mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
77 lines
2 KiB
JavaScript
77 lines
2 KiB
JavaScript
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||
|
|
||
|
// Left and right group.
|
||
|
var left
|
||
|
var right;
|
||
|
|
||
|
// The first selected item.
|
||
|
var selected = null;
|
||
|
|
||
|
function preload() {
|
||
|
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
left = game.add.group();
|
||
|
right = game.add.group();
|
||
|
|
||
|
// Add some items to left side, and set a onDragStop listener
|
||
|
// to limit its location when dropped.
|
||
|
var item;
|
||
|
|
||
|
for (var i = 0; i < 3; i++)
|
||
|
{
|
||
|
// Directly create sprites from the left group.
|
||
|
item = left.create(290, 98 * (i + 1), 'item', i);
|
||
|
// Enable input.
|
||
|
item.input.start(0, false, true);
|
||
|
item.events.onInputUp.add(select);
|
||
|
// Add another to the right group.
|
||
|
item = right.create(388, 98 * (i + 1), 'item', i + 3);
|
||
|
// Enable input.
|
||
|
item.input.start(0,true);
|
||
|
item.events.onInputUp.add(select);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function select(item, pointer) {
|
||
|
|
||
|
// If there's no one selected, mark it as selected.
|
||
|
if (!selected)
|
||
|
{
|
||
|
selected = item;
|
||
|
selected.alpha = 0.5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Items from different group selected, replace with each other;
|
||
|
// Something like a swap action, maybe better done with
|
||
|
// group.swap() method.
|
||
|
if (selected.group !== item.group)
|
||
|
{
|
||
|
// Move the later selected to the first selected item's position.
|
||
|
item.x = selected.x;
|
||
|
item.y = selected.y;
|
||
|
// Replace first selected with the second one.
|
||
|
selected.group.replace(selected, item);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
selected.alpha = 1;
|
||
|
}
|
||
|
|
||
|
// After checking, now clear the helper var.
|
||
|
selected = null;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
game.debug.renderText('Left Group', 300, 80);
|
||
|
game.debug.renderText('Right Group', 400, 80);
|
||
|
game.debug.renderText('Click an item and one from another group to replace it.', 240, 480);
|
||
|
|
||
|
}
|