phaser/v3/src/gameobjects/tilesprite/TileSprite.js

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2017-04-25 22:09:13 +00:00
var Class = require('../../utils/Class');
var GameObject = require('../GameObject');
var Components = require('../../components');
var TileSpriteRender = require('./TileSpriteRender');
var TileSprite = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Flip,
Components.GetBounds,
Components.Origin,
Components.RenderTarget,
Components.ScaleMode,
Components.Size,
Components.Texture,
Components.Transform,
Components.Visible,
TileSpriteRender
],
initialize:
function TileSprite (state, x, y, texture, frame)
{
GameObject.call(this, state, 'TileSprite');
this.tilePositionX = 0;
this.tilePositionY = 0;
this.setTexture(texture, frame);
this.setPosition(x, y);
this.setSizeToFrame();
this.setOrigin();
}
});
module.exports = TileSprite;