2020-11-26 16:21:21 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2020-11-26 16:21:21 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Layer#renderCanvas
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* @since 3.50.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Layer} layer - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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var LayerCanvasRenderer = function (renderer, layer, camera)
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{
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var children = layer.list;
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if (children.length === 0)
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{
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return;
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}
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layer.depthSort();
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var layerHasBlendMode = (layer.blendMode !== -1);
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if (!layerHasBlendMode)
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{
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// If Layer is SKIP_TEST then set blend mode to be Normal
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renderer.setBlendMode(0);
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}
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var alpha = layer._alpha;
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if (layer.mask)
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{
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layer.mask.preRenderCanvas(renderer, null, camera);
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}
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for (var i = 0; i < children.length; i++)
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{
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var child = children[i];
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if (!child.willRender(camera))
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{
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continue;
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}
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var childAlpha = child.alpha;
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if (!layerHasBlendMode && child.blendMode !== renderer.currentBlendMode)
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{
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// If Layer doesn't have its own blend mode, then a child can have one
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renderer.setBlendMode(child.blendMode);
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}
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// Set parent values
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child.setAlpha(childAlpha * alpha);
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// Render
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child.renderCanvas(renderer, child, camera);
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// Restore original values
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child.setAlpha(childAlpha);
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}
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if (layer.mask)
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{
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layer.mask.postRenderCanvas(renderer);
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}
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};
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module.exports = LayerCanvasRenderer;
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