phaser/src/gameobjects/particles/ParticleManagerFactory.js

41 lines
1.5 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObjectFactory = require('../GameObjectFactory');
2018-02-06 19:22:20 +00:00
var ParticleEmitterManager = require('./ParticleEmitterManager');
2018-02-06 19:22:20 +00:00
/**
* Creates a new Particle Emitter Manager Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#particles
* @since 3.0.0
*
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
2018-03-20 14:56:31 +00:00
* @param {(string|integer|object)} [frame] - [description]
2018-02-06 19:22:20 +00:00
* @param {object} [emitters] - [description]
2018-03-20 14:56:31 +00:00
*
2018-02-06 22:25:23 +00:00
* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created.
2018-02-06 19:22:20 +00:00
*/
GameObjectFactory.register('particles', function (key, frame, emitters)
{
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
2018-03-20 14:56:31 +00:00
this.displayList.add(manager);
this.updateList.add(manager);
2018-03-20 14:56:31 +00:00
return manager;
});
2018-02-06 19:22:20 +00:00
// When registering a factory function 'this' refers to the GameObjectFactory context.
2018-03-20 14:56:31 +00:00
//
2018-02-06 19:22:20 +00:00
// There are several properties available to use:
2018-03-20 14:56:31 +00:00
//
2018-02-06 19:22:20 +00:00
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns