2013-05-29 14:45:34 +00:00
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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2013-08-08 03:35:13 +00:00
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
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2013-05-29 14:45:34 +00:00
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2013-08-08 03:35:13 +00:00
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function preload() {
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2013-05-29 14:45:34 +00:00
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// Using Phasers asset loader we load up a PNG from the assets folder
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2013-06-05 01:58:16 +00:00
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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2013-08-08 03:35:13 +00:00
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2013-05-29 14:45:34 +00:00
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}
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var fuji: Phaser.Sprite;
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var tween: Phaser.Tween;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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2013-05-29 16:31:57 +00:00
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fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
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2013-05-29 14:45:34 +00:00
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// The sprite is 320 x 200 pixels in size
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// Here we set the origin to be the bottom-right of the sprite
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2013-08-02 17:32:26 +00:00
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fuji.origin.setTo(1, 1);
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2013-05-29 14:45:34 +00:00
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2013-06-06 01:47:08 +00:00
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game.add.tween(fuji).to({ rotation: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true);
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2013-05-29 14:45:34 +00:00
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}
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})();
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