phaser/Phaser/core/Polygon.ts

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/// <reference path="../Game.ts" />
/**
* Phaser - Polygon
*
*
*/
module Phaser {
export class Polygon {
/**
*
**/
constructor(game: Game, points: Point[]) {
this.game = game;
this.context = game.stage.context;
this.points = [];
for (var i = 0; i < points.length; i++)
{
this.points.push(new Point().copyFrom(points[i]));
}
}
public points: Point[];
public game: Game;
public context: CanvasRenderingContext2D;
public render() {
this.context.beginPath();
this.context.strokeStyle = 'rgb(255,255,0)';
this.context.moveTo(this.points[0].x, this.points[0].y);
for (var i = 1; i < this.points.length; i++)
{
this.context.lineTo(this.points[i].x, this.points[i].y);
}
this.context.lineTo(this.points[0].x, this.points[0].y);
this.context.stroke();
this.context.closePath();
}
}
}