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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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2013-11-28 15:57:09 +00:00
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2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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2013-11-28 15:57:09 +00:00
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Video.html">Video</a>
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<a href="Phaser.Weapon.html">Weapon</a>
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<a href="Phaser.World.html">World</a>
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2015-07-22 14:31:30 +00:00
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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<a href="PIXI.CanvasPool.html">CanvasPool</a>
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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<a href="PIXI.EarCut.html">EarCut</a>
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2014-11-15 20:01:46 +00:00
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<a href="PIXI.Event.html">Event</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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<a href="PIXI.Rope.html">Rope</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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<a href="global.html#blendModes">blendModes</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#BUTTON">BUTTON</a>
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<a href="global.html#CENTER">CENTER</a>
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<a href="global.html#CIRCLE">CIRCLE</a>
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<a href="global.html#CREATURE">CREATURE</a>
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<a href="global.html#displayList">displayList</a>
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
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2016-02-08 17:01:36 +00:00
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2015-07-22 14:31:30 +00:00
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2014-11-15 20:01:46 +00:00
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2016-06-09 16:13:31 +00:00
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#RETROFONT">RETROFONT</a>
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2016-06-17 00:11:24 +00:00
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2015-07-22 14:31:30 +00:00
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<a href="global.html#ROPE">ROPE</a>
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<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
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<a href="global.html#scaleModes">scaleModes</a>
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<a href="global.html#SPRITE">SPRITE</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
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<a href="global.html#TILESPRITE">TILESPRITE</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#TOP_CENTER">TOP_CENTER</a>
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<a href="global.html#TOP_LEFT">TOP_LEFT</a>
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<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#VERTICAL">VERTICAL</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#VIDEO">VIDEO</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#WEBGL">WEBGL</a>
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2015-03-23 23:46:30 +00:00
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
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2013-10-25 15:54:40 +00:00
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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2014-11-25 00:23:44 +00:00
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2015-01-06 06:57:25 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
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2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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2015-07-22 14:31:30 +00:00
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2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
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<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
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<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
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</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Events</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Events
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Events"><span class="type-signature"></span>new Events<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The Events component is a collection of events fired by the parent game object.</p>
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<p>Phaser uses what are known as 'Signals' for all event handling. All of the events in
this class are signals you can subscribe to, much in the same way you'd &quot;listen&quot; for
an event.</p>
<p>For example to tell when a Sprite has been added to a new group, you can bind a function
to the <code>onAddedToGroup</code> signal:</p>
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<p><code>sprite.events.onAddedToGroup.add(yourFunction, this);</code></p>
<p>Where <code>yourFunction</code> is the function you want called when this event occurs.</p>
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<p>For more details about how signals work please see the Phaser.Signal class.</p>
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<p>The Input-related events will only be dispatched if the Sprite has had <code>inputEnabled</code> set to <code>true</code>
and the Animation-related events only apply to game objects with animations like <a href="Phaser.Sprite.html">Phaser.Sprite</a>.</p>
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</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
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<td class="description last"><p>A reference to the game object / Sprite that owns this Events object.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-30">line 30</a>
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</dt>
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</dl>
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</dd>
</div>
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<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="onAddedToGroup"><span class="type-signature"></span>onAddedToGroup<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent is added to a new Group.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-80">line 80</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onAnimationComplete"><span class="type-signature"></span>onAnimationComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent has an animation that finishes playing.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-160">line 160</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onAnimationLoop"><span class="type-signature"></span>onAnimationLoop<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent has an animation that loops playback.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-165">line 165</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onAnimationStart"><span class="type-signature"></span>onAnimationStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent has an animation that is played.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-155">line 155</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onDestroy"><span class="type-signature"></span>onDestroy<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
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<p>This signal is dispatched when the parent is destroyed.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-95">line 95</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onDragStart"><span class="type-signature"></span>onDragStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a drag start event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-140">line 140</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onDragStop"><span class="type-signature"></span>onDragStop<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a drag stop event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-150">line 150</a>
2015-07-22 14:31:30 +00:00
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDragUpdate"><span class="type-signature"></span>onDragUpdate<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a drag update event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-145">line 145</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onEnterBounds"><span class="type-signature"></span>onEnterBounds<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent returns within the world bounds (only if Sprite.checkWorldBounds is true).</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-115">line 115</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onInputDown"><span class="type-signature"></span>onInputDown<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a down event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-130">line 130</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onInputOut"><span class="type-signature"></span>onInputOut<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an out event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-125">line 125</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onInputOver"><span class="type-signature"></span>onInputOver<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an over event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-120">line 120</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onInputUp"><span class="type-signature"></span>onInputUp<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an up event from a Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-135">line 135</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onKilled"><span class="type-signature"></span>onKilled<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent is killed.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-100">line 100</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="onOutOfBounds"><span class="type-signature"></span>onOutOfBounds<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent leaves the world bounds (only if Sprite.checkWorldBounds is true).</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-110">line 110</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onRemovedFromGroup"><span class="type-signature"></span>onRemovedFromGroup<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent is removed from a Group.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-85">line 85</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onRemovedFromWorld"><span class="type-signature"></span>onRemovedFromWorld<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched if this item or any of its parents are removed from the game world.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-90">line 90</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onRevived"><span class="type-signature"></span>onRevived<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>This signal is dispatched when the parent is revived.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-105">line 105</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="parent"><span class="type-signature"></span>parent<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The Sprite that owns these events.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-35">line 35</a>
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</dt>
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</dl>
</dd>
</dl>
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<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all events.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-43">line 43</a>
2014-11-25 00:23:44 +00:00
</dt>
</dl>
</dd>
</dl>
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</article>
</section>
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2016-04-22 14:15:28 +00:00
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2015-08-24 14:43:45 +00:00
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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on Thu Jun 16 2016 23:20:41 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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