >
< h4 class = "name "
id="off">< span class = "type-signature" > < / span > off< span class = "signature" > (eventName, callback)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Remove event listeners.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > eventName< / code > < / td >
< td class = "type" >
< span class = "param-type" > String< / span >
< / td >
< td class = "description last" > < p > The event we want to remove.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callback< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
< td class = "description last" > < p > The listener that we need to find.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="on">< span class = "type-signature" > < / span > on< span class = "signature" > (eventName, callback)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Register a new EventListener for the given event.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > eventName< / code > < / td >
< td class = "type" >
< span class = "param-type" > String< / span >
< / td >
< td class = "description last" > < p > Name of the event.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callback< / code > < / td >
< td class = "type" >
< span class = "param-type" > Functon< / span >
< / td >
< td class = "description last" > < p > fn Callback function.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="once">< span class = "type-signature" > < / span > once< span class = "signature" > (eventName, callback)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add an EventListener that's only called once.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > eventName< / code > < / td >
< td class = "type" >
< span class = "param-type" > String< / span >
< / td >
< td class = "description last" > < p > Name of the event.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > callback< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
< td class = "description last" > < p > Callback function.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.">< span class = "type-signature" > < / span > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The total number of PathPoints in this Path.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_plugins_path_Path.js.html" > plugins/path/Path.js< / a > , < a href = "src_plugins_path_Path.js.html#sunlight-1-line-536" > line 536< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="removeAllListeners">< span class = "type-signature" > < / span > removeAllListeners< span class = "signature" > (eventName)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Remove all listeners or only the listeners for the specified event.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > eventName< / code > < / td >
< td class = "type" >
< span class = "param-type" > String< / span >
< / td >
< td class = "description last" > < p > The event you want to remove all listeners for.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="stopImmediatePropagation">< span class = "type-signature" > < / span > stopImmediatePropagation< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Stops the propagation of events to sibling listeners (no longer calls any listeners).< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="stopPropagation">< span class = "type-signature" > < / span > stopPropagation< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Stops the propagation of events up the scene graph (prevents bubbling).< / p >
< / div >
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< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< / dl >
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< h3 class = "subsection-title" > Type Definitions< / h3 >
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< dl >
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< dt >
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< h4 class = "name "
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id="DisplayObject">DisplayObject< / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A display object is any object that can be rendered in the Phaser/pixi.js scene graph.< / p >
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< p > This includes < a href = "Phaser.Group.html" > Phaser.Group< / a > (groups are display objects!),< br > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > , < a href = "Phaser.Button.html" > Phaser.Button< / a > , < a href = "Phaser.Text.html" > Phaser.Text< / a > < br > as well as PIXI.DisplayObject and all derived types.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_core_Group.js.html" > core/Group.js< / a > , < a href = "src_core_Group.js.html#sunlight-1-line-2958" > line 2958< / a >
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< / dt >
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< / dl >
< / dd >
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< / dl >
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< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.0< / a >
on Fri Aug 26 2016 01:16:09 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >