phaser/Tests/input/over sprite 1.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('sprite', 'assets/sprites/atari130xe.png');
game.loader.load();
}
var sprite: Phaser.Sprite;
function create() {
sprite = game.add.sprite(200, 200, 'sprite');
// Enable Input detection
sprite.input.enabled = true;
// Change the mouse pointer to a hand when over this sprite
sprite.input.useHandCursor = true;
}
function render() {
game.input.renderDebugInfo(32, 32);
sprite.input.renderDebugInfo(300, 32);
}
})();