phaser/src/gameobjects/container/ContainerCreator.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @author Felipe Alfonso <@bitnenfer>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Container = require('./Container');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetFastValue = require('../../utils/object/GetFastValue');
/**
* Creates a new Container Game Object and returns it.
*
* Note: This method will only be available if the Container Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#container
* @since 3.4.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.Container} The Game Object that was created.
*/
GameObjectCreator.register('container', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var add = GetFastValue(config, 'add', true);
var container = new Container(this.scene, x, y);
BuildGameObject(this.scene, container, config);
return container;
});