phaser/v3/src/gameobjects/text/TextStyle.js

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var Class = require('../../utils/Class');
var GetObjectValue = require('../../utils/object/GetObjectValue');
var TextStyle = new Class({
initialize:
function TextStyle (text, style)
{
if (style === undefined) { style = {}; }
// Needed?
this.text = text;
this.font = GetObjectValue(style, 'font', '16px Arial');
this.backgroundColor = GetObjectValue(style, 'backgroundColor', null);
this.fill = GetObjectValue(style, 'fill', '#fff');
this.stroke = GetObjectValue(style, 'stroke', '#fff');
this.strokeThickness = GetObjectValue(style, 'strokeThickness', 0);
this.shadowOffsetX = GetObjectValue(style, 'shadow.offsetX', 0);
this.shadowOffsetY = GetObjectValue(style, 'shadow.offsetY', 0);
this.shadowColor = GetObjectValue(style, 'shadow.color', '#000');
this.shadowBlur = GetObjectValue(style, 'shadow.blur', 0);
this.shadowStroke = GetObjectValue(style, 'shadow.stroke', false);
this.shadowFill = GetObjectValue(style, 'shadow.fill', false);
this.align = GetObjectValue(style, 'align', 'left');
this.tabs = GetObjectValue(style, 'tabs', 0);
this.maxLines = GetObjectValue(style, 'maxLines', 0);
this.wordWrap = GetObjectValue(style, 'wordWrap', 0);
},
syncStyle: function (canvas, context)
{
context.font = this.font;
context.textBaseline = 'alphabetic';
context.fillStyle = this.fill;
context.strokeStyle = this.stroke;
context.lineWidth = this.strokeThickness;
context.lineCap = 'round';
context.lineJoin = 'round';
}
});
2017-03-13 23:38:48 +00:00
module.exports = TextStyle;