phaser/v3/merge/gameobjects/container/Container.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
Phaser.GameObject.Container = function (state, parent, x, y, name)
{
Phaser.GameObject.call(this, state, x, y, null, null, parent);
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/**
* @property {number} type - The const type of this object.
* @readonly
*/
this.type = Phaser.CONTAINER;
this.name = name;
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this.children = new Phaser.Component.Children(this);
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};
Phaser.GameObject.Container.prototype = Object.create(Phaser.GameObject.prototype);
Phaser.GameObject.Container.prototype.constructor = Phaser.GameObject.Container;
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Phaser.GameObject.Container.prototype.preUpdate = function ()
{
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if (this.parent)
{
this.color.worldAlpha = this.parent.color.worldAlpha;
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}
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this.children.preUpdate();
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};