phaser/src/gameobjects/mesh/MeshRender.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
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var renderWebGL = NOOP;
var renderCanvas = NOOP;
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if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./MeshWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./MeshCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};